Total War: SHOGUN 2

Total War: SHOGUN 2

Earlier Matchlock Recruitment
46 Comments
arkhanXIV 2 Aug @ 1:27am 
@nobubblegums when i used the mod with 46 playable clans mod , i was playing as ashikaga and couldnr recruit imported matchlock
Krupp. ClassicOffensive.net 16 May @ 5:30am 
WARNING- if i use this mod Rebellions doesnt spawn anymore for whatever reason
President Trump 16 Jan @ 4:36am 
hi are the matchlock monks recruitable at powder maker? In game it still says i need gunsmith...
RedGladiatrix 26 Dec, 2024 @ 5:08pm 
I know this mod is old but I might as well ask anyway: I'm using a mod to enable Uesugi matchlock monks, will this mod affect them at all?
PESKIFRENCHI 10 Jul, 2024 @ 3:06pm 
I have noticed a glitch. It seems this mod makes Portuguese Turcos sound like canons.
Qirn 23 Nov, 2022 @ 2:01pm 
I don't know if this is intended or not, but Tokugawa Mounted Gunners still require the Gunsmith. I assumed that they would be recruitable from a Powder Maker since you say that's the requirement for "elite matchlock units".
The Cats Pajamas 18 Nov, 2022 @ 6:03pm 
Would love a separate mod with just the Ikko Ikki changes and Otomo fort changes
nobubblegums  [author] 20 Sep, 2022 @ 1:51pm 
Yes AI also benefits from this
SlowL0ve 14 Sep, 2022 @ 9:15pm 
Can this mod be used by npc?
looticolo 29 Apr, 2022 @ 7:50am 
Does this mod affect siege tower bune recruitment? I have the requirements (gunpowder mastery + a trading port) on my ikko ikki campaign but they do not show up in the recruitment tab
that_braindead_flower 25 Mar, 2022 @ 1:16pm 
is this mod compatible with ultimate immersion?
nobubblegums  [author] 12 Dec, 2021 @ 8:35am 
Nope, not this.
Random Pug, Soviet Pug 11 Dec, 2021 @ 2:25pm 
Does this mod mess with the matchlock range? Because my matchlocks all have 150 range and I can't figure out why because I don't have any mods that would do that, at least I think.
Dunedain 11 Nov, 2021 @ 12:49pm 
is there a cap on how many tercos you can recruit? cause for me it doesnt let me recruit more than 2 units, if thats the case and there is actually a cap where should i go to remove it?
Mamonyx 5 Aug, 2021 @ 7:08pm 
I see, thank you very much. Oh, and another question if you don't mind, does this mod also work with other mods that add certain abilities to matchlock units? Such as CN_Vandal's Kneel Fire addition to Sengoku matchlock units?
nobubblegums  [author] 5 Aug, 2021 @ 7:23am 
I didn't specifically try it without DLCs, but I don't think this would need any of them.
Mamonyx 5 Aug, 2021 @ 2:35am 
Are there any requirements for this particular mod? Do you need to have the whole Shogun 2 DLC pack for the mod to function as intended?
Tono Machandroš 26 Jun, 2021 @ 2:52am 
Will you change the range for matchlocks? Your mod would then solve all my matchlock problems at once.
nobubblegums  [author] 20 Jun, 2021 @ 1:43pm 
They are already listed in the description, under Changes.
Cold Stoned Steven 18 Jun, 2021 @ 4:36am 
" I still had to make some changes to preserve overall balance." Could you tell me in particular what you did so I can decide between the two versions?
Auxilia 6 Jun, 2021 @ 11:08pm 
thanks man
nobubblegums  [author] 2 Jun, 2021 @ 5:44pm 
Yeah that's a general problem with modding Shogun 2, so it's not really related to this mod and the CA should've fixed it a long, long time ago. You can try the fix here, worked for me so far
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1415849119
Auxilia 1 Jun, 2021 @ 9:07pm 
scratch that, cannon sounds
Auxilia 1 Jun, 2021 @ 5:19pm 
Mod's Great! Quick bug though, Non faction Bow Ashigaru are making handgun sounds. not a big concern mostly just kinda funny.
nobubblegums  [author] 5 May, 2021 @ 1:54pm 
Oh thanks! I'm not sure if it's as good as it should be since the animation itself is a bit janky and back lines may still not fire due to weird line-of-sight issues, but it still performs better than the vanilla. I could've increased the reload bonus even more, would like to hear your feedback if you use this.
SoftTree 5 May, 2021 @ 5:49am 
Wait you managed to fix the broken Fire by rank? I am astonished sir!
Leadhead Fitzpatrick 26 Mar, 2021 @ 9:38am 
Great to hear! Will start a matchlock heavy Ikko Ikki campaign :)
nobubblegums  [author] 17 Mar, 2021 @ 7:05pm 
Honestly I had overlooked monks because their building req. was on another table. Just pushed an update to fix it, don't have the time to properly test it but it shouldn't break anything. Gunsmith should also provide -1 rec. time for them, but no XP bonus, since their bonus comes from the temple chain. Nice find!
Leadhead Fitzpatrick 16 Mar, 2021 @ 12:31pm 
This mod works for matchlock warrior moks too right? Asking just to be safe.
zaaade 15 Mar, 2021 @ 4:13pm 
Thanks a lot! I'll see what I can do :D
nobubblegums  [author] 15 Mar, 2021 @ 12:12pm 
Hi! You can do that pretty easily with Pack File Manager. You can google that and find tutorials on Total War Center, it's very easy to use, basically Excel with a different UI. So open my mod (under Shogun 2 data folder, named bt_earliermatchlock or sth like that) with PFM, go to first table (building effects junction) and remove the entry/row with samurai_matchlock_ recruitment time. Then go to the third table (building units allowed) and remove the entries with missile_matchlock_samurai, its otomo&hattori variants and heavy gunners. That should revert any changes to non-ashigaru units back to Vanilla.
zaaade 14 Mar, 2021 @ 10:29pm 
Thanks for the mod!

