Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Random Item Generation - Higher Chance Patch
6 Comments
Krisys  [author] 12 Apr, 2024 @ 2:22pm 
@Boez: Sorry, missed your comment :winter2019neutralyul: Armor reduction damage does the same thing as Corrosive Touch or Silencing Stare for instance, dealing damage to the armor only, and none to the health.

As for the Lone Wolf icon, I think I'd rather have different icons for those, even though one is a question mark, rather than have 2 talents with the same icon, personal preference.
Boez 26 Aug, 2021 @ 6:25am 
Great mod, really the Best! The extra items really make the non-uniques way more interesting and useful! Also love the curse effect. Just out of curiosity what does the armor reduction damage do exactly? Seems a little less thematic when compared to the other items. Further suggest to add the Lone Wolf icon to Beastmaster so you lose the question mark.
Krisys  [author] 20 Dec, 2020 @ 5:53pm 
@PremierVader: That's not my call, it is due to how the game handles its "item types" data. If I wanted to make both work, I would essentially have to make a third patch that combines both changes.
PremierVader 20 Dec, 2020 @ 5:45pm 
Why cant we use this together with the no curses patch?
Krisys  [author] 29 Sep, 2020 @ 2:16am 
@Seraphic: You're welcome :winter2019happyyul: Glad I could help
Seraphic 29 Sep, 2020 @ 12:11am 
You’re an absolute gem!! I’ll note this down as something to do for when I’m done with my hiatus!

Thank you!!