Sid Meier's Civilization V

Sid Meier's Civilization V

City Brothel
48 Comments
pedersilver5 16 Apr, 2021 @ 7:54pm 
I am having trouble loading the image error brothel128.dds
TheBraveGallade 18 Dec, 2015 @ 3:15am 
it SHOULD lower production for obvious reasons... and to counter the OPness of the building.
friend cube #1 27 Oct, 2015 @ 10:25pm 
Also I think it would make sense for the brothel to yield growth for... obvious reasons...
friend cube #1 25 Oct, 2015 @ 11:46pm 
1 maintenance and +3 gold? I think what you mean is 0 maintenance and +2 gold, surely
NunquamReverto 7 Sep, 2015 @ 9:10am 
@Silver: The reason this is called "the oldest profession" is this: if you consider the earliest "housewives," they were trading sex for the protection of some caveman and the right to live in his cave, basically. This was before money was even a concept. @Carolina Calling; actually, the adage goes "politics is the second oldest profession." ;-)
Danny 30 Nov, 2014 @ 5:48am 
Maybe lower production though? as people are more occupied with sex. XD
Danny 30 Nov, 2014 @ 5:47am 
Why have a gold maintance cost and a gold profit?
That doesn't make sense. XD

Give it 2 happiness, culture and gold.
And maybe bonusses or penalties for having certain religions in the city? ^^
Carolina Calling 21 Aug, 2014 @ 5:17pm 
Hmmm. Definately ancient in origin. (One is only fooling oneself if one disputes this....) I'd put it in agriculture. That's when civilizations really started to having leisure time, was it not? Many civilizations/cultures have had fertility rites that went hand-in-hand with temple prositution. The Earth Mother/Godess has had many, many guises and "priestesses" that went with them. Would that make the priesthood the second oldest profession? :)
Morfasio  [author] 30 May, 2014 @ 7:39pm 
@Paradroid: Thanks! As your german version, well, I don't know how you should provide it other than publishing it on the workshop. I'm not sure even if you need my permission, if that's the case, go ahead! Just remember to give the credits where necessary.
booday 30 May, 2014 @ 6:25am 
Qedeshot = ancient canaanite "temple prostitutes". Also associated (although with some second-guessing) with the Egyptian goddess Qadesh
Paradroid 4 May, 2014 @ 1:29pm 
Excellent idea!
In different forms this kind of service has been part of most civs from their very beginning, though it was mostly concealed or prohibited, it always was an economic factor.
A bit difficult to find the right place in the tech tree but Writing seems to be best compromise.
Definitely should not have maintenance.

I made a german translation, how can I provide it?
BrightLight 24 Mar, 2014 @ 7:47am 
I don't agree, I don't think this is either the oldest profession in the world or that it played a 'big' part in history. Only in the recent five hundred years maybe in Roman times, but that's still far from the Egyptians and caveman. They may have worked their part and gotten money or none at all as it was a taboo. That aside I don't believe prostitutes played a big part in History, there are hundreds of other factors that play an even bigger part in the whole grand scheme of things.
Ranger8599 17 Feb, 2014 @ 8:07am 
Nice little MOD after the update.
Warlight 17 Feb, 2014 @ 5:24am 
Good idea but where does it fit in, we need to be more precise about it.
Doctor G 16 Feb, 2014 @ 8:44pm 
wow i am surpised steam has not taken you down yet for your community ToS volation
dilbert 14 Feb, 2014 @ 6:34pm 
I think the only reason it's not vanilla is because it's 10+.
stephangoodwin 13 Feb, 2014 @ 3:12pm 
Why should this give a faith hit? Some religions are pro-sex and (possibly even) prostitution. For instance, the quote provided in the civilopedia for the item.
Brave&True 12 Feb, 2014 @ 2:56pm 
Typically buildings that give +X gold dont require maintenance.
enderlover 12 Feb, 2014 @ 6:39am 
this is very OP,it sholed add +1 happiness and +2 gold instead
3K-Gaming 12 Feb, 2014 @ 5:22am 
Writing unlocks brothels. Who knew, huh?
noksookao 12 Feb, 2014 @ 4:46am 
...with the plaesure house idea you could also add unhapineess to convey the distain felt by lower classes at the open decadence of the ruling classes to balance the no effect on faith.
noksookao 12 Feb, 2014 @ 4:43am 
It's a great idea and brothels have probably played a large part in the events of history. I agree with seezemar and BBC guy .

The mining idea is excellent but could also be upgraded to a pleasure house with maybe a moulin rouge type wonder or something in the renaissance era with either banking or economics. These techs being evidence of a higher degree of decadence in the ruling classes which gave a gold bonus over the brothel and with no faith penalty as they would have thought themselves above the laws of common men (religion).
Taelyon 8 Feb, 2014 @ 9:45am 
Also, I'd put it under mining rather than writing. The idea that hard working miners frequenting such facilities seems a better match to why these things popped up in the first place.
Taelyon 8 Feb, 2014 @ 9:19am 
@zArkham4269: The reason it fell out of favor is because religious logic made it so. It's not acceptable because it was forced to be seen as unnacceptable.

