Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Great sub
I've nevertheless encountered a small issue - one of the two ballast tanks were breached, in a way that wasn't repairable from the inside of the vessel. It's okay, I liked that.
Then the sub was agrounded, of course. And the escape hatch was obstructed and so not accessible.
So I pull the lever to open the main escape hatch (boarding hatch) to flood the sub in order to gain the exit.
But... my poor captain couldn't never left the sub. Neither with a fully functional aquascooter equipped.
Maybe it's because of the too limited hull area (the blue box zone) regarding the escape hatch?
I have no familiarity with the editor, sadly
The engine connects to a Relay that ends in the Lamp for power. So The reactor outputs just the 1KW and does not operate the grid. Same for ballasts and the circuitation for the AFT ballast Fill/Flush is no longer working.
I would gladly help you to make this masterpiece a star again. Contact me anytime
The hatch can be opened while docked from the outside,
Every lever and button are still labeled,
The Escape Hatch cannot be accessed from the outside as it is an escape hatch (see the plans of the X-1 provided in the previews)
Having checked all that it seems the instructions provided here are good enough, all you need to get the sub moving is there.
Thanks!
Such a beauty. Awesome design and craftsmanship indeed.
having issues starting and moving ship.
labels arnt easily visible and levers dont have context (labels) to show that you are about to use said lever.
escape hatch is unknown to be accessed from outside.
I made a recent update to make them "less" prone to leaks