RimWorld

RimWorld

[Legacy] Rimworld Westernization Project (Continued)
226 Comments
Mlie  [author] 13 Jun @ 3:49am 
Mod re-relased for 1.6, see info in the description
BazzaroPlays 5 Jun @ 11:15pm 
@Mlie ill have to give it try on my vps.
Mlie  [author] 5 Jun @ 11:11pm 
@TrickstersBrat That is from the original description, I dont change those
Flannel_Beat_DenimTTV 5 Jun @ 5:17pm 
do you need the outdated combat extended mod?
Mlie  [author] 21 Mar @ 2:32am 
@BazzaroPlays No idea, never tried it
BazzaroPlays 21 Mar @ 12:44am 
maybe not a good question but does this and Steam World work with RimWorld Together?
Umriq 28 Dec, 2024 @ 6:26am 
Didn't work with Ce, if i raid any base the occupant didn't have any ammo for their gun.
Mlie  [author] 11 Nov, 2024 @ 6:07am 
@Lemon caro Ive never used ce myself so not sure what they changed to make it not work. But I can update it if someone more into CE could provide some pointers
Lemon caro 11 Nov, 2024 @ 4:48am 
the CE patch isnt working
i read the description of the Henry riffle in game and it is in fact non functioning
paulotchoks 16 Oct, 2024 @ 7:54am 
Is combat extended working with this mod, or is it just me having an issue with it?
TurtleShroom 26 Sep, 2024 @ 7:26pm 
They don't? If they don't, that's an error on my end. I'll look into it if I remember.
Lemon caro 26 Sep, 2024 @ 4:35pm 
both cannon's dont have a description
witch is disappointing
TurtleShroom 30 Aug, 2024 @ 6:27pm 
I'm the main person that works on it now, but I HATE the Combat Expanded Mod and won't be writing a Patch for it. However, if someone wants to do that, I'll let Mlie know and he can add it.
Spotter 30 Aug, 2024 @ 6:11pm 
I think TAM has given up, on Updating and/or improving his great MOD.
terror51247 30 Aug, 2024 @ 6:55am 
We need an update to make it CE compatible.
Kami 26 Aug, 2024 @ 10:49am 
pls make it compatible with CE... would love to play this mod with CE :)
kirtuja 23 Jul, 2024 @ 9:45am 
@Mlie CE has been updated on steam for 1.5, it has been for a while but I've only just got around to making my 1.5 modlist and saw you mention it in the comments, hope all is well
Mlie  [author] 6 Jun, 2024 @ 12:49pm 
@VanDerNachos I dont use CE myself so if I miss the release, please remind me
VanDerNachos 6 Jun, 2024 @ 12:42pm 
@Mile that would be awesome! :)
Mlie  [author] 6 Jun, 2024 @ 12:38pm 
@VanDerNachos When they release it on steam I can look into it, I dont really have time to do temporary CE patches
VanDerNachos 6 Jun, 2024 @ 12:36pm 
@Mile I tried to play it with CE(1.5 version that is currently available on GitHub) and weapons from the mod don't show any description. Scenarios dont have any ammo, only weapons. Looks like compatibility patch doesn't work. CE is loaded before Vesternisation.
Mlie  [author] 6 Jun, 2024 @ 12:31pm 
@VanDerNachos Are you saying its not working or are you asking without reading the description?
VanDerNachos 6 Jun, 2024 @ 12:29pm 
No CE compatibility?
Numenusty 18 May, 2024 @ 10:09pm 
@Mlie Thank you!
Mlie  [author] 18 May, 2024 @ 9:53pm 
@Numenusty No, that is why it mentions Steam World in the description
Numenusty 18 May, 2024 @ 5:53pm 
Does this mod limits the tecnology?
TurtleShroom 15 Apr, 2024 @ 11:07am 
HUH. I was kind of afraid that I did something wrong, since I'm the one that wrote a pending V1.5 update.
Mlie  [author] 15 Apr, 2024 @ 5:47am 
@Jaremasta Yes, its a bug in the game. I have reported it and it will be fixed in the next update it seems
Jaremasta 15 Apr, 2024 @ 5:33am 
I think there is something wrong with version 1.5 of the mod, every time a person from a mod faction or with mod clothing appears on the map, he is invisible while everyone else appears normally
Mlie  [author] 11 Dec, 2023 @ 11:47am 
@none Please see the Reporting Issues section described above
none 11 Dec, 2023 @ 10:54am 
got this error when i tried to edit the homestead scenrio:https://gist.github.com/HugsLibRecordKeeper/773ed8ff55be79253700385c6e9439fe : everything else is fine.
Mlie  [author] 12 Jul, 2023 @ 10:19pm 
@Pille I assume so, or just uncheck them on game start using the vanilla options
Pille 12 Jul, 2023 @ 9:38am 
If I only want the weapons and nothing else from this mod, I should use the CherryPicker mod to disable the factions, yes?
Mlie  [author] 27 Mar, 2023 @ 10:54am 
@Cerms I think there are mods that lets you modify the sounds in the game. Or you can replace the sound-file in the mod locally.
ImCerms 26 Mar, 2023 @ 10:29pm 
Is there a way to disable the western whistle sound effect when a raid happens?
Mlie  [author] 10 Mar, 2023 @ 12:13pm 
@FL0RENT_ Thanks, should be added now
FL0RENT_ 8 Mar, 2023 @ 2:21am 
In the current version of the mod, the bandits are generated as a friendly faction.
(Maybe it's different with the Ideology DLC but I don't have it)

