RimWorld

RimWorld

You will die!
39 Comments
GalacticSeal 9 Mar @ 1:09am 
Liked the concept, but every raid just being them dropping on top of you gets real boring after a while. I figured they'd at least have some sort of variety to how they would attack you, but a center drop pod raid every time removes any sort of randomness that often makes preparing for raids difficult. Just not quire what I was looking for, really.
IHateTheIRS 6 Mar @ 12:03am 
brothas will do anything but read, huh?
Albion  [author] 31 Jan @ 2:32am 
Please refer to my last comment directly below yours. This mod is NOT a balanced experience!
I would have loved to include a storyline or something similar but unfortunately I didn't have the time to create one and since this is unpaid work I need to focus on my job and family. I just had the code for the bombardments which I created for a "Go Explore" event laying around and thought it would be interesting to direct it at the players base.
✞ Star∞ 30 Jan @ 7:22am 
wonderous, the base is flamed out. all dead, so how do I retaliate? Where's their home or is there any line story?
are there any method to defend my base from the rail bean?
Albion  [author] 19 Aug, 2024 @ 12:20pm 
In short: No.
I would like to direct you to the the first two sentences:
This mod is aimed at providing a challenge for highly modded games.
It is NOT a balanced experience!

I would have loved to include a storyline or something similar but unfortunately I didn't have the time.
然提携夜灯 19 Aug, 2024 @ 5:12am 
Is there any way to protect my base from the rail bean?
然提携夜灯 19 Aug, 2024 @ 5:07am 
Great, my base is burnt out. Everyone died, so how do I revenge? Where's their base or is there any storyline?
ketty 3 Aug, 2024 @ 9:02am 
great mod btw. nice replacement for void after rebalancing my list
ketty 3 Aug, 2024 @ 9:02am 
my peeps... you can very easily open the incident defs folder in the mod and edit the bombing event yourself. theres min points before first, min days before first, min refire days, and a chance %
Xylem 19 Jul, 2024 @ 2:06pm 
@Farbott I'm sure you can easily disable those with Incident Tweaker
Farbott 14 Apr, 2024 @ 9:44pm 
version W/O the unblockable orbital bombardments would be peak, glitterworld raiders sound like a great later game challenge
Winetoo 31 Aug, 2023 @ 9:56am 
Are there some settings inside this mod? I cant find anything anywhere, would be nice if i could change the frequency or the strength of the attacks..
NotMyNoName987 16 Apr, 2023 @ 1:15pm 
@CTH2004

I think they're talking about using the shield generators provided by vanilla expanded security to make a network of essentially high-shields
CTH2004 11 Apr, 2023 @ 1:32pm 
@Bradical Terrorist

what do you mean "shield network"?
[+DG+] Sir_Castic 18 Nov, 2022 @ 12:16pm 
hey guys, you can use the "cherry picker" mod to selectively disable parts you don't like. that way you can eat your cake and have it too
Albion  [author] 15 May, 2022 @ 7:20am 
It's literally the second sentence in the description: "It is NOT a balanced experience!"
I try to make all my other mods vanilla friendly and balanced. This is not one of them.
Latex Santa 15 May, 2022 @ 4:32am 
Go Explore is FANTASTIC, though. It's in every mod list of mine, thanks for that!
Latex Santa 15 May, 2022 @ 4:30am 
Oh, what's that? I can't block their dumb bombardments? Don't like it. I'm afraid I'm going to have to remove this mod until there's the possibility to either defend against this bombardment thingy with energy shields or have the option to turn it off.
Bradical Terrorist 26 Jul, 2021 @ 5:36pm 
The bombardments aren't a ton of fun, was just hoping to fights some super raiders, Tried building a shield network from Vanilla Expanded. Sadly they don't do anything. I feel an option to disable certain raid types would be great.
WebSlug 19 Apr, 2021 @ 5:35am 
I wish you could disable the orbital bombardment - I am using a mod called Frontier Development Shields and assumed the shields I placed around the base would absorb the bombardment.

