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If you'd like them to never appear in the first place, you'd have to edit the script, but the markers are important for the payout manager so do so at your own peril.
Thank you again for a great script
Glad you enjoyed my work and found it helpful!
Unfortunately, I am no longer working primarily as a TTS freelance developer, and no longer have as much time to devote to this project, or any project for that matter.
That being said, I will definitely add larger denomination chips to my to-do list, once I get around to Workshop work again.
We wanted to know, do you have any plans to add higher denominations of chips in the future? Even an additional 5k and 10k chip type would be incredible. Either way, I appreciate you boss
The yellow circle does work for me, Place it directly on top of a stack of chips on the felt for it to detect the stack, then the payout buttons work properly.
2. Right click a small white button, the same buttons you use to pay bets using method 1. The green text to the right of the translucent yellow circle should change to the same as the button you just right-clicked. Ensure this number is the odds you want to pay at. Box-select any number of chips, right-click an empty spot on the table, and choose "pay selected", to pay the owners of all selected chips at the odds indicated by the aforementioned green text.
With both methods, you can return the bet to its owner using the Take Down button instead.
If you still need help, we can arrange a time for me to demo the script ingame.
1: Place the tool (the part you grab, the translucent yellow circle with the number on it) directly on top of a stack of chips. The number on the circle should change to how much that stack is worth. Click one of the small white buttons on the manager (labelled 2/1, 6/5, etc.) to pay the owner of that stack according to those odds.
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