RimWorld

RimWorld

Westerado (Continued)
107 Comments
Spotter 11 Apr @ 4:38pm 
@WhiteGlove I pray that RW's Devs don't screw up more MODS y'all have created. Also, that the Creator's all patch the existing ones so they still work. I really miss my Cowboy's & Dino setup.
WhiteGlove 10 Apr @ 1:52pm 
@Spotter I haven't tested CE yet, however if all else fails the CE Autopatcher SHOULD pick up the slack, and removing the Pigskin faction may resolve the issue.
Spotter 10 Apr @ 11:09am 
Glove & Umrik does that mean only 1 Western Mod works, and that's a Partial working? :steamfacepalm::steamsad:
WhiteGlove 10 Apr @ 8:15am 
Seemingly causes issues with anything using the Pigskin/Pig namer. The faction will be named ERR and the settlements ERR-1, 2, 3, etc. I love Western mods so this is pretty unfortunate really.
Umriq 28 Dec, 2024 @ 6:26am 
Didn't work with Ce, if i raid any base the occupant didn't have any ammo for their gun.
Spotter 30 Aug, 2024 @ 6:05pm 
What Westerner MODS still work in RW?
Mlie  [author] 6 Jul, 2024 @ 1:03pm 
@AVNlover67 Seems that info got cut out the last update. Fixed now
AVNlover67 6 Jul, 2024 @ 12:57pm 
I don't see any reporting issues section. I only see a "no ammo for westerado raiders issue"
Mlie  [author] 6 Jul, 2024 @ 12:38pm 
@AVNlover67 Please see the Reporting Issues section described above
AVNlover67 6 Jul, 2024 @ 12:24pm 
I have the piano and poker table made and with chairs but nobody wants to use them. They'd rather use the horseshoes pin thing. Not sure what's going on.
Mlie  [author] 31 Dec, 2023 @ 10:58pm 
@+TheRedBaron097+ Faction spawning issues are usually due to failing to spawn the leader of the faction. Its not a feature of this or any mod I would think
+TheRedBaron097+ 31 Dec, 2023 @ 4:53pm 
does this mod only make 1 instance of every faction? I just downloaded this and Rail and Roads and now have only have 1 of each faction.
slick dinky 29 Dec, 2023 @ 4:03pm 
not seeing the first nations faction in the list when i start the game? anyone know any fixes
Hydromancerx 18 Oct, 2023 @ 11:12am 
Hmmm. Yeah i have like 1000 mods so I think i will leave it as a mystery for now.
Mlie  [author] 18 Oct, 2023 @ 10:57am 
@Hydromancerx Tested that and had no issues with walls or buildings, perhaps its connected to another mod
Hydromancerx 17 Oct, 2023 @ 4:26pm 
Walls an buildings would all disappear when both were loaded.
Mlie  [author] 17 Oct, 2023 @ 11:19am 
@Hydromancerx Conflicts in what way? Tested it with the Vehicle Framework and got no apparent errors.
Hydromancerx 17 Oct, 2023 @ 1:19am 
After 3 days of trying to find mod conflicts i found that this mod conflicts with the Vehicle Framework mod. I have no idea why. Please look into this. Thanks in advance!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014915404
Mlie  [author] 5 Oct, 2023 @ 6:15am 
@Michael Tiberius I assume so
Michael Tiberius 5 Oct, 2023 @ 5:18am 
Would I be able to simply remove or edit items, to negate the requirement of Processor Framework?
Vampiresbane 23 Jul, 2023 @ 2:38pm 
@Mlie Wow. Thank you. That was fast. Confirmed the Bar Cabinet is now storing items in version 1.4.
Mlie  [author] 23 Jul, 2023 @ 10:05am 
@Vampiresbane Should be fixed now
Vampiresbane 22 Jul, 2023 @ 6:54pm 
The Bar Cabinet is not storing items. https://www.reddit.com/r/RimWorld/comments/156ud3h/mod_storage_bar_cabinet_is_no_longer_storing_items/

I'm not sure when (patch #) the last time this worked, but I know it worked in the B18 version. I did take a look at the xml file for the Bar Cabinet--it looks fine. I'm not sure the issue that is causing the Bar Cabinet to not have storage of any kind.
AvemRobin 4 Jul, 2023 @ 2:37am 
The CE patch doesn't seem to work. I literally only have the required mods needed for both Westerado and CE to function and while the ammo types spawn in as expected, the guns ammunition disappears entirely the second the guns fire. I've seen people report this 'firing blanks' issue before and the usual response is that whatever mod they're using isn't properly patched for CE.

