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Maybe an update for 1.4 or 1.5?
Still working on it, just very busy at the moment. When I have a little more free time it shouldn't take me too long.
I have tested it and encountered no bugs, and no error messages, and so far as I know none of the new additions/changes of 1.3 should affect the mod in any form.
That being said, the reason it has not been given the 1.3 tag yet, is that I have not yet gone through and recompiled the code.
Yes, it is certainly, you are correct.
And by compatible I mean no conflict. Due to the nature of balancing Autoinjectors it would be a large undertaking to automate adding new code for the use of drugs from outside the base game.
And weapons that add effects also exist.
So it's not almost certainly, it's certainly.
When you say compatible with any other mod do you mean they can coexist or do you mean your mod can inject chems and meds from other mods?
Keep up the good work, and good luck with the drug mortar ;)
Also, just because it seems like you might be interested, if you would like to get into modding, check out this https://rimworldwiki.com/wiki/Plague_Gun_(1.1)
If you know the game and can read english, you can absolutely made a mod!!!
This way you could have the auto injector on the pawn permanently (maybe there is a way to prevent it from being droppen when downed, not a modder myself), and would still use the same amount of drugs as one would without the mod, just a thought, not remotely sure it would be possible, just wondering :)
Of course! This comment and your comment on my profile made my day too, I was struggling with trying to figure out if the autoinjectors should be permanent or single use, but now I realize, just do both!
I'm really glad you can enjoy my mod!
:)
Cheers!
a perm option would be pretty good
it isn't possible to do just in xml, you would need some C# too
one sec I'll do something for you real quick
In the meantime it shouldn't affect anything from a practical perspective
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2182305386
Rabbie Race:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1837246563
I haven't had the chance to play since 1.0 (Still waiting for some mods to update). So, I haven't used Moyo, yet. I distinctly remember Lunarium having a 6 day period until crippling and lethal withdrawal happens, though.