Thanks for making it, certain aspects of it are really cool but I just wanted some tougher raiders and more of a challenge. I play on really small maps 80 x 80 and the bombardment pretty much wipes out the entire base. Hopefully I can find a similar mod which makes the raiders more challenging.
Albion  [author] 12 Apr, 2021 @ 3:21pm 
Well, you can always burn down your closest pirate camp as retaliation. If you actually get the preemptive bombardment instead of the indiscriminate one, the chance for revenge will come soon enough delivered in a drop pod.

Unfortunately I don't intend to invest much more development time into a mod that was only ever created to be used by a handful of people who want to see the world (and their colony) burn.
However if you come up with more fun ideas on how to easily damage colonies, I'm open for suggestions.

If you still want to go out and kill stuff, I highly recommend my mod Go Explore.
It includes various quest-like events and the bombarded city actually inspired me to create this mod and I was able to re-use a lot of code.
TheGoodyShop 11 Apr, 2021 @ 8:12pm 
Hey this mod is awesome! I recently suffered my first orbital bombardments and while my pawns all survived many of my beloved animals died (include Gavin, the bonobo, who had been with me since near the start and even survived a volcanic winter even though he lost many fingers and toes to frostbite).

I would love a way to retaliate after an orbital bombardment - maybe a mission so I can seek glorious vengeance for the bombardment. I'm not asking for anyway to prevent the bombardment, just a way to get revenge after it inevitably happens. I know this is a big ask so I fully expect not to see this added, but thanks for the mod anyway its a lot of fun (i also use your whole sparkling worlds pack and its amazing).
Rovalen 21 Jan, 2021 @ 10:19am 
Heck, I just realised I can take screenshots of all the funny stuff in Rimworld... Gotta try to remember it next time. Anyway, great job, will try it out once more sometime, thanks for effort!
Albion  [author] 16 Jan, 2021 @ 1:42pm 
Well I just invested a bit more time and reworked the two bombardment events to share a cooldown. They'll now only happen every half a year at most. Additionally I changed the events to start appearing after 2 years for the glitter raid and 3 years for the bombardments (was 1.5 and 2 years before). The chance for the ransom event was also slightly reduced.
Hint: turrets might soak some of the bombardment. There is a (high) chance that turrets will be the primary target for the preemptive bombardment.

Unfortunately I can't easily change how much raiders will loot. Otherwise I would have cranked it up for the glitter raiders. Just opening the door to your stockpile and hoping for the best might be a valid strategy to deal with them.
I would be glad for any screenshots you're willing to share the next time your colony burns down in glorious fire from the heavens ;)
Rovalen 16 Jan, 2021 @ 6:01am 
Merciless orbital bombardment that melts half of your population, your entire workshop and your meal stockpile is super cool, but not when it's then followed by hilarious ~700 protection silver (which I paid) and another (preemptive) bombardment a day later that this time actuallly targets your pawn and wipes your entire colony along with MIB. Thats too harsh for me... Glitterworld raiders and raid with a solar flare weren't actually this troublesome.

I would really appreciate option menu similar to Sparkling Worlds one and some cooldowns, as were already suggested.

P.S. Pawns playing poker near melted walls of half-ruined base was a priceless sight, but GW raiders taking a little bunch of stuff from my magnificent stockpile after murdering my entire colony actually wasn't.
E-ON 2 Nov, 2020 @ 5:26pm 
after playing a while with this mods, from what i experience Void Faction pawn is stronger than this mods glitterworld pawn it need a buff
Albion  [author] 27 Oct, 2020 @ 10:08am 
I'll have to double check if I can increase the shooting stat but I didn't find an easy way so far. However you may notice their combat boosters increasing their sight. Every 10% sight boost translates to 1 shooting skill.
E-ON 27 Oct, 2020 @ 4:55am 
i like to see my mountain base get bomb from space afterward raid drop pod but it sort of disapointing to see the Raider stats (Shoot and Melee expected to be 15+) it like a sergeant just give their recruit Gun and order to invade Iraq without prior training
Albion  [author] 9 Oct, 2020 @ 2:45am 
I was debating the option to disallow "normal" raiding but I think I left in the option but with a chance about half as much as mechanoids.
Albion  [author] 9 Oct, 2020 @ 2:40am 
I'll look into the cooldown option.
You're right. Having one directly after another is not that great.
However with the protection money you at least have 24h (iirc) to come up with the money before they start bombing.