You should probably add <naturalEnemy>true</naturalEnemy> to their def.
Уединение 26 Jan, 2023 @ 5:25pm 
@Mile can confirm it's fixed now. The Prarie skirt and holster belt with chaps are burning properly now. Thank you!
Уединение 26 Jan, 2023 @ 5:07pm 
Thanks Miles, and Turtle, I'll let you know if the pawns still don't burn the apparel. I've resorted to building a room to Molotov in the meantime lol.
TurtleShroom 26 Jan, 2023 @ 1:43pm 
@Snow

I fixed the skirt problem in my version, but I guess that I never got around to uploading it.
Mlie  [author] 26 Jan, 2023 @ 11:54am 
@Snow Apparel should be fixed now
Уединение 25 Jan, 2023 @ 7:52pm 
I'm thinking the Prarie skirt is not a craftable item but enemies from raids can spawn with it on so the creamatorium or smelter don't know what it is therefore not able to burn it.
Уединение 25 Jan, 2023 @ 7:48pm 
@Mile haven't done any coding in years, @TurtleShroom, this is a great mod adds a lot to the game!
Уединение 25 Jan, 2023 @ 7:44pm 
Prarie skirt unable to burn at the crematorium or smelter.

The weapons are actually fine power wise and my favorite in the game now.
TurtleShroom 20 Jan, 2023 @ 10:51am 
@Snow

I did not actually touch the weaponry much in my expansion of the Mod, but a lot of what I did was accomplished back in V1.3 . I am currently sorting my Mod list to remove non-functioning Mods for V1.4 , but once it stabilizes, I will update my contributions to V1.4 .
Mlie  [author] 19 Jan, 2023 @ 10:00pm 
@Snow I suggest you do a PR to the github repo with your changes
Уединение 19 Jan, 2023 @ 9:47pm 
I would consider rebalancing the revolvers to be more in line with the game. Some of them have a power of 8 and a lower range than the standard revolver. They should at least be the same or better.
Ashlyn 17 Nov, 2022 @ 10:26am 
@Mile Appreciate the work you do. My only (limited) experience with code is r functions. Trying to make things a little easier where I can. I remember the switch to 1.1 being absolutely brutal to sort, plenty of "completed" 1.0 mods that still are untouched. Even just a shot in the dark attempt to bring them to 1.4 is better than nothing.
Ashlyn 17 Nov, 2022 @ 10:26am 
Decent chunk of playtime: all appears relatively okay. No errors worth fussing over. RWP weapons seem to have a longer range and outclass VE frontier gear in general. But, not in an extreme way. Just realized spawned raids w/ RWP pistols were outmatching my guys with VF frontier weapons slightly. For those also using steam world, you'll find that VE frontier rounds/ammo are removed from the loading bench. My fix was going into steam world's mod folder, going to the CE section, and removing the XML about removing items. You can open it and see all the ammo it removes, and manually edit it, but just removing it seemed to work fine for me. Enemies don't appear to spawn with anything they shouldn't, and it's easy to self limit and not craft higher era grenades and stuff.
Mlie  [author] 16 Nov, 2022 @ 10:13pm 
@76561198136077006 Really the best solution would be for CE to include the patches for the mod instead. If you are a CE user, perhaps you can suggest it in their discord