I like everything here except for the part where the matchlock samurai/heavy gunner tech and building is earlier.I mainly downloaded the mod for earlier matchlock ashigaru and so I defaulted back to the "unbalanced" version, but it feels bad missing out on the rest of this mod which I otherwise like. How would I mod the files so that I can change matchlock samurai/heavy gunner recruitment?
Rök'n'Stön 18 Jan, 2021 @ 1:14pm 
Can this be added to a saved game where attack by fire hasn't yet been researched by the player?
nobubblegums  [author] 11 Oct, 2020 @ 3:07am 
Glad to help, would appreciate your feedback! That's a common bug with Shogun 2, this should fix it https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1415849119
Javoo on Fire 10 Oct, 2020 @ 3:18pm 
also one more thing i get sounds of matchlocks from what i believe is the ai bow samurai
Javoo on Fire 10 Oct, 2020 @ 1:56pm 
ty for the mod ill try them in the campaign and see how well they do.
nobubblegums  [author] 10 Oct, 2020 @ 3:12am 
Well they were pretty much useless with extremely low accuracy. While Ikko ashigaru are worse than their peers in general (since they have more men), I thought Ikko matchlock was too harshly penalized. Accuracy of Ikko Bow, for example, is only 5 lower than normal bow, but Ikko matchlock was 20 lower. So I tried to replicate the balance of bow units. I may lower Ikko matchlock accuracy to 20 if they're too strong now.
Javoo on Fire 9 Oct, 2020 @ 9:28pm 
this mod looks interesting. Are ikko ikki matchlocks balanced?
nobubblegums  [author] 2 Oct, 2020 @ 1:22am 
I was unable to replicate the issue, everything works fine on my end and the mod doesn't make any changes to spear units whatsoever. Are you using any other mods?
nobubblegums  [author] 2 Oct, 2020 @ 1:17am 
The mod shouldn't have anything with Way of Spear. It may be an UI bug, but I'm pretty sure its functionality (xp bonus) would be unaffected. Will look into it, thanks
Beardwalk 1 Oct, 2020 @ 9:40pm 
Does Way of the Spear work? When I select it, it's textbox expands all the way down. Do spear units still get the one experience rank when researched?
nobubblegums  [author] 29 Sep, 2020 @ 10:57pm 
Glad people are interested in it. Just made a quick update to slightly increase the reload rate in ranked fire, hopefully it should be more useful, I may increase it even more. It also seems like the units are too weak until you gain ranked fire, you can barely shoot a volley before getting charged. I'd rather not go into tweaking reload rates, so instead I may add Kneel Fire as the default ability, which would be superseded by Ranked Fire after Gunpowder Mastery. Some people say kneel fire works better than ranked fire though, need to run some tests.
Akadius 28 Sep, 2020 @ 4:03pm 
Look forward to trying this, the time it takes to get gunpowder units and the complete lack of them from AI enemies is one of the game's biggest flaws.
Rewasder 27 Sep, 2020 @ 7:23pm 
yeah, thanks!
nobubblegums  [author] 27 Sep, 2020 @ 6:18pm 
Forgot to mention that, they are also moved a tier up and can be recruited with Powder Maker. They still require the additional building, guess it was Armoury for Heavy Gunners.
Rewasder 27 Sep, 2020 @ 5:36pm 
What about Shimazu Heavy Gunners and other special matchlock units? They are like matchlock samurai