RimWorld

RimWorld

ExtendedFabrics (Continued)
11 Comments
brevisdiem34キツネ 1 Jan @ 6:24pm 
It looks like cloth + devilstrand = synthread and synthread + devilstrand = plasteel

But it’s hard looking at the picture though, what that last item is though.
Mlie  [author] 10 Nov, 2024 @ 7:45am 
@채니 Please see the Reporting Issues section described above
ShadowX 1 Jan, 2023 @ 8:21am 
What are the crafting recipes for synthread and hyperweave?
pedroekh 26 Oct, 2022 @ 11:55am 
Ok, Thanks
Mlie  [author] 19 Oct, 2022 @ 9:56pm 
@pedroekh The preview shows the new step. I dont have time to describe the mod in detail, try it out or look at the source on the github-repo for the exact additions
pedroekh 19 Oct, 2022 @ 6:16pm 
Hi, Mlie!
I meant back there that It is unclear at what exactly the new step is, if there are new materials, what the recipes are (you have to weave cotton into fabric? And what are the recipes for synthread and hyperweave, thech levels for them, etc)
PbPretzels 4 Sep, 2022 @ 7:27pm 
Yeah. The problem is that removing the mod does not update the tailoring recipes. After removal the recipe for thread was just gone. Ultimately I reapplied the mod and sold off the old cotton. Content is sweet, though
Mlie  [author] 2 Sep, 2022 @ 10:01pm 
@PbPretzels Disabling the mod will remove any resource added by it so that is not surprising. When you say cotton, do you mean the cotton balls?
PbPretzels 2 Sep, 2022 @ 5:09pm 
FYI you cannot use any stored cotton for making fabric after installing this. Disabling the mod will not correct the issue
Mlie  [author] 17 Aug, 2022 @ 10:35am 
@pedroekh What about the description is unclear?
pedroekh 17 Aug, 2022 @ 9:48am 
Can there be an actual description of what exactly the mod does? I don't think anybody will subscribe without knowing that