Space Engineers

Space Engineers

Interior Conveyor Rebuild
40 Comments
Cmdr. DoomForge™ 8 May @ 1:12am 
Thank you so much for making this with support for the different armor textures! I was looking for a suitable method to mask the conveyors "properly" in the events I had to run between decks for ships. If I had but one request for this, it would be perhaps a 45 degree horizontal rotation of the plastic texture's floor and ceiling. But that is a minor compromise compared to what I was looking at having to give up before. Thank you for reviving and updating this one.
Blackbomber 10 Jun, 2024 @ 12:00am 
Im glad someone brought this mod back, I used this in my builds and was confused on why it had suddenly disappeared and I forgot who made it.
DevCrev 2 Feb, 2024 @ 5:10am 
This is a great mod to use with the "Edge Be Gone!" mod. The vanilla standard 6 port conveyors never look airtight around the edges when poking through a wall. These conveyors make a nice-looking seal.
Kham  [author] 14 May, 2023 @ 11:02am 
Sorry, I'd been meaning to add small grid variants for a while and got started on it then forgot about them. Just pushed an update which adds them for small grid now.

Added Small grid versions:
- Medium conveyors 5x5 small grid (block paired to large grid versions)
- Small conveyors 1x1 small grid (separate block variant group)
DaysofKnight 13 May, 2023 @ 2:53pm 
Can this be made for Small Grid, too? I need your full block Vertical Conveyor because it's air tight (Since the base game one isn't on multiple sides), that's why I downloaded your mod. Because it has full block conveyors that are air tight. But they're only for Large Grid. Would be very handy for Small Grid, too
VS-lockon 27 Nov, 2021 @ 8:47am 
this for both size?
Solo 22 Aug, 2021 @ 1:53pm 
I am hoping someone could make the same mod but using light and heavy armour blocks?? please?
Typhon Plume 17 Jun, 2021 @ 7:54am 
My questions is, are these air tight?
Fault 12 Jun, 2021 @ 8:55pm 
Keen, this needs to be in vanilla SE... My expectations are high, my hopes are low :(
Soul_XP 20 May, 2021 @ 3:12pm 
Look forward to it
Kham  [author] 20 May, 2021 @ 12:33pm 
Yep I saw that they've eventually decided to let us have access to the newer assets. It'll take me a while to go through and see what I can come up with now we have those.
Soul_XP 20 May, 2021 @ 11:44am 
Good news, they updated the devkit and you may make sci-fi interior wall version of this
Digital_Samurai 6 May, 2021 @ 9:03am 
Amazing. I was unable to use these for so long. Will you be updating them and or adding new stuff?
Argonavtica 16 Apr, 2021 @ 6:20am 
Hussah!
Maison De Cornusiac 16 Apr, 2021 @ 6:11am 
Finally!
surprisinator 16 Apr, 2021 @ 6:07am 
Thank you, this is a life saver for me, as I used DT's conveyors in most everything large grid I have. Hope it will replace his, when pasting blueprints, so I don't have to replace one by one, which is tedious like hell...
VS-lockon 8 Mar, 2021 @ 2:23pm 
let me guesss no small
Kham  [author] 6 Jan, 2021 @ 4:57pm 
@hypeforhalo I'll take a look and see if they've added the assets for the Sci-Fi interior walls to the dev kit, though I doubt they will have to be honest because they haven't added any of the other DLC items and even some of the newer vanilla blocks haven't been added. :(

@Annastasya Haha well I'll take the complement. I've been there many times myself while trying to prune down the mod list a bit only to end up adding more that I've come across!
Annastasya 18 Dec, 2020 @ 5:41pm 
I've been using a reuploaded version of DT's mod (privately uploaded myself) since the original mod vanished because the blocks are great. Sadly they don't support the new skins and such and then I find this! I was going to try and figure out how to fix the skinning but you have saved me the effort!

On a side note though, I found this while trying to slim down my mod list and now after seeing your mods I have added quite a few more. I blame you for that. Stop being so good at this, it's hurting my load times! =-Þ
hypeforhalo 16 Dec, 2020 @ 8:03am 
can you make this for the sci fi interior blocks
ChozoSR388 1 Nov, 2020 @ 7:13am 
Thank you for reviving this mod, Kham! I used to use this all the time before it broke last.
Mazen IIXIS 23 Oct, 2020 @ 3:17am 
Question, can an air vent interior conveyor block be added to this? I think it would be a good addition to it. If possible that is.
Halo elite 10 Oct, 2020 @ 5:11pm 
this mod changes everything now i can have conveyors tubes right by my hallways and not have to worry about it looking horrible good job
Fault 5 Oct, 2020 @ 10:40pm 
Keen pay attention.. The needs to be in vanilla. over due in my opinion.
-₪EPIC₪- Fail 4 Oct, 2020 @ 2:53pm 
O M G... I been away a while and came back to a few mods missing... looking for something like the old one and here you are. :manjoy:
[VVAR] Razzun 30 Sep, 2020 @ 10:00pm 
Hell ya! Thanks!
Colonel Gant 30 Sep, 2020 @ 4:52am 
Oh yeah. Had to gut and re-dos at least 2 ships when that old mod went away. thanks for this!:steamhappy:
Mort_Noire 30 Sep, 2020 @ 3:17am 
Nice, I think we should have things like that in vanilla :selike:
Niel 30 Sep, 2020 @ 3:07am 
Much needed mod, Keen should bring this to vanilla game.
Allegheny500 30 Sep, 2020 @ 12:52am 
Thank you so much! I've had 2 major builds affected by the loss, one a major repair station.
Molten Carnage 29 Sep, 2020 @ 7:09pm 
:selike:
Soulebot 29 Sep, 2020 @ 3:21pm 
Very cool, I've been wanting this but with light and heavy armor variants since before weapons were a thing!
Kham  [author] 29 Sep, 2020 @ 3:02pm 
@Morpheus Yeah Curve TS and Curve SB were flipped in the original mod because Keen changed the orientation of the textures at one point pretty early on. Though }DT{ already addressed that in the original mod several years ago by just changing their names and maintaining their orientation and I've done the same. So when building the name will match the orientation you see but the subtypeid the game uses to identify the block is switched.

@gar_krol I don't think I ever used that mod so I don't think I have a local copy of it anywhere to find out what they looked like, or more importantly, to get their block orientations and subtypeids from.
Molten Carnage 29 Sep, 2020 @ 2:19pm 
There was 1 block in the old mod that was incorrectly oriented I'm told.
fordson1959 29 Sep, 2020 @ 8:29am 
Thank you so much!
Arswind 28 Sep, 2020 @ 3:01am 
Yeaaay!!!
skarlatos.geo 27 Sep, 2020 @ 7:31am 
Finaly it's back!
Leif Erik Ronnback 26 Sep, 2020 @ 9:22pm 
You are a god among men, thank you!
gar_krol 26 Sep, 2020 @ 6:15pm 
Thank you for bringing this back to life! :steamhappy:
If you could by any chance resurrect handrails mod also by }Drifting Thoughts{ that would be awesome!
StainlessSR 24 Sep, 2020 @ 4:31pm 
Thank you for this I loved his mod