Slay the Spire

Slay the Spire

Say the Spire
22 Comments
arcionek 8 May @ 1:54pm 
Has the mod been somewhat abandonned? Was hoping to be able to play without the controller ui, as I don't own one.
Xvordan 14 Dec, 2023 @ 12:44pm 
Is there any facility to unlock the mouse while using Say The Spire. The mod assumes total control of the mouse, making it impossible to do manual clicks on relics or other things without disabling the mod.
Xvordan 14 Nov, 2023 @ 9:53am 
Also please consider cleaning up the input.json file? It's just a bunch of json keys without any line breaks. It's such a nightmare to edit or read that file, especially since we don't have a better way to bind keys yet.
Xvordan 5 Nov, 2023 @ 10:09am 
Two small requests, if they're not too difficult:
1. Would it be possible to add the facility to right click on cards and relics? I have some mods that use this functionality to trigger them.
2. Would you consider supporting the Prune The Pool mod? It lets you filter out cards that you don't want for that run, and I'd love to be able to use it to weed out the cards that just don't fit my current setup.
Totally Not A Player 31 May, 2023 @ 10:05am 
i don't need this, but i found this mod very cool
chaosbringer216  [author] 3 Apr, 2023 @ 2:21pm 
Xvordan thanks, I'll add the note about controllers to the documentary. I'll look into the card viewer issue; a few people have had problems with those that I'm trying to track down.
Xvordan 4 Mar, 2023 @ 5:56am 
Thank you so much for this beloved mod that enables me to play this game. I'm really looking forward to support for the mods menu. You might also want to make a note in the documentation that if you're using a controller via steam input rather than standard x-input, the mappings won't work. My Dualsense under steam input will crash the game if I press the R2 key, for example. There's also an infrequent issue when picking to transform cards at the starting Whale screen where Say The Spire will not navigate or read the cards presented.
chaosbringer216  [author] 26 Feb, 2023 @ 10:04pm 
@ChipsAhoyMcCoy Hey, these are a few glitches and quirks with how the game works, not bugs with the mod itself. Also sorry I completely missed this comment, I really wish Steam actually notified me there were comments.

- Regarding the tutorial message, that is a bug. I don't actually know what is causing that to be read out or how to interact with it. I'll look into this one as I completely forgot about it. To play the tutorial again you can make a save file and it'll just start automatically.
- the mods menu isn't part of the base game and is added by ModTheSpire. I prioritized getting everything in the base game to read first; I will work on that one eventually.
- About the abandon run confirm and other confirm popups, look at the UI section of the documentation. the game has a number of UI quirks due to controller support being added in later by the developers.
ChipsAhoyMcCoy 19 Jan, 2023 @ 3:52am 
Hey! Not sure if anyone out there has tried to use this lately, but I seem to have a plethora of issues with the current version. Does it need to be updated to support the latest version of the game perhaps?

List of a few issues I'm running into:
- The game began by stating there was the option to enable the tutorial, but didn't allow me to choose whether ro not I wanted one. Instead, the game threw me into a battle.
- If I enter the mods menu in the main menu, there is no screen reader support at all.
- When hitting abandon run in the main menu, I get no feedback as to which button I'm hovering over, that being yes or no.

This is just what I noticed immediately upon opening the game, and have not been able to play since I can't go through the tutorial.
Nur1 1 Mar, 2021 @ 3:41am 
I personally don't use this, but as someone with impaired vision that has to make heavy use of the bigger text option, I fully support this.
Garenne 21 Jan, 2021 @ 10:31am 
@bradjrenshaw : When will the new version of the mode arrive?
I encountered the bug I reported quite often. So, I'm waiting for the new version to get back to the game.
Lisbeth 21 Dec, 2020 @ 1:36am 
good
소원성 19 Dec, 2020 @ 8:01pm 
good
Garenne 17 Dec, 2020 @ 1:45am 
@bradjrenshaw : Great! Thank you again for your work. Making Slay the Spire accessible is a very good thing!
chaosbringer216  [author] 16 Dec, 2020 @ 1:01am 
I thought there was a reply to comment function but I can't seem to find it so I'll use @mention syntax for now. If anyone knows why there isn't a reply option for me please let me know.

@garenne Thanks for the error log, I actually fixed this in the upcoming update.

@blind.grey.wolf Can you please be a little more specific about exactly what you did? The readme should tell you what to do; it isn't a matter of just downloading the mod (though subscribing to a mod on the Steam Workshop does auto download it in the background).
blind.grey.wolf 8 Dec, 2020 @ 11:59am 
I installed the base, the mod and this and nothing not a thing I even read the read me at gethub and there is no download of anything on there. seems like this is a joke to me.
Garenne 7 Dec, 2020 @ 1:32am 
Thank you very much for this mode!
It works very well. I just run into a bug every now and then that makes the game spit out when I use the right stick in a fight. Here is the start of the log:
(If there is a more suitable place to report bugs, just let me know).

Exception in thread "LWJGL Application" java.lang.StringIndexOutOfBoundsException: String index out of range: 0
at java.lang.String.charAt(String.java:658)
at sayTheSpire.TextParser.handleWordStyling(TextParser.java:56)
at sayTheSpire.TextParser.parse(TextParser.java:101)
at sayTheSpire.TextParser.parse(TextParser.java:87)
at sayTheSpire.PlayerBuffer.update(PlayerBuffer.java:48)
at sayTheSpire.BufferControls.reportCurrentBuffer(BufferControls.java:35)
at sayTheSpire.BufferControls.previousBuffer(BufferControls.java:20)
at sayTheSpire.Output.bufferInfoControls(Output.java:130)
at sayTheSpire.Output.infoControls(Output.java:117)
at CInputHelperPatch.Postfix(CInputHelperPatch.java:17)
...
baalthelordofterror 9 Nov, 2020 @ 4:39pm 
This legit made me tear up. Wonderful idea, all of my kudos.
爱宕洋榎 2 Nov, 2020 @ 7:20am 
good
Alchyr 8 Oct, 2020 @ 6:48pm 
This is a repost of a comment made on discord, as I felt it would be more useful here.

"I'm a visually impaired player who recently picke dup STS via a mod calls Say The Spire that makes the ame talk, which is amazing.
Small Feature request: When being prompted to selected cards as the result of another card (such as dagger throw), could there be a small unique sound to indicate such a state?
I often find myself forgetting that some cards or relics do such things in the moment, so end up accidentally either dismissing or getting rid of cards I otherwise would not have -- thinking that I'm still trying to play the card, rather than respond to another card's prompt."

You could probably patch the open methods of the various card selection screens and play a sound if the current room's state is combat.
lirin 6 Oct, 2020 @ 7:58am 
Just amazing! Playing with that thing and I must say it is just one of the best things released in this year! Fantastic game with great mod supporting the blind gamers! :)
superblindman 27 Sep, 2020 @ 5:13am 
If you're visually impaired and want essentially full screen reader support for Slay the Spire, this is the mod for you.