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Since you're best informed on Penal colonies, what mod load order should I use for your mod and the Enhanced mod?
And many of your assessment are correct, but I doesn't overwrite penal_colony_other_planets static modifier and planet_jobs economic category.
This mod replaces four game objects related to Penal Colonies:
decision_penal_colony - decision to enact a Penal Colony
col_penal - Penal Colony designation
penal_colony - static modifier for Penal Colonies
penal_colony_other_planets - static modifier that decreases crime on other planets
And it overrides three scripted triggers related to capitol buildings:
has_upgraded_capital
has_major_upgraded_capital
has_fully_upgraded_capital
And finally it overrides the planet_jobs (Jobs) economic category in order to create multipliers for
inmate production.
Sorry to replay, but I added @is_SCO_enabled scripted variable.
Thanks!
To be honest, I am not so convinced by the idea of dividing Penal Colony into two Designations (Servitude and Segregation). Should I re-integrated them, to make Penal Colony great again?
I am planning a change about Penal Colony, because Stellaris 3.13 brought many changes on it.
Sorry to reply too late. I didn't get new comment notices (did I missed some setting?).
As a hotfix, I add "fire_only_once = yes" to 6 announce events (each colony type has 2 events, with-envoy one and without-envoy one).
If 2 @tier5unityreward Unity is too much still, I will put more full-fledged fix.
すみません、コメント通知が来てなかったので、今まで気が付きませんでした。
他のmodのアップデートもあるので対応はしばらく後になりますが、メッセージイベントのONOFFを管理できる政策を追加しようと思います。
OFFにしたらメッセージイベントによる報酬も消えてしまうと思いますが……
他国がリゾート、奴隷、流刑地惑星を指定した時のメッセージが煩わしいのですがゲームオプションのメッセージタブからオンオフ出来るようにしてもらえないでしょうか?
It is a Paradox issue, and I am not sure should I fixed it.
Yes, there are some conditions on Resort Visitor job. And I missed amenities condition in tooltip. If taking Resort Visitor "job" will reduce amenities enough low, the pop won't become Resort Visitor.
That said, if you enabled "District Overhaul Test Branche Ver 3.1 Patch", Resort and Thrall colonies are unlocked (this patch' habitat districts have Resort and Thrall limitation).
Mostly don't increase habitability at all. It kind of goes against the idea. I would think a 100% habitability for your dominant species is a requirement and it won't do anything until you have about double the amenities that the planet needs. Maybe amenities being the currency for it as reaching triple the needed amount allows you to upgrade it.
Thanks.
Is there any handy solution? I am considering about return to no-districts-and-buildings-allowed (same as vanilla)...