As for the mod, it is interesting, and the faith penalty is something that makes sense (-2 Faith or so), I'd also suggest adding a pantheon or religious belief that reversed this and added a culture bonus (+2 culture or so). After all, if brothels are liked by a faith, then it is something culturally unique after all.
SILENCER 7 7 Feb, 2014 @ 11:00pm 
Faith should take a massive hit, but happiness should take a massive jump!
Medic 1-37 7 Feb, 2014 @ 5:03pm 
This mod sounds good, however it should decrease how much faith you make for every one you build
zArkham4269 7 Feb, 2014 @ 8:12am 
This seems to be a building one would use to get gold early on but would later have to sell it due to the unhappiness penalty. Of course you could make a seperate national wonder "Sin City" which would bring in a lot of gold to help defray this in later ages.
zArkham4269 7 Feb, 2014 @ 8:11am 
I'm not sure how hard it would be to code this, but I would think that the amount of faith one generates would cause city brothels to generate unhappiness with this effect getting worse as as we get closer to the modern age.

If you think about it, for the most part, prostitution has steadily declined in the sense of being accepted even as it goes more and more underground.
Morfasio  [author] 6 Feb, 2014 @ 2:20pm 
Great!! Thanks for the feedback!
Simp4Catgirls2 6 Feb, 2014 @ 12:56pm 
Yeah, that fixed it. I ran it with a different set of mods, but now I can see cities after the brothel is built. Works great
Deth 6 Feb, 2014 @ 7:50am 
interesting idea for a mod, they should have this in the main game to begin with
Morfasio  [author] 6 Feb, 2014 @ 4:45am 
When I tested this I had no other mods loaded, maybe that's why I didn't get any error. I did the test again and besides my own mod, I also loaded the following: Barbarians - Unlimited Exp (v 2), Diplo Marriage Mod (v 1), Pikeman to Musketman (v 1), and Promotions - Ancient Ruins Choice (v 2). While testing with other mods loaded, my cicites were gone right after the City Brothel was built.
I checked the code and made some alterations and tested it again twice: One test loading only the City Brothel, which worked fine, and one test with the modules cited above, which worked fine as well.

I hope that the bug is fixed now. I'd appreciate if you can give another try and let me know if works now.
Thanks.
Simp4Catgirls2 5 Feb, 2014 @ 6:23pm 
Yeah, I ran this mod with some others I usually use and all of the cities in game were invisible. Still enjoyed the building though, it makes building lots of cities easier with the early happiness bonus.
Morfasio  [author] 5 Feb, 2014 @ 3:26pm 
Thanks for the feedback elkinsjames02, I'll take a look at this. While testing I built it on 4 cities and everything was fine.
elkinsjames02 5 Feb, 2014 @ 3:11pm 
haven't seen anyone else mention this, but building the brothel makes the city disappear in my games.
Morfasio  [author] 5 Feb, 2014 @ 9:30am 
It makes sense changing the fixed income to a percentage income, but I belive it should be something like 10% or 15% given that it's available on an early game stage when most of the cities has 3 or 4 citizens and the gold production is low.

As for the maintenance I see it as a form of taxation. I believe that the buildings should have some kind of tax base, like the real buildings have.
MasBossGaleForce 4 Feb, 2014 @ 11:10pm 
gold +3 maintenance-1 over all+2 gold, Not bad for your first mod I like the idea and bonus, but I'd have to agree with Dadicho, instead of 3 gold do 3% gold. I musre you chose 3 gold so the 1 maintenance gold is offesest, but usually gold producing buildings have no maintenance.
But Thanks for the mod and keep it up! no one ever makes the perfect mod with the first version.
Dadicho 4 Feb, 2014 @ 2:09pm 
As a suggestion,instead of +3 gold,maybe it should give : +1% gold each 2 civilian in the city where the building was built.Also,if a police station is built,it augments the required civilian to 4.
Morfasio  [author] 4 Feb, 2014 @ 6:38am 
@Warpmind: I suspected that it could be on G&K, the expansion I skipped for no reason at all. I believe I could make a version for G&K and then tie this building to the Netherlands even though I still stick to the wordly aspect of the profession... perhaps I could create a National Wonder to Netherlands as "The Red Light District", which could only be built after all cities have a Brothel... I kind of like the idea already. I´ll just have to figure out how to make a mod for the G&K expansion.
Brazen Bard 4 Feb, 2014 @ 6:17am 
Oh, The Netherlands are in the game already. Wilhelm of Oranien's Dutch; came with Gods & Kings.
Morfasio  [author] 4 Feb, 2014 @ 5:41am 
Sorry for the delay on the reply:
First of all, thanks for the comments guys.

@regalmanemperor: I considered this when developing the ideia, but as there is no Netherland Civ on the game (there isn't, right??) and as I see the prostitution as wordly as it could be, I couldn't restrain it to just one civilization.

@V³ Titus Phuk: I belive that this is somewhat beyond my beginner's capacity. I don't think that there is anything related to citizen's or city's health, except when the city is under attack. Do you have/know of any guide that might help on this?
GodOfRanch 3 Feb, 2014 @ 8:36pm 
Make it ever so slightly reduce health. somehow
regalmanemperor 3 Feb, 2014 @ 10:54am 
You should make it unique for the netherlands, making it give more gold from foreign trade routes. just saying
Tiwaz 3 Feb, 2014 @ 10:23am 
Tumbs up simply for the idea itself. Will test it later.
󠀡󠀡󠀡󠀡󠀡󠀡 3 Feb, 2014 @ 3:22am 
Nice :)
Geminis Angel 1 Feb, 2014 @ 8:04pm 
lol
UncivilizedGuy 1 Feb, 2014 @ 2:53pm 
I'm so so offended by this I might add it to my mod have it require a Slave.
regalmanemperor 1 Feb, 2014 @ 10:39am 
hahah!!!!!, Im so gonna do the red light district now!!!