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I’m interested to see if the new MTU version works nicely in coop, I hope so. But if it does not feel free to post here and we will see if this mod needs to be revived.
I don't think I will continue to update this mod, now that the base MTU mod has made those changes.
I'd love to try a version that was similar to the Some Scripts version, but sans the events/dilemmas as well.
LOAD ORDER:
1. Havie Improved skill trees [Official MTU Add-on] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1980279817
2. Havie Improved Skill Trees https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791575504
3. MTU Unofficial ART ONLY some scripts
Haive Skills may not work with MTU generals lvl 30, but I'm not sure.
You did not make a mistake, this mod includes the new skills for new MTU characters.
I have left those new skills included for three main reasons 1) it’s incredibly difficult for an amateur modern like myself to rip out all the MTU skills and replace them with vanilla skill setups. It requires a lot of different table edits to creat new characters skills. 2) I feel like skills help make characters feel unique just as much as new 2d art and 3D models. 3) The MTU skills seem relatively balanced from my testing. Some skills based on their tool tips may seem overpowered, but in battle they are reasonable due to limited uses, or maybe long animations, poor AoE range or other limitations that aren’t communicated well in the tooltips. And of course their are crazy OP skills in vanilla too.
If you have any concerns about a specific skill or character please share.
Thanks for your fast response.
I am also very thankfull to you, making MTU playable for us.
It is very frustrating to get far into a co-op campaign with a friend, only to have it ruined and not be able to finish. This is why I recommend the NO SCRIPTS version for co-op. I would also recommend you keep your total mod usage in co-op to a ABSOLUTE minimum. Co-op campaigns are unstable even with zero mods, so be very careful on what you really need.
You said you don't recommend it for Co-Op, but did someone tried it anyway ? And see if it works ?
Not sure about compatibility with Radious and All Factions playable, I don't use those mods. I might be able to test it over the next few days and I'll let you know if there is a solution.
i have all mtu compatible the patch puzzles idk what i am doing to make it not work.. any ideas? btw thanks in advance.
The MTU scripts don't appear to have anything regarding that event. However MTU has long had issues with the MoH start, so I am not surprised there is a problem there. Until the most recent MTU patch you couldn't even launch MTU for the MoH start date, it would crash instantly.
If this bug occurs even on the official MTU version I recommend you post your bug on MTU's mod page or in their discord bug reporting.
If MTU has added a 3D model for a character then it should be included in this mod. For example Dong Min.