Arma 3
Weapons Balance - RHS
20 Comments
Piligrim 6 Nov, 2024 @ 12:58pm 
im understood... check it and write a trouble if i find again
Piligrim 6 Nov, 2024 @ 12:56pm 
there is rpk drum magazines (As named) - sorry for bad english
johnb43  [author] 6 Nov, 2024 @ 12:02pm 
@Bund RPK-74 takes 5.45x39mm ammunition, for which there are no drum magazines - at least, as far as I'm aware. The 45 round magazines are already compatible.
Piligrim 6 Nov, 2024 @ 11:10am 
can you add compability with rpk74(Rhs) and 45rounds+drums(rhs) - its mistake that not working tohether
johnb43  [author] 28 Sep, 2024 @ 1:00am 
@galaxy A CUP version isn't going to happen, I have too many mods to maintain as it is.
blue 27 Sep, 2024 @ 12:25pm 
@johnb43 just tested and it's definitely not this mod, probably simething else messing with RHS. Your mods are amazing and I use almost all of them, I'd like to second what someone else said, would love to see a CUP version, or at least a patch that fixes the borked stats on the hk417.
johnb43  [author] 26 Sep, 2024 @ 10:59pm 
@galaxy Can you make sure that it's this mod?
blue 26 Sep, 2024 @ 10:39pm 
not sure if its from this mod but i get an error about missing an m24_ca icon, and i noticed my akm from afrf has no inventory icon either
Archer [B:F] 23 Sep, 2024 @ 4:39pm 
Awesome, thank you.

I'll add as well, since I tested it just now that I did check further if this problem occurs on any other 3CB Weapons. I found that the same issues occur with any weapon that can be equipped with the 3CB Grippod / AFG grips. So, the L119A1, L128A1 and L85A3.
johnb43  [author] 23 Sep, 2024 @ 10:25am 
@Archer Thanks, I'll take a look at it.
Archer [B:F] 22 Sep, 2024 @ 7:18pm 
Hello! I wanted to quickly report, in case if you're unaware that there is something when using this modification that if used with 3CB Weapons, it can cause an immediate crash. It's pretty easy to reproduce!

In order to reproduce it, you can do the following:-

- Spawn a unit that is equipped with any type of launcher as well as a 3CB L85A2 RIS, attached should be an AFG or Grippod Attachment.

- Start a scenario, and then switch to the launcher, open your inventory and then close it again. Doing that should cause the crash.

I hope this helps!
johnb43  [author] 29 Mar, 2022 @ 11:39am 
@C. Eagle No.
C. Eagle 29 Mar, 2022 @ 11:21am 
Does this affect the firepower of the Javelin?
johnb43  [author] 10 Jan, 2022 @ 8:40am 
@Frosted Vert Probably not, as I have a lot of projects to maintain and as I don't use CUP.
Yo Gabba Gabba! 10 Jan, 2022 @ 8:33am 
Absolutely great stuff. Any chance you'll take a glace at CUP?
johnb43  [author] 29 Sep, 2021 @ 10:47am 
@liurui39660 Seeing my changes to RHS launchers have also broken the sight switching on the M136s, I will revert the changes.
johnb43  [author] 8 Aug, 2021 @ 4:34am 
I see what you mean, but I don't think I will change it, as I prefer the CBA method.
liurui39660 8 Aug, 2021 @ 1:42am 
Reproduction
- Check "Throw" in the "RHS - Game Options"
- Change CBA's "Drop Used Disposal Launcher" in "Addon Options" to Never (because CBA is not a dependency of RHS)
- Equip a primary weapon and a single-shot rocket launcher (e.g. M136)
- Switch to the launcher
- Fire it
- Switch to the primary weapon

Expected behavior
- After firing, the ammo counter disappear and the weapon name is appended with "(used)"
- After switching to the primary weapon, the launcher is thrown at the ground

Actual behavior
- After firing, the ammo counter shows "0" and the weapon name is not changed
- After switching to the primary weapon, the launcher remains in the launcher slot
- If switch back to the launcher once more, it can be fired again (ammo is 1)
johnb43  [author] 8 Aug, 2021 @ 12:18am 
Define "correctly discarded".
From my testing it dropped the launchers "correctly".
liurui39660 7 Aug, 2021 @ 10:47pm 
RHS's launcher disposal does not use CBA_fnc_firedDisposable, it should be rhs_fnc_disposable. With your mod, used launchers can't be correctly discarded.