Stormworks: Build and Rescue

Stormworks: Build and Rescue

Sawyer Islands North Harbour V1 Ready Dock Expansion
36 Comments
somebody in the world 31 Jul, 2024 @ 7:53am 
i really wanmt to use this but it is wayy to laggy
Creaghalls  [author] 6 May, 2024 @ 2:14pm 
add on editor, create the pieces in the workbench and then place them together in the addon editor as an environment mod. I made this video a while back on them https://youtu.be/Cu-hjWQ-onc
blue and white star line 6 May, 2024 @ 8:17am 
this is so great and lovele okay i don't speak english im just from iceland but its so cool how did you do it
Creaghalls  [author] 29 Mar, 2024 @ 12:09pm 
dont think this build will be updated any further sorry
Curtis56239 23 Mar, 2024 @ 5:17pm 
Do you think you can add something like a flood gate where the dock ends (its more for looks) (and it would look super cool) or add like a draw bridge there where people can cross over it
nikita110912 28 Nov, 2023 @ 8:02am 
wtf
Creaghalls  [author] 17 Sep, 2023 @ 7:09am 
there is a lite version with less detail, lights, peices etc. This is a very old mod so I'll not be making any changes to it for now
Ninovium 17 Sep, 2023 @ 3:52am 
Could you please remove like 90% of the lights in the Port Control building? There are way too many and they cause unnecessary lag
Creaghalls  [author] 23 Jul, 2023 @ 7:29am 
Maybe, dont know how it could really be functional tho
ammo_87 21 Jul, 2023 @ 3:03pm 
By any chance, do you think you could make a dam?
Creaghalls  [author] 1 Jul, 2022 @ 3:40pm 
Thats done to reduce the lag, having the piers only go a little bit down drastically reduces the number of blocks (especially at north harbour cus the water is quite deep) less blocks means less resources needed. With the amount of stuff in these harbours its important to make them run as efficiently as possible so that other creations can be used with them without too much lag
w4rlord117 1 Jul, 2022 @ 7:42am 
Really love your harbours but it bothers me the piers dont go all the way to the seabed, they just stop a short ways below the waterline. Is there any possibility of going back and extending the piers?
NuclearAtlas 6 Oct, 2021 @ 1:42pm 
That would be nice
Creaghalls  [author] 6 Oct, 2021 @ 6:19am 
My other harbour fits into an area on the creative island quite well, I could modify it slightly to fit in better and upload it as a separate mod
NuclearAtlas 5 Oct, 2021 @ 1:53pm 
I would also suggest making a harbor at the creative base or multiplayer base because they have the land spawns. I have been trying to find a harbor for creative base for a long time.
NuclearAtlas 5 Oct, 2021 @ 1:38pm 
I understand that
Creaghalls  [author] 3 Oct, 2021 @ 11:59pm 
Yeah that’s been something I tried to fit in from the start, but unfortunately the shape of the area surrounding it and the height the walls had to be didn’t suit it very well
NuclearAtlas 3 Oct, 2021 @ 6:05pm 
It would be cool to have a RO RO vessel dock
Creaghalls  [author] 31 Dec, 2020 @ 12:56am 
These are based off IALA region A markers which is what it’s like where I live and where the game is set, the US and parts of Asia operate using IALA B which is what you described with red right return.
Sh4d0w0fