Rivals of Aether

Rivals of Aether

Scourge the Hedgehog
34 Comments
diolex 27 Sep, 2023 @ 5:39pm 
can you add gogeta back
Theodore Masters Peterson 27 Sep, 2023 @ 3:52pm 
yeah agreed needs buffs
Jax??? 7 Apr, 2023 @ 3:13pm 
Definitely needs a move set revamp. I like scourge and all but I feel this character really needs it. They mostly do little damage, especially his specials.
404_coffee.exe 26 Jul, 2022 @ 11:22am 
Character feels a little bit off for a sonic character.
ªfungus 2 Jul, 2021 @ 2:28am 
Loved the comics and love the character, if you don't mind taking suggestions would it be possible to make a Similar character based on a old sonic show called Sonic Underground? his name is Manic and the only hard part/Problem would be the hair but would love to still see him in Rivals

Again thanks for making this character to begin with this is bad to the bone! <3
diolex 14 Dec, 2020 @ 5:21pm 
change his dsmash back to gotenks
Wolfshadowj 10 Nov, 2020 @ 2:27pm 
ImADingus This isn't an oc. This is a character from the archie Sonic comics
Wolfshadowj 10 Nov, 2020 @ 2:26pm 
Awesome! I am so glad Scourge got some love!
ImADingus 27 Oct, 2020 @ 10:39am 
tf is tthis deviant art oc
Xybora 14 Oct, 2020 @ 2:30pm 
does too little damage and struggle to keep up with the original cast when it comes to damage output to a point where you might as well delete the character as it's a disadvantage to play him
he needs a buff
drawer unit  [author] 7 Oct, 2020 @ 7:23am 
i got drunk and made his down-smash into gogeta. happens sometimes
superhypersonic2006 5 Oct, 2020 @ 11:00am 
yeah, the down smash changed before he added new sprites for it. at least, that's what i'm guessing.
Jack_Waggin 5 Oct, 2020 @ 7:50am 
His down strong attack tho...
Zay862 4 Oct, 2020 @ 3:17pm 
Very Nice character
Do you ever plan on working on a DBS Vegeta?
PhazeFang 3 Oct, 2020 @ 4:12pm 
Whats happing to his down smash? It's changing to a Gotenks skin?
futurebag 3 Oct, 2020 @ 7:01am 
Let's go.
Grey1p 30 Sep, 2020 @ 7:36pm 
Hi! i really want spider-man in rivals but i dont know how to make a character can you please make a spiderman character it would be gr8
drawer unit  [author] 29 Sep, 2020 @ 8:53am 
i did want to implement super scourge, actually! unfortunately, i couldn't really find any good sprite sheets
diolex 28 Sep, 2020 @ 6:22pm 
make jiren please
:yaranaika:
Effdee 28 Sep, 2020 @ 3:19pm 
jiren
Fearlss 28 Sep, 2020 @ 2:44am 
You did my boi Scourge justice, good job! Now, if only someone can implement the Anarchy Beryl into his gameplay
Shadowkiller 27 Sep, 2020 @ 11:27am 
2 Kinda much to have a move for only 1 purpose. Personally rather use fair / dair for edge guarding.

4 I think im missing something then. It takes a significant amount of time till im able to get out of the spin dash to do a aerial.

6 Hmm, even at high % i don't it's doing enough knockback. I guess im not seeing the potential. Also after taking a closer look you're right the animations are different.

Thanks for looking at my feedback.
drawer unit  [author] 27 Sep, 2020 @ 6:15am 
1. his strong attacks are on the weaker side to encourage offstage play more, but i'll keep it in mind-- maybe i made them too weak
2. d-tilt is meant to be used at the ledge for onstage guarding
3. ill consider looking into cancelling jabs into tilts
4. i much prefer spindash only being cancellable into aerials-- i did try out an earlier version which had cancelling into any move but it was jank imo
5. noted, will consider an earlier cancel window for the divekick
6. dash-attack is a pretty strong move that can kill, its not really meant to be exceptionally safe to throw out. also, it's not the same animation as f-tilt at all
Shadowkiller 27 Sep, 2020 @ 5:45am 
Down special cancel window to do the dive kick should be the moment you stop rising. Atm it feels kinda clunky.

Dash attack has a lot of end lag which makes it really punishable. Also it's the same animation as ftilt maybe something different could be done about that in the future.
Shadowkiller 27 Sep, 2020 @ 5:45am 
Cool character (also a fan of scourge) but i have some issues.

Strong attacks don't have enough knockback which makes killing hard.

Up and down strong have long start ups. Up strong can maybe get away with the animation starting with a back step but in turn needs to be strong enough to justify it. Down strong has no range, which would be fine if the start up would be much faster.

Down tilt is useless. A popup like move would be something id like to see but anything more useful would be fine.

Jabs not being able to be cancelled in to tilts is very annoying. The jab animation is probably the cause for that. Also Jab1 moves you forward, this makes spacing it harder then it needs to be.

Spin dash should be cancellable with any normal attack and up special the moment you release charge. I don't see my self using it much in it's current state where it's only jump cancellable. It's to risky and punishable. It is solid for recovery (spin dash to wall jump off stage).
PhazeFang 27 Sep, 2020 @ 3:21am 
I love this! You did a great Job on Scourge!
Scrivo 26 Sep, 2020 @ 7:16pm 
why is sonic green??
drawer unit  [author] 26 Sep, 2020 @ 12:11pm 
that being said, i could potentially look into cancelling via pressing the special button again
drawer unit  [author] 26 Sep, 2020 @ 12:11pm 
you can cancel the spindash by jumping, when testing i never SD'd and could generally cancel before going off the edge by just double jumping asap
hanahak1 26 Sep, 2020 @ 11:11am 
My only real issue with this character is how the Spindash works. More specifically - that it's nigh impossible to hit without flinging yourself off the edge if you charge for more than a second. I definitely think it should be able to be cancelled by pressing the Special button again or at least a turning feature implemented. I'm not sure how hard this would be to code, but overall, the Spindash is the only real issue I have, he's a great character that's really fun to play otherwise.
Detective Rizzler 25 Sep, 2020 @ 8:11pm 
the irony of this is i was just reading the comic that Scourge was in
Effdee 25 Sep, 2020 @ 8:35am 
can you make jiren
SoulCake 24 Sep, 2020 @ 11:48pm 
This character is so fun to play and all of the sprite work is really good! Awesome job!
Eggbot 2.0 24 Sep, 2020 @ 11:05pm 
The only thing so far that's bad about this character is that obnoxious cartwheel he does every time you start running. I'm not good at balancing, but it bothers me every time I see that cartwheel.