XCOM 2
[WOTC] Immolator Overhaul
122 Comments
Leokosta 2 Dec, 2024 @ 9:23am 
Oh, thank you. I will unsub to [WoTC]SPARK Flamethrowers.
Iridar  [author] 2 Dec, 2024 @ 9:08am 
Spark flamethrowers are included into spark arsenal.
Leokosta 2 Dec, 2024 @ 8:36am 
Hello. I have the pics problem on these items on Engeneering: Advanced outrider frame, Advenced Sentinel Frame , Basic Fuel computer , Basic Outrider frame , Basic Sentinel Frame.
The immolator mods related I have are: [WOTC] Immolator Overhaul , Immolator + Chemthrower Abilities, [WoTC]SPARK Flamethrowers and [WOTC] Iridar's SPARK Arsenal.

Thank you


https://pasteboard.co/pzOXErN1TuiS.png
HOHOL 13 Nov, 2024 @ 8:39am 
Tnx
Iridar  [author] 11 Nov, 2024 @ 4:54pm 
Hi. This issue would be in Immolator + Chemthrower Abilities mod.
HOHOL 11 Nov, 2024 @ 2:35pm 
Hello! Did you know, some time wen use "canistra" no animation play. Any way to fix this?
Jokerke 7 Jul, 2024 @ 1:07pm 
I see. Thank you for the explanation.
Iridar  [author] 7 Jul, 2024 @ 1:02pm 
Putting both or only one of them as required would be bad, because in the Alternative Mod Launcher they will show up as missing dependencies for people who don't use them, and a lot of people treat these warnings too seriously.
Jokerke 7 Jul, 2024 @ 12:55pm 
Well... that's fair, I guess, and I'm sorry if I sounded rude, but still, I really don't understand not putting a required item on the sidebar titled "required items".
Iridar  [author] 7 Jul, 2024 @ 11:41am 
It's a problem only if you don't read the mod description, and I have no sympathy for people like that.
Jokerke 7 Jul, 2024 @ 11:30am 
Not having either "[WoTC]SPARK Flamethrowers" or "[WOTC] Iridar's SPARK Arsenal" listed on the "REQUIRED ITEMS" side bar and the description stating that you can use either/or is dumb.

This is like an primary sword or pistol using class mod not having "Primary Secondaries" or "True Primary Secondaries" on the required items list cause the description states you can use either/or.
Zacam 28 Apr, 2024 @ 6:26am 
In going through my Launch.log with this activated, even though I'm also loading Iridar's "Spark Arsenal", the 'Contents' folder for that mod does not have the UPK files listed (anymore?)

Fixed by adding the "[WoTC]SPARK Flamethrowers" to my mods list and grabbing them from there.

Perhaps a previous version of Iridar's mod used to have the UPK files, but as of today, ver 3.2 does not.

I'd probably class the SPARK Flamethrowers mod as "Required" at this point, and just note that it is compatible with Iridar's SPARK Arsenal.
Mask 11 Mar, 2024 @ 9:05am 
What happens if I remove this mod mid campaign? I don't like flamethrowers duplicating everytime I go into Field Alchemist's loadout.
Gguy 25 Dec, 2023 @ 1:01pm 
I am obsessed with flamethrowers, so this is right up my alley!
IAmTheNight 8 Nov, 2023 @ 11:41am 
Great mod!
The image of W40K Black Templars x Furries from FlashGitz is just the cherry on top!
Katastrophie 28 Sep, 2023 @ 4:33am 
@baestschn thank you! I unsubbed/ resubbed to my whole mod list (just over 500 mods), got everything set back up and this was one of the last issues I needed to solve. So thanks again.

@Iridar I've had the same issue with the "Flametorch" just being replicated over and over again. I have noticed that it seems to happen any time I add an Alchemist (from Proficiency Plugin : Field Alchemist) to my squad or simply go in and pull the soldier up in the barracks. It's very odd.
IconOfEvi 25 Jul, 2023 @ 11:11pm 
@baestschn thank you very much for this, fixed it!
baestschn 7 Apr, 2023 @ 9:35am 
For anyone wondering why their models don't work but the inventory picture, are you by chance using [WOTC] Chemthrower Addons by RustyDios? If so you have to configure the XComXenolator.ini of said mod to not update the models to make it compatible with this mod :)
HunterGerhart 18 Jan, 2023 @ 5:08pm 
Using the WoTC_SPARK... content file copy does leave the weapon models as default, but the icons in the armoury seem to function.
Teiya, the Blue Dragon 24 Nov, 2022 @ 7:16am 
Alright.
Iridar  [author] 24 Nov, 2022 @ 6:26am 
I see. Maybe that's why it doesn't work. I might have forgotten that copying packages manually is an option presented in the description and added a requirement that one of those two mods is required for this mod to do anything. I can't check right now. So it's either that or something else is wrong on your end.
Teiya, the Blue Dragon 24 Nov, 2022 @ 6:21am 
I copied the packages manually; I don't wanna use the spark flamethrower mod since I don't even have the DLC that adds sparks.
Iridar  [author] 23 Nov, 2022 @ 4:56pm 
Did you copy packages manually or activated the spark flamethrower mod?
Teiya, the Blue Dragon 23 Nov, 2022 @ 12:56pm 
I installed the mod but forgot entirely about the texture requirement and noticed the model was the unchanged immolator model from Mitzuri's mod. Exited the game, grabbed the textures from SPARK Flamethrowers like detailed above, loaded the game again, and it's still the same immolator; so this mod is effectively doing nothing for me. I have all the dependencies installed. Is there any fix to this?
BlackDog 15 Nov, 2022 @ 1:27pm 
@Cerebralcloud92 - I have the same issue in my playthrough
Iridar  [author] 27 Oct, 2022 @ 2:49am 
I'm guessing there's something wrong with Prototype Armory configuration, but unfortunately I can't do anything about it at the moment.
Cerebralcloud92 26 Oct, 2022 @ 6:34pm 
So, I'm getting one TINY issue. My Immolators are essentially duplicating in my inventory. I currently have 92 of them. In theory, I could sell all of them for infinite money. Is this fixable?
Dęąth Viper 19 Oct, 2022 @ 10:56am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Iridar  [author] 11 Aug, 2022 @ 2:09am 
I don't know how to help you. I used the mod myself in a modded campaign just recently and it worked fine.
Kenshin 11 Aug, 2022 @ 1:38am 
after using atack abilityof chemthrower, game just freeze so i cant pass move to enemy or other soldier.Tried to use without imm. overhaul bug not appeared but weapon deals no damage to enemy. I disabled all mod except needed and arsonist LWOTC.

