RimWorld

RimWorld

Rimeffect Races [1.2+]
264 Comments
Mlie 31 Jan, 2023 @ 1:12pm 
Squirtle 14 Dec, 2022 @ 12:25pm 
@Von Hoffenfloffen I checked the defs and found nothing that suggests they need specific things, are you trying to use the mod on 1.4? Because it is not compatible at the moment.
Von Hoffenfloffen 13 Dec, 2022 @ 1:14pm 
I have a Hanar guest that can't eat anything.
And i can't find any information except that they have a "unique biology"
Seems like she can only eat specific things but i need to know what exactly she can eat.

I highly recommend having some kind of info about that, cause right now I'm finding nothing.

But if it's simply a bug then sorry for the bad tone.
Vakaria 29 Nov, 2022 @ 11:28pm 
Please update for version 1.4. Thank you!
The Wizard of Nova Scotia 25 Nov, 2022 @ 5:21pm 
any 1.4 chance?
Bler 19 Oct, 2022 @ 1:22pm 
@troopersmith1
I haven't seen anyone else ask, so I figured I might as well bite the bullet and ask the annoying question. Are there plans to update this mod to 1.4? I greatly enjoy this mod, but I understand if updating it is too much of a pain.
Frettzo 6 Jun, 2022 @ 2:59pm 
any chance to get individual krogan and vorcha mods?
Devixian-Firehawk 7 Jan, 2022 @ 3:52pm 
Hey so I was wondering is you could possibly make female krogan, Turians, etc, more common. Out of all my time using this mod, I have never once seen a female krogan, and only saw a female turian once.
Mr. Kitty 20 Nov, 2021 @ 7:33pm 
@troopersmith1

Ah, alright. Sorry for misunderstanding. I adore the mod, this is the only issue I've had with it and as far as such things go, it's very minor. As such, I'll still make use of it regardless of the hiccup. I appreciate the mod itself and the work put into it. Have a wonderful day, my friend.
troopersmith1  [author] 20 Nov, 2021 @ 7:29pm 
Sorry, that wasn't for you. That was for Tynan. Just venting frustration, nothing to worry about.
Mr. Kitty 20 Nov, 2021 @ 7:27pm 
@troopersmith1

It's not a terrible thing to have happen, but what do you mean by a whitelist or blacklist? Forgive me, I'm a bit of a simpleton.
troopersmith1  [author] 20 Nov, 2021 @ 7:20pm 
@Mr. Kitty

It is unintended, but it will require a little creativity to get around. Poorly defined race property flags. (Thanks Tynan) Use a whitelist or a blacklist. Don't switch back and forth
Mr. Kitty 20 Nov, 2021 @ 6:27pm 
@troopersmith1

Just ran a game without either dlc enabled and still found Geth in the ancient dangers. I'll still be using the mod regardless of this little hiccup, but if something isn't meant to happen it's better to let you know, yes? (Assuming the ancient dangers thing isn't intended.)
Mr. Kitty 20 Nov, 2021 @ 6:14pm 
@troopersmith1

I've done some testing of my own and in the end the geth still persisted in their spawning in ancient dangers as part of the mechanoid faction even after disabling all mods except "Humanoid alien races" and the mod itself. I had even disabled the map mod I had been using to spawn more ancient dangers to ensure it was not that which was the issue but when I finally loaded a map that had a mechanoid based danger it once again had geth inside. (Checked with Dev mode)

The only other things I could disable would be Royalty or Ideology, the DLCs. Aside from the this mod and HAR, the game has been set to vanilla.
troopersmith1  [author] 19 Nov, 2021 @ 6:08pm 
@Mr. Kitty

Let me know what you find, if there is some compatibility issue, I would like to at least note it in the description.
Mr. Kitty 19 Nov, 2021 @ 5:40pm 
@troopersmith I run the entirety of vanilla expanded and Rim-Effect beyond your own rim-effect mod and the patch, though I didn't think these would cause issue. The only other mods I run that effect factions are the "[SR]" Factional war and "[SR] Raid Extension"
.
For pawns, I run playable geth, but that has already been mentioned compatable... And then the final one that effects pawns would be the O21 Forgotten realms mod. I'll do some testing on my own running the mod with others enables. I hadn't considered that they were not meant to spawn with the mechanoids and that it might me an error. That is my mistake.
troopersmith1  [author] 19 Nov, 2021 @ 4:19pm 
@Mr. Kitty

I do not believe the Geth should be spawning in the Mechanoid faction at all. They are only added to their own custom faction. Are you using another mod that affects factions or pawnkinds?
Mr. Kitty 18 Nov, 2021 @ 10:16am 
Is there any way to ensure the Geth no longer spawn in the default mechanoid faction? I've tried disabling the geth faction itself but this does not seem to disable the Geth from spawning.
PremierVader 12 Nov, 2021 @ 4:56am 
Many thanks! No matter how many new mods are released I think im going to use your mod forever, I just love the whole package.
troopersmith1  [author] 11 Nov, 2021 @ 6:07pm 
@PremierVader

All the races present in this mod can be toggled on and off in settings. So long as you disable any released races to avoid overlap, you shouldn't have any issues at all.
PremierVader 11 Nov, 2021 @ 12:11pm 
Hey is it good to work alongside the new mods for Asari and Reapers and Drell by the Vanilla Expanded Team?
OrphenLegato 2 Nov, 2021 @ 3:21pm 
Is there a patch to allow them to use rimeffect weapons and armor? Awesome mod btw!
ChrisPikula 6 Oct, 2021 @ 10:01am 
:+1:
troopersmith1  [author] 6 Oct, 2021 @ 8:13am 
@all

Updated. Fixed Vorcha traders
ChrisPikula 5 Oct, 2021 @ 11:09pm 
1.3
troopersmith1  [author] 5 Oct, 2021 @ 6:30pm 
@Chrispy

Playing on 1.2 or 1.3?
ChrisPikula 5 Oct, 2021 @ 6:04pm 
I got an error for Vorcha Traders:

https://pastebin.com/SQYvAbNw

I do not use the White Hand faction, btw.

