RimWorld

RimWorld

Salted Meat
243 Comments
Argón  [author] 21 Feb @ 8:42pm 
They're two independent mods. They can work together but know they're mostly not meant to be used together.
Gardevoir&MGEbrother8008 21 Feb @ 7:10pm 
Is this compatible with your other "Salted meats mod"?
Tinda 6 Feb @ 5:46am 
I second a medieval overhaul version
Louraline 24 Jan @ 4:18am 
Really like this mod but making the salted meat takes so long
Vartarhoz 14 Sep, 2024 @ 5:46pm 
Can there be version for Medieval Overhaul, it has their own salt.
Argón  [author] 6 Aug, 2024 @ 5:47pm 
Yes. That's the way the old mod worked. I used the code for VE ciders.
Tebreski 6 Aug, 2024 @ 5:28pm 
Letting them mature as in just throw them on an outdoor shelf and not in a freezer or even indoor room?
Argón  [author] 5 Aug, 2024 @ 7:21pm 
You have to let them mature. I don't remember the exact amount of days required.
Tebreski 4 Aug, 2024 @ 7:29pm 
How do you turn raw sausage into proper sausage if you don't mind me asking? I try to leave a bunch of raw sausage in a storage outside for a while but it just remain raw sausage.
Dai 24 Jun, 2024 @ 5:24am 
Thank you for this mod. Goes great with my current mod list.
Argón  [author] 23 Jun, 2024 @ 12:40pm 
Yeah I will update it now. Maybe it wasn't too smart of me to assume everyone will just gravitate towards the remake. I was recently doing some organization of my modding folders too so I will make sure to keep some mods updated.
HIM🐀 23 Jun, 2024 @ 12:29pm 
So this one DOES work on 1.4, but other one is preferred by design. Got it, thank you! If you can, in the future, please update the tag. Thank you so much for responding, the state of this little mod puzzled me on the background for some time.
Argón  [author] 23 Jun, 2024 @ 12:23pm 
It's kinda deprecated. The new salted meat mod is mostly the same with a couple improvements. This one should work, I just don't pay much attention to updating the tag for compatibility anymore.
HIM🐀 23 Jun, 2024 @ 8:41am 
...so is it 1.4 compatible or not?
1.5 is out, is it AT LEAST 1.4 compatible? or is it deprecated and the other "Salted Meat" mod is superior to this one?
i'm confused, Argón
Game_Wizard1993 24 Nov, 2023 @ 11:12pm 
please update
Stellar Harbour 15 Jan, 2023 @ 11:49pm 
Add then
Argón  [author] 15 Jan, 2023 @ 10:13pm 
This one is 1.4 compatible tho, it's just not showing because I'm dumb and forgot to add a single line on the about.xml file
V 15 Jan, 2023 @ 5:58pm 
Stellar Harbour 8 Dec, 2022 @ 5:06am 
Need 1.4
HIVEMIND 20 Nov, 2022 @ 7:39am 
wake up samurai
SirAlfred3rd 3 Nov, 2022 @ 12:42am 
Update?
Thranos 30 Oct, 2022 @ 5:04pm 
Anyone using this in 1.4 who can say if it works or not?
IronSides 10 Aug, 2022 @ 10:16pm 
The contents of my fish dryer list is empty. they say they are full 75/75. and it seems no fish have ever come out of them after a long time.

The sausage racks are working fine, selecting quality and everything.
Argón  [author] 29 May, 2022 @ 9:57pm 
2.0 does not depend on Vanilla Cooking Expanded, and is a little better coded as well.
TheRealCaptRex 29 May, 2022 @ 1:29pm 
whats the difference between this and salted meat 2.0?
Panacea 11 May, 2022 @ 6:49pm 
Oh ok. Thanks for the reply. :)
Argón  [author] 11 May, 2022 @ 4:56pm 
I will eventually add the feature
Panacea 11 May, 2022 @ 7:37am 
Why can human meat not be salted?
Extreme Randy 19 Apr, 2022 @ 6:48pm 
Thanks my dude tahts helpful
Krazyfan1 18 Apr, 2022 @ 10:25pm 
Evaporation Pond
Krazyfan1 18 Apr, 2022 @ 10:23pm 
there is a mod for that
Panacea 18 Apr, 2022 @ 10:13pm 
I like the idea of seawater extraction. All you have to do is boil it down until all the water evaporates away. Neanderthals knew how to do that. Could be a campfire recipe.
Extreme Randy 18 Apr, 2022 @ 7:10am 
Hi, I have a seaside colony, could there be a way to extract salt from seawater?
Argón  [author] 28 Jan, 2022 @ 7:28am 
you mean salt buried underground? That's a feature of Vanilla Cooking Expanded
SaltyDwarf 28 Jan, 2022 @ 2:35am 
Thanks for the mod.
Got a question though - it is really frustrating to keep finding salt pockets with short-ranged scanner, is there a way to disable salt from spawning like that?
Argón  [author] 19 Jan, 2022 @ 6:32am 
Maybe the salted meat of this mod is not patched to work with the meat rack of the 2.0 version
creep_ 19 Jan, 2022 @ 6:30am 
For some reason my pawns seem to love their meat extra-salty and try to put already salted meat back on the meat rack. I only get the option "Insert meat" when trying to start the process, no choice of what to use. Is this some kind of conflict with other foodrelated mods or do you just need to put the preserved goods as far away as possible?
Argón  [author] 1 Dec, 2021 @ 2:10pm 
I can add it to the starting technologies of the tribal start
Blorpmeister 1 Dec, 2021 @ 2:04pm 
Is there a way to make it so the basic salted meat is a neolithic research? Salting meat has been a thing for an extremely long time, literally dating back to 3000BC in Mesopotamia.
Dunestyler 20 Oct, 2021 @ 10:40am 
thanks.
Argón  [author] 20 Oct, 2021 @ 10:13am 
Vanill fishing expanded
Dunestyler 20 Oct, 2021 @ 6:23am 
which fish mod is this compatible with?
Argón  [author] 18 Sep, 2021 @ 4:39pm 
no, not actually, but the code is restriccted to take either a category or an item, and meats are weird since they're not actually defined defs and I can't seem to find "Meat_Human" in the game's giles. If I wanted to use the same processor building to transform any meat into salted meat and to transform human meat into salted human meat, It would be impossible. But I think I can go with just a different building with no issues, just that I won't have time to add it now as I plan to release the mod tomorrow.
Kayedon 18 Sep, 2021 @ 4:36pm 
Is this your first time playing with an ItemProcessor? If so, happy to help troubleshoot!
Argón  [author] 18 Sep, 2021 @ 4:28pm 
probably I'll add it later, I'm struggling a bit with the item processor, but it was already on the plans.
Kayedon 18 Sep, 2021 @ 3:16pm 
So long as salted human meat makes an introduction, I'm down! :steamsalty:
Mistletoe The Bard 10 Sep, 2021 @ 1:33am 
@Argon Wow, Thank you very much! Guess I am really lucky~ hehe
Argón  [author] 9 Sep, 2021 @ 6:47am 
You will be glad to hear that I will be conmemorating the one year anniversary of this mod with the release of what you just asked, I mean, it will only require the Vanilla Expanded Framework, which doesn't add any content.
Mistletoe The Bard 8 Sep, 2021 @ 9:18pm 
May I ask for a independent version? :P I don't really want all those stuff from the vanilla cooking expansion. :p
LazY_Pickachu 6 Sep, 2021 @ 6:43am 
Thank you, Argon.