RimWorld

RimWorld

Craftable
99 Comments
deadmanreaper13 20 Jul @ 12:39am 
love this mod cause its not just "research Fabrication - unlock everything" its a series endeavor to unlock many of these items, so their rareness is justifiable.
Mlie 16 Feb @ 11:44pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
VonArens 19 Dec, 2024 @ 8:07am 
Seems to work fine in 1.5 which it should since it's purely xml, only error is related to the antigrain warhead which seems to be an issue with the description.

Haven't researched it myself yet so dunno if it's an issue or not.
Greysuki 14 Oct, 2024 @ 8:10pm 
This is an XML mod, so it would keep working until death of the universe.
ChrisB 14 May, 2024 @ 7:56am 
i confirm this still works perfectly fine, gave it a chance and it was good
Twitxx 13 May, 2024 @ 11:59am 
Can confirm too that it's working fine, the only red error it's throwing is related to the antigrain warhead research. Error log here if anyone is able to understand this as I don't:
https://pastebin.com/GSSged6N
Igniscryo 12 May, 2024 @ 3:17pm 
I've been running this for a while in 1.5 and it works perfectly fine for me. Techprints get applied correctly and recipes appear as well.
Twitxx 12 May, 2024 @ 11:50am 
Can someone confirm if there are currently any issues with this on 1.5? I've just installed it and will update you on it as well.
Critical32 12 May, 2024 @ 3:28am 
1,5 plz...
(looking for food) 13 Apr, 2024 @ 8:17am 
Love your mod! No issues with 1.5 so far.
hottt3 25 Oct, 2023 @ 1:52am 
Thanks for the mod! Is it possible to disable/enable crafting of paticular items in this mods, to avoid conflicts with other mods?
PinkPlinko 21 Sep, 2023 @ 2:49pm 
would it be possible to allow fabricors to do some of the jobs, such as refining plasteel?
Longlifebattery 25 Aug, 2023 @ 6:08am 
Hey Mawy, could you add the ability to craft a persona core? I now have to add a different mod to just add a single recipe while the crafting of this thing fits well into scope of this mod if I say so myself.
Steve Harvey, Vampire Hunter 8 Jul, 2023 @ 2:38pm 
Sorry if this has been asked before but any chance to include craftable Deathrest Capacity Serum?
Torres 23 Jun, 2023 @ 1:10pm 
Hi there sometimes when crafting a monosword for some reason the pawn would grab any material other than plasteel, that effs up the crafting process like the pawn takes wood or any other material and then after the work is done it delivers nothing and the pawn stays there a few secs in disbelief.
JillSandwich 25 Apr, 2023 @ 8:35am 
Might be a self report but have you included an anti-savescum mechanic? Out of curiosity
Shade 16 Apr, 2023 @ 12:37pm 
Would you consider adding Vanilla Expand's items such as the cryotech weapons from Vikings and the plasma weapons from Insectoids?
StatistNo1 24 Feb, 2023 @ 4:38am 
Hy Mawy,

