Barotrauma

Barotrauma

Molot Storage System [500 / 250 slots] (Attachable!) Single Player.
16 Comments
Triel 1 Sep, 2022 @ 8:53pm 
Likely, yeah. You wont get the big ones tho.
Rio 1 Sep, 2022 @ 4:59pm 
How do I buy the items? I've checked all the merchants, and none of the mods items are available. I've downloaded and applied the mod. Can you only buy them at specific stations?
Triel 1 Oct, 2021 @ 10:13am 
Additional observations: It's not a simple threshold, the lag gets worse the more stuff there are in the storage. Also it only applies to default fabricator, medfab is unaffected by this
Triel 30 Sep, 2021 @ 10:27am 
BUG: If a storage unit (material one tested) is filled above like 50% or so, opening linked fabricator slows the game down to a crawl
Triel 30 Sep, 2021 @ 10:09am 
Also, list of suggestions:
Installable general storage can store briefcases, subeditor one cant. Would be better if both could (storing briefcases makes moving subs easier, which should be there, but the consistency issue bothers me)
Armor/Clothing storage (because a storage with a picture of armor/clothing item would be cool)
Medhud should go into medical storage
Planter boxes for general storage
Triel 29 Sep, 2021 @ 5:39pm 
Haarpoons cant be stored in ammo storage, literally unplayable
Mika1x1 23 Jun, 2021 @ 9:51am 
Ah I see, thanks for the information
Garlic Master  [author] 23 Jun, 2021 @ 6:39am 
@Mika you can only do that when you construct the ship in the ship editor. This is how the game function. So you need to go to ship editor and connect logistical network. You can`t do this, outside of it. So if you place the container from this mod on the wall, it won`t be linked. But if you make a ship with a container from this mod, you can link it.
Mika1x1 23 Jun, 2021 @ 3:20am 
How do I link the storage systems to the deconstructor and fabricator? Is it also doable in multiplayer?
Steelhawk ^S^ 2 Oct, 2020 @ 8:51am 
Fantastic, glad you found the issue, will give the MP variant a shot and will report back if I have any problems. Thanks again! :)
Garlic Master  [author] 1 Oct, 2020 @ 4:35am 
Important Note, I made Multiplayer version of the mod with 100 slots. I made couple of tests in MP, works fine, no console bugs this time. I would appreciate if you guys can help me test it more. Cheers.
Garlic Master  [author] 1 Oct, 2020 @ 2:52am 
Important note, that the bug only appears in multiplayer in singleplayer everything is OK.
Garlic Master  [author] 1 Oct, 2020 @ 2:51am 
@Steehawk, big thanks man. I found the bug, and yeah It is a big one. To fix it I will need to release a separate Multiplayer version of the mod with only 100 - 120 slots. I know it sucks, still better than vanilla containers.

Reason: Apparently game doesn`t allow containers to have more that 120 slots, at least in mutliplayer. The error is about "too much data in network event", the game is not happy that I made container so big, probably to protect against lag.
policemam 29 Sep, 2020 @ 8:31pm 
goood
SPEEDRUNNER - Z 29 Sep, 2020 @ 8:27pm 
i like where this is going
Steelhawk ^S^ 29 Sep, 2020 @ 2:01pm 
This is fantastic, but using it in a Server/Multiplayer throws up errors about lacking ID's or similar in the console making it fairly unusable. (Pulls cursor/inputs away from anything directly to the console over and over) If required please let me know and I can try and provide/send some screenshots.