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但是体验却是非常的糟糕,容易崩溃先不说,这300mb的图是非常的能塞,场景非常大,这也是我第一张没有每个角落都走一遍的图,实在是太大了,多路线,再加上梯子,再加上箭头指引做的几乎没有那样,直接给我整了个立体化迷路,实在是折磨得不得了。我真的情愿你弄路障把多路线弄成单路线,又长又臭我都无所谓。
救援关两个大木屋,发电机和电台都按了才能启动救援,然后跑地图中间站翻了的卡车上面守,丧尸只在铁塔那边刷,守起来没难度的,守完进一个屋子里等门开,进入铁塔,然后一路冲向塔顶的直升机。这里非常逆天,顶着尸潮刷克,死了一个克秒刷另一个克,关键去塔顶的路还是有岔路的。
My opinions based on remembering when mods were not allowed, ever!
I see complaints about not leading the player. Who the heck wants to play a game where you are told every move to make? I have been gaming online since 1998. That's over 27 years.
You would have been laughed out of the servers for complaining that maps were too hard. Common sense is what you need. Every campaign in the left 4 Dead World is easy to figure out.
START ON EASY when you first play a campaign. Go in every room and building. Find out where everything is and what an awesome job the creators did before you complain.
Anyone complaining please leave the name of your campaigns so we can go hack on their quality.
Some try to climb up to the roof with the tank and get beaten up.
In the last chapter, the pilot radio on the second floor of the house doesn't work. The generator light in the big house next door is red (not working), and when you press the button, it doesn't respond.
I look along the power lines, but there are no event buttons to do anything.
1 tank. 1 animal. 2 tanks. This goes on for a very long time before you realize that a rescue team has arrived.
everything else was nice. no crash
I don't understand why people try to reinvent the wheel, if you wanna make an infinite horde trigger just do the generic flat zig zag "design" to waste people's time like everybody else.