I am currently the owner of PersonaBondForge , a mod that makes it possible to create your own persona weapons.
That include the persona Zeushammer, persona Plasmasword and persona Monosword.
The issue is, that we both add a recipeUser to that recipe and that throws an XML error.
One of us has to check for the others mod and not add that recipe.
I would prefer if you would change it on your side to keep the persona weapons all to the same workbench, but if you can't be bothered I will change it on my side.
Up to you.
LINX 17 Feb, 2023 @ 11:07am 
I think we need advanced laser weapons from VWE-Laser. They make advanced laser become quest reward.
Olex 22 Dec, 2022 @ 10:43am 
Small issue: When making Eltex shirts, sometimes the material will say "Uranium" instead of Synthread in it's unfinished state. This doesn't change the final product, but when the game selects uranium, the work amount nearly doubles (from 417 to over 700)
Olex 22 Dec, 2022 @ 10:40am 
@azrobbins When you spawned the traders and quests, did you already have the techprints applied/ researched for ALL other research projects? The game heavily relies upon a system where is will prioritize giving you techprints for techs which have not fulfilled their techprint requirement yet (simply owning the prints doesn't count, you must apply them). If you don't have the pre-requisite tech already filled out, you may not get the prints you want. It also prioritizes the techs from left to right in the tree. Skipping prints you don't want just causes them to show up again later.
VitaKaninen 5 Dec, 2022 @ 12:00am 
The unfinished items such as Eltex shirts show as "Wooden" or another material.
VitaKaninen 4 Dec, 2022 @ 11:58pm 
The material of the item crafted is not reflected in the final sale price of the item. For example: A Steel Eltex Staff is the same price as a Golden Eltex Staff. I also use the "weapons for profit" mod which makes it so that newly crafted, unused weapons will sell for full price, so this makes a big difference when selling off all the extra weapons.
VitaKaninen 3 Dec, 2022 @ 2:02pm 
The Resurrector Mech Serum Techprint will not spawn. I have summoned 30 Exotic Goods Traders, and spawned 120 item pod quests at 10,000 points, and have gotten multiples of every other tech print except for none of the Resurrector tech prints. I can spawn them in the debug menu, but the game with not give them as quest rewards or sell them at the traders.
Supreme Cream 16 Nov, 2022 @ 9:58am 
Forgive me if I'm asking something already answered, but would the added recipes for the psycast gear conflict with Vanilla Psycast Expanded seeing as it has it's own unique recipes for the same gear?
Holgast 15 Nov, 2022 @ 1:55pm 
looks like you accidentally marked this as a translation when updating :)
That One Guy 6 Nov, 2022 @ 10:22am 
@Lurmey and pig in a pumpkin, use mod "cherry picker" to disable the items in this mod you don't want might work
Artemis 30 Oct, 2022 @ 11:51am 
Hello @Mawy, I've created a pull request in Github repo to bump version and another one for some translations, could you please consider reviewing my changes?
Andy 25 Oct, 2022 @ 5:56am 
@Scorpio these are just xml recipes, it works fine for me in 1.4
Scorpio 21 Oct, 2022 @ 3:28am 
possible to update this to 1.4?
Geoide 1 Oct, 2022 @ 12:00am 
Maybe it's a bug but my pawn never stops making luci and often collapses of exhaustion or malnutrition.
나라는 괴수 15 Aug, 2022 @ 2:32am 
@QuackSack plasteel can make at electric smelting
QuackSack 30 Jul, 2022 @ 10:57am 
quick question, so i found a techprint for plasteel and i applied it and researched it, but i dont know where or how to actually make it, i looked in the bills at the fabrication table and the machining table and didnt find it there. idk if i misunderstood something but either way i would appreciate some help
Big D Silenced Turbo Daddy 19 Feb, 2022 @ 5:29am 
Can i make this mod compatible with ResearchPal?
Lurmey 14 Feb, 2022 @ 8:01pm 
I would like to second what pig in a pumpkin said below, I already have some mods that enable the crafting of glitterworld medicine, synthread, plasteel, hyperweave, neutroamine etc. I just want to be able to make plasma and monoswords.
pig in a pumpkin 12 Nov, 2021 @ 9:22pm 
would it be possible to add a config for turning on/off certain recipes/researches?
Mawy  [author] 8 Nov, 2021 @ 11:03pm 
@Kayedon Yeah, I don't see why not.
Kayedon 8 Nov, 2021 @ 4:46pm 
No worries! If I write the XML for you, would you be willing to upload it?
Mawy  [author] 8 Nov, 2021 @ 4:04pm 
@Kayedon @Zerotheliger For now I have not plans to update. i have too much work IRL, gym and other things and when I arrive I hardly play a game. Sorry for the inconvenience this may cause.
Zerotheliger 27 Oct, 2021 @ 5:19pm 
was reinforced barrels ever requested?
Kayedon 9 Oct, 2021 @ 9:37pm 
...and Vikings. Forgot Kit added Vikings weapons.
Kayedon 9 Oct, 2021 @ 9:13pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2433372089

Request to (optionally) add the plasma weapons from this mod to the Insectoids Weapons research!
Ampscraze 7 Sep, 2021 @ 9:03pm 
Damn, you're awesome! Thanks so much
Mawy  [author] 7 Sep, 2021 @ 2:03pm 
@Ampscraze Done and insectoids weapons.
Ampscraze 5 Sep, 2021 @ 9:48pm 
Would you be willing to add the Crypto armor and weapons from VFE-Vikings? There are others that unlock it, but I like the searching for techprints aspect of your mod. Cheers!
Mawy  [author] 29 Aug, 2021 @ 3:25am 
@Longlifebattery Done.
Longlifebattery 18 Aug, 2021 @ 6:44am 
Could you adjust the mod so that it also works for people who don't have the 'Royalty' DLC? For example the mod wall lights checks if a DLC is present and works without that DLC.
Deltys 16 Aug, 2021 @ 8:57am 
C'est vrai, c'est vrai, et honnêtement, t'as juste raison en faite, j'ai rien à dire x)
Mawy  [author] 16 Aug, 2021 @ 6:09am 
@Orion Although sometimes I would like it is not something I want to do with this mod because all archotech objects are supposed to be something outside of human knowledge, different from glitterworld things that are only very technological but within human knowledge. Idk, I may change my mind in the future.

@BlackFranky Done.

BlackFranky 15 Aug, 2021 @ 4:21am 
If you add the line <workSpeedStat>GeneralLaborSpeed</workSpeedStat> in <recipeMaker> in all patches better workers can build the items faster. This works at least with 1.3.