Missing '<trader>true</trader>' on line 254 of VorchaPawnkinds.xml, I think?
why are we here? just to suffer? 3 Oct, 2021 @ 10:11pm 
yaaaaaaaaaaaaaaaay
troopersmith1  [author] 1 Oct, 2021 @ 6:40am 
@all

Changed playerfaction descriptions so it is easier to tell them apart when creating custom starts
UrShaikort 30 Sep, 2021 @ 12:37pm 
Can you please rename player colony presets? It's impossible to see what species you are trying to use in a custom scenario before you generate the planet
HAL!!!!! 26 Sep, 2021 @ 9:17pm 
ty
troopersmith1  [author] 26 Sep, 2021 @ 9:16pm 
@all

Updated. Corrected error message for users who don't own Ideology.

@HAL!!!!!

Sorry about that. Fixed.
HAL!!!!! 26 Sep, 2021 @ 8:50pm 
help
HAL!!!!! 26 Sep, 2021 @ 8:50pm 
Could not resolve cross-reference to RimWorld.ThoughtDef named GroinChestHairOrFaceUncovered_Disapproved_Social_Female (wanter=cannotReceiveThoughts)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Cosmic 26 Sep, 2021 @ 8:33pm 
@troopersmith1 You're amazing dude, thank you so much! Such a great mod
troopersmith1  [author] 26 Sep, 2021 @ 4:31pm 
@all

Updated. Made Quarians immune to the various thoughts regarding nudity/clothing added by ideology
Cosmic 25 Sep, 2021 @ 10:57pm 
Is there any way to fix quarians being considered "nude" since they're unable to equip normal clothing?
KingZork 16 Sep, 2021 @ 11:37am 
Thanks for the quick fix.
Great mod btw, a must for that mass effect feel for rimworld.
troopersmith1  [author] 16 Sep, 2021 @ 3:56am 
@KingZork

Patched. My bad, during testing I forgot to check the regeneration function for the Vorcha.
KingZork 15 Sep, 2021 @ 7:27pm 
Hi, the vorcha race is throwing errors when present on the map,something to do with heddifs, its affecting performance.
Hugslib log:
https://gist.github.com/e39650fcbe1f8d3488346ef57dd218b9
PremierVader 15 Sep, 2021 @ 12:25pm 
Many thanks for updating! Dont even mind the simple issue with Batarians. What a great mod!
troopersmith1  [author] 12 Sep, 2021 @ 11:48am 
@all

Updated for 1.3. Unfortunately, I am unable to figure out the WoundAnchor issue for the Batarians, so for now, they are simply exempt from the system. So that means that they will not show any Archotech or Bionic eye that you give them, and won't show if they are blinded. I will continue messing about with it and if I figure it out, I'll upload the fix.
Stranger 12 Sep, 2021 @ 10:24am 
@troopersmith1 I could kiss you you sexy bastard....
troopersmith1  [author] 12 Sep, 2021 @ 6:25am 
@all

1.3 Update will be dropping shortly, hopefully within a couple hours. Everything is complete except the wound anchors for the batarians, which are giving me a hard time because of the 4 eyes thing. Once I sort that out, the update will be dropping.
Stranger 1 Sep, 2021 @ 4:48am 
@troopersmith1 So glad to hear you're working on this for 1.3, it's one of my favourite mods, love the level of detail and variety of stats, buffs etc. Keep up the good work.
PremierVader 30 Aug, 2021 @ 7:44am 
Yeah no pressure man, I dont want to make you feel like you are being rushed. If you got a handle on things now then glad to hear it. Best of luck with both family and work!
troopersmith1  [author] 30 Aug, 2021 @ 4:50am 
@PremierVader

As I said before, I am working on the 1.3 update, but my time is limited. I cannot give a specific ETA, but I am working on it as time permits. I do modding in my spare time, for free, so job and family needs to come first. I don't want to come across the wrong way, but I would rather not have you give it to someone else to do. The update is mostly complete already and it would be rather irritating to have done all that during these last few stressful weeks for nothing. Things have settled down considerably, and I have more time now than in the previous few weeks. I will have it updated soon.
PremierVader 29 Aug, 2021 @ 10:43pm 
Hello dont want to pressure you too much but when will the 1.3 update release? Oskar is releasing the other mass effect races mod one by one but its going to take a LONG time. In the meantime this is the perfect simple mass effect races mod that combines multiple races and I prefer this but its still not been updated. If you think its too much trouble or you cant do it then with your permission can we ask another modder to update this mod instead? Once again no pressure but this mod is being sorely missed right now.