Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://i.imgur.com/ZFAPtVd.png
`string beaconName = "WCBeacon"; // Can be changed`
Weaponcore turret actively firing on a target; script sees nothing
Much appreciated thanks!
I tried to modify it on my own, however my skills are barly good enough to read a script, so i only archieved a lot of errors.
If i pair the new Version with a Remote Script i can even forward perimeter alerts to a different Grid wihin Antenna Range.
Is it possible to make another Version which triggers a configurable Timerblock instead when turrets detect an Enemy?
Maybe also second Timerblock when the coast is clear again.
That Way it would be really versatile and you can make it do all sorts of thigs, like ring an Alarm, raise shields, increase power production ect.