The Bombardement pattern is randomised before the raid. It either targets your turrets or simply randomly bombs your base. It will also always target your base if there are no turrets left.

There is also one last option to deal with the raid: leave them alone and let them steal some stuff. It's not a great option but a possibility ;)
Meop 9 Oct, 2020 @ 2:35am 
[Continued]
The raids themselves are really nice, tho - can you be raided normally by the glittertech raiders? I noticed they don't retreat, and I guess it would be kinda anti-glittertech for them to walk in on you, so just "normal" drop pod raids with them?

Gotta remember to give you tip later, at work atm :)
Meop 9 Oct, 2020 @ 1:08am 
[Continued]

As per the wrecking of my base: Well ... I think there should be a cooldown on the orbital lasers, maybe. While they are a really cool attack pattern, I am running perry persistent and just got the blackmail pay 10k silver or else thing - after I just finished rebuilding my lunch table after the last salvo.

So I'm on the "perry persistent" storyteller (mod) on blood and dust difficulty, which maybe that's just an unfortunate combination, he fires daily events pretty much.
The vanilla events expanded mod has event-dependent cooldowns, which the storyteller doesn't override - maybe that would be a possibilty for your events?

Like, have the solar flare raid on one CD and all bombardment version on another? Like, once a week, or difficulty dependent, or (best case) a mod option to set it yourself, potentially to 0 if you like having molten swiss cheese for a base?

Again, all in all this is really cool stuff!
Meop 9 Oct, 2020 @ 1:07am 
Well, I am also running Yayo's combat, which in combination with the healing hediff made it so I literally had to shoot the armor from their bodies in order to do any kind of damage.
I even outnumbered the raiders like 1 to 1.2 or something (which never happens!), and still the shootout lasted longer than any I had in like 1.5k hours in rimworld.

Personally, I think that is awesome! My stockpiles being on fire at the same time was also a really dramatic touch.
It made me seriously think about how to approach this the next time it happens, and plan some alternative responses, which I didn't have to do in a while.
So I think the raiders were really cool, honestly. This is the first time I seriously started looking at royalty's toxic melee implants - that would be a nice way to circumvent the healing problem!
I also crafted toxic grenades now(Vanilla weapons exanded), but guess what the next bombardment blew up ...

Albion  [author] 8 Oct, 2020 @ 9:18am 
This is the kind of story I was going for with the mod. I would have loved to see it myself. I'm very glad you enjoyed it.
The excellent gear is actually independant of any other mod and included as feature. Masterwork is unfortunately not allowed by the base game.
How did it feel? Was it challenging without wrecking your entire base?
Meop 7 Oct, 2020 @ 3:41pm 
Just got hit by like 6 beams in a row, which blew up all of my mortars, turrets, totally wrecked my legendary grand sculpture-themed meditation room, set everything on fire and killed my tortured artist lvl20 crafter along with a bunch of hauling animals.

Then the actual raid hit and immediately popped a skipshield, which, along with their wound-healing mechanite hediff, made them take an insane amount of punishment before going down.

Running NPCbonus made it so they had excellent-quality equipment, however all the weapons (3! charge miniguns, among other things) were biocoded and they all had death acidifiers, so I got NOTHING for the entire exchange.

5/5 would recommend
Albion  [author] 5 Oct, 2020 @ 1:09pm 
They're high powered beams ;)
ksymicek 5 Oct, 2020 @ 11:58am 
Come on, bombardment through mountains. That's not right.
lfcxy 25 Sep, 2020 @ 3:50am 
Z-level for underground bunker
Inked. 24 Sep, 2020 @ 2:43pm 
mood +20 for the masochists