Tabletop Simulator

Tabletop Simulator

Saught's Asian Assets/Models/Objects/Props
17 Comments
Boss 30 Jun, 2023 @ 2:03am 
Ah, well personally I don't care for the character models, so I'd say "screw it". I subscribe to your stuff for the (really top notch) environment building assets, and I'd assume the others do too, since there are other character and monster model collections.

Replacing them probably isn't worth the effort, the only action that might be worth taking (depending on how much you can be bothered) is simply removing them to avoid confusion and panic.
Saught  [author] 29 Jun, 2023 @ 8:57pm 
@Boss Appreciate you taking the time to post the actual links. You're right that they are broken. I typically check the same way to see if links are still valid. The issue is my fault, sort of.

The 9 links are the 9 character models shown on the right side of this picture. [cdn.discordapp.com]

Thankfully it isn't any of the actual "table objects". At some point those specific figures were "reuploaded" in my cloud manager and I had deleted them to make space for workshop thumbnails as I'm at the upload limit on this account.

These figures are on a few, if not all of my tables so I'm sure others have the same issues, but idk if it's worth the effort replacing and updating each workshop mod since they aren't really a necessity. Some example builds are likely also broken on other tables as well due to Cobop's steamcloud having been wiped at some point.

Not sure what the best course of action is.
Boss 26 Jun, 2023 @ 1:20pm 
Great stuff, and not to be a choosing beggar, but there ARE some broken links. I even put them in my browser to check. One of them reported as broken, but when I put it in, it downloaded the object. These rest are missing

Common for all links: http://cloud-3.steamusercontent.com/ugc/101043780279700


4988/08BCF21756911619FED938FD18B2E042ACD58323/

5310/DA13339DAA15DD54368BC738E076D7B1E84F4CD4/

5599/9107608AE84380D987AC0785F5D8E46A0C09F810/

5775/C0235C73ED83323E4C89598CB523E4C50A5FF6A7/

5978/3849793898095C0E1643AFC879E1AA972FFC0D99/

6105/8F747F9752E3411CD0C54FC83B4C5DEE43FABB45/

6245/A1708AA43A24FBBE6D84F620154F502ED41065A0/

6380/032CE21F25AB8A4FA6150756DB4D332DBAC0BA15/

6547/7675A67D5AF7AA5E084C71FAB2345EF663112652/


Couldn't find any of the walls used to create the sample room. If I had to guess, I'd say those are the missing ones? If everything's fine on your end, do you have caching enabled? That would explain why they work for you.
Inspector de Patas 9 Mar, 2022 @ 4:55pm 
Can you find some japanese assets? (as these are more chinese)
Saught  [author] 20 Dec, 2021 @ 6:10am 
@#1 iKON I don't see any broken URLs, everything seems fine on my end. If you've been loading tons of models in a single "session" try completely closing & restarting TTS.
#1 iKON 19 Dec, 2021 @ 5:58am 
dude the URL are brokens, pls fix that :´(
feydras 26 Nov, 2020 @ 3:00pm 
Gorgeous! So much detail and variety! Thank you!!
Saught  [author] 30 Oct, 2020 @ 12:18am 
@lochy272010 Thanks for catching that, I actually hadn't noticed it lol. It's easily fixed in the meantime on the users-end with the gizmo tool & zero-ing out the rotation whilst locked. I'll put it on my to-do list though.
RNaythian 29 Oct, 2020 @ 7:20pm 
Just to note that all the shop stands have a slightly extended pillar that tilts them to one side, its not noticeable from top down, but can become glaring at most angles when viewed from the sides.
Ðrim 16 Oct, 2020 @ 10:45am 
Ah good stuff! Looking forward to it and keep up the good work :)
Saught  [author] 16 Oct, 2020 @ 9:28am 
@Ðrim Generic "indoor" assets, stuff like a variety of crates/barrels & indoor furniture. Everything's multiplied by 3 because of the different shades, so it's turning out to be too many assets for 1 workshop mod (400 quickly turns into 1200). Having some trouble trying to section it out into "themes"; maybe warehouse/storage or home or something. Idk. Hopefully I can get at least one of them out today because I'll be busy for the next 2 weeks and won't have the means to work on anything. :)
Ðrim 15 Oct, 2020 @ 11:24pm 
What's coming next? Anything in the works? :)
Snowdog 30 Sep, 2020 @ 1:54am 
Godly bro. All your stuff. Very very cool dood!
Death Classic 27 Sep, 2020 @ 7:25pm 
Awesome. I think there is a lot of variety in here, but the only thing I can think of possibly adding is some asian weapons, samurai armor stands etc. to display. Maybe some peasant houses or two story houses. Maybe some more traditional pagodas and temples, but honestly I really like what's in it, great job.
Saught  [author] 23 Sep, 2020 @ 1:46pm 
@farvat I wouldn't mind doing that, but there are a lot of instances of objects utilizing multiple materials (which is why I join the objects & use AssetBundles). I think I'll leave it to specific requests.

It's worth noting that nearly every object has a mesh collider, but for certain others I adjust/replace the colliders manually either by using small or flat cubes at the base (such as for trees or paintings that need to stand up). The mesh colliders are only noticeable when the objects are locked as they default to a cube or convex hull shape when they aren't.

If people can leave me a detailed list with the names of the objects they want (preferably in the Discussions tab at the top of the workshop mod page), I can add them to the table as normal model imports sometime.
farvat 23 Sep, 2020 @ 11:28am 
Really thank you for all you are doing. This set is unique because there is very little in the East. If I can have a request I would like to ask you if you can occasionally put in versions of the walls without textures, editable, as you did for parts of rock in a previous collection. It would be very useful because having access to the collider files I can change them and make the walls almost without solidity. I generally make modular blocks of 3d tiles for Dungeons, and I am extensively using your awesome conversions, but it is very useful to have objects without solidity so that it is easier to place miniatures as well as to compose dungeon walls together.
Ðrim 22 Sep, 2020 @ 1:35pm 
OMG YES FINALLY! This is amazing, just what I needed for my current DnD campaign! Cheers! Keep up the good work, cant wait to see whats next.