Launch.log
[1469.19] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
Script call stack:
(MultiTargetAmmo_DelegateWrapper_2) MultiTargetAmmo_DelegateWrapper::BuildVisualization
(XComGameStateContext_Ability_722) XComGameStateContext_Ability::ContextBuildVisualization
(XComGameStateContext_Ability_722) XComGameStateContext::ContextBuildVisualizationFrame
(XComGameStateVisualizationMgr_2) XComGameStateVisualizationMgr::BuildVisualizationFrame
(XComGameStateVisualizationMgr_2) XComGameStateVisualizationMgr::EvaluateVisualizationState
(XComGameStateVisualizationMgr_2) Idle::Tick
[1469.19] Warning: Redscreen: ConnectAction called with a NULL action to place.

Pls help :)
Bastion 5 Aug, 2022 @ 1:08am 
Ok no worries, i am hoping i can just shift the left hand in the anims so they are holdin the handle at all times.
Iridar  [author] 4 Aug, 2022 @ 10:05pm 
Hi. Not sure that is doable at all, but if it is, it would be complicated.
Bastion 4 Aug, 2022 @ 3:36pm 
Heya Iridar, I was hoping i could figure out how to swap the anims with this for the anims in cannon animation redux, but i cant for the life of me figure it out, I read all through your guide and couldnt get my head around it. I was just hoping you could possible just post an example line here for me to copy paste and altar enough to change it for all of them for my personal use.

Thanks
4rrakis 24 Jul, 2022 @ 5:30am 
You're welcome!
[Micky] The Wolf 24 Jul, 2022 @ 5:19am 
@4rrakis thank you so much!
4rrakis 24 Jul, 2022 @ 2:45am 
The chemthrower mod only contains the weapons, you have to find classes that can use them seperately. Two that come to mind for chemthrowers are arsonists (LWotC) and Alchemist.
[Micky] The Wolf 24 Jul, 2022 @ 1:10am 
How do I get a Chem thrower? I download the other mod, but I can't find the class, and I even look through the guerrilla tactics school but seen none.
[Micky] The Wolf 24 Jul, 2022 @ 1:06am 
I can't use the canister, It said I'm missing class which class should I used then?
Iridar  [author] 15 Jul, 2022 @ 1:21pm 
@Marshal Khuong
I don't really understand the question, but either way this mod has nothing that would make compatible or incompatible with RPGO.
Mars 15 Jul, 2022 @ 11:52am 
Does this work with the RPGO class upgrades?
Iridar  [author] 13 May, 2022 @ 1:44pm 
I don't remember, this mod has been a while ago. See if there's an option for that in the mod's config.
Gabriel Cooper 13 May, 2022 @ 11:15am 
is it possible to comment out the limit of 1 canister per soldier without removing the new extra slot on my end?
Iridar  [author] 10 May, 2022 @ 7:36pm 
Should be safe.
Cerebralcloud92 10 May, 2022 @ 7:17pm 
Is this safe to add in mid-campaign? Thanks for all the work you've done by the way.
RossieSvendo 23 Mar, 2022 @ 11:16am 
For whatever reason all the flamethrowers i use have unless i downgrade to the Flametorch, have the model of the ADVENT model. Just in different colors. Is it possible another mod is doing this? If so what kind of config fiddling do I need to do?
Bunbun 13 Mar, 2022 @ 12:39am 
@Iridar thank you sir
Iridar  [author] 12 Mar, 2022 @ 8:36pm 
@Bunbun
Use XSkin or Weapon Skin Replacer.
gruesome.deadpan822 12 Mar, 2022 @ 5:14pm 
BROTHER GET THE FLAMER THE HEAVY FLAMER
Bunbun 12 Mar, 2022 @ 2:46pm 
Hello Iridar, love the chemthrower models. Is there a way to use these models for Cryo mod? I don't have the flamethrowers but do have the cryo so just want this to replace cryo chemthrowers instead.
FryoKnight 26 Dec, 2021 @ 12:27am 
I am having a bit of an issue with the Immolator/Chemthrower models added in by this mod. Since I have added the mod, I have noticed that the models are too large on the Weapon Mod screen, and the SF-35 Solar Flare makes it practically impossible to read the descriptions of attachments.