I've tried it multiple times with fresh installs and run into the same issue so it might be an issue with this mods CE patch?
Pooh 26 Mar, 2023 @ 12:36am 
I checked the database and no one has reported the test results. We're adding it now and we'll report back. Thank you for the reply!
Mlie  [author] 26 Mar, 2023 @ 12:31am 
@Pooh You should probably ask on the multiplayer Discord regarding their compatibility issues
Pooh 26 Mar, 2023 @ 12:11am 
Does this work with Multiplayer?
Mlie  [author] 22 Mar, 2023 @ 11:14pm 
@FoolishJester Follow the steps described under ”Reporting Issues”
That error message says nothing about why it happened but as you can see you have some other mod that patches the Pawn Tick-method and at least 11 mods that changes the DoSingleTick-method so start by removing those.
FoolishJester 22 Mar, 2023 @ 4:51pm 
Exception ticking BlackDonkey_Westerado141572 (at (30, 0, 237)): System.OutOfMemoryException: Out of memory
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch11 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

got an issue where a donkey on the map is randomly ruined the game by causing the game to run out of memory
Mlie  [author] 16 Jan, 2023 @ 11:11am 
@Zikali Should be fixed now
Zikali 15 Jan, 2023 @ 10:59am 
CE missing fragment_shell
Lucifer Sam 14 Jan, 2023 @ 5:29am 
Will this have issues with VE and regrowth?
fat elvis 15 Dec, 2022 @ 3:23pm 
Also hoping we see an update.
Wild colonial boy 22 Nov, 2022 @ 1:24am 
I hope it will be updated to 1.4, it's one of my favourite mods
Vampiresbane 23 Oct, 2022 @ 9:48am 
Oh and the Piano texture needs to be renamed to "PianoWesterado". For some reason, the existing name was causing texture issues. The piano texture can be found:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2236973780\Textures\Things\Building\Furniture\Piano
Vampiresbane 21 Oct, 2022 @ 8:44am 
I've updated the code for piano and bar cabinet. They were no longer showing up as construction options since patch 0.18. The bar cabinet code was completely non-existent patch 1.0 and onwards while for some reason the piano code was dropped from the joy additions from the mod.
Small poker table + piano code [products.groupdocs.app]
New Bar Cabinet code [products.groupdocs.app]


If for some reason, those links do not stay live, let me know Mlie and I can send you code directly.
I've also set up a reddit thread if you want to contact me there there and/or chat.
I fixed the texture/missing item issue
Mlie  [author] 9 Feb, 2022 @ 10:06pm 
@Crasher105 At some point yes.
Crasher105 9 Feb, 2022 @ 9:20pm 
Will this be updated to be dependent on Processor Framework instead of Universal Fermenter, since the latter is now deprecated?
Vampiresbane 27 Oct, 2021 @ 8:44am 
Minor issue I've run across. "Outlaw Gangs" cannot be made to have any more than 1 "Faction Group" prior to world generation through the vanilla faction editor. Not sure why it's this way, but it's frustrating if you're trying to generate multiple hostile gangs.
DownByLaw 21 Oct, 2021 @ 8:21am 
Hi Mlie, any update on the CE patch? Atm some ammo (like repeating rifle .44-40 Winchester or .303) is classified as spacer tech ammo, making these guns unusable in combination with tech limiting mods (i.e. Steamworld).
Mlie  [author] 27 Sep, 2021 @ 10:11am 
@annpying shek Some ce user said they were going to add the ce-patches into ce itself for better support. Not sure of their progress. I dont use ce myself so any help is appreciated
annpying shek 27 Sep, 2021 @ 8:29am 
Any chance of a better CE patch? All melee weapons have 0 armor penetration therefore completely useless.
Xenophonex 1 Sep, 2021 @ 10:46am 
i found an unofficial update in the comments for the syr fermenter, oh and thanx miii!!!
༺midas22༻ 1 Sep, 2021 @ 10:40am 
does the 1.2 version of universal fermenter work with this?
Mlie  [author] 1 Sep, 2021 @ 2:05am 
@Xenophonex Should be fixed now, thanks for the report!
Xenophonex 31 Aug, 2021 @ 10:22pm 
Love this mod! By shifting some stuff around, replacing VGP with VPE and triming my mod list down to around 100, i have elimated all but one red line:

XML Verse.ResearchProjectDef defines the same field twice: tags.

Field contents: WesteradoStart.

Whole XML:

<ResearchProjectDef><defName>Smithing</defName><label>smithing</label><description>Build smithies for crafting metal weapons like knives, gladii, and maces. Work metal into clean, beautiful floor tiles.</description><baseCost>700</baseCost><techLevel>Medieval</techLevel><researchViewX>1.00</researchViewX><researchViewY>3.50</researchViewY><tags><li>VFEM_MedievalStart</li></tags><prerequisites><li>VBY_PrimitiveProductionAdvanced</li></prerequisites><tags><li>WesteradoStart</li></tags></ResearchProjectDef>
...
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Xenophonex 27 Aug, 2021 @ 9:51am 
I cant seem to run this without getting a bunch of red lines in the log, usually having to do with rye. Im sure it must be a mod conflict, but I wish I knew where, everything seems to point to being compatible with VGP and vanilla enhanced mods, argh....
Froggy 24 Aug, 2021 @ 6:15pm 
Nvm some reason it said this was outdated.
Mlie  [author] 22 Aug, 2021 @ 9:48pm 
@Frogmurai What do you mean?
Froggy 22 Aug, 2021 @ 7:38pm 
Any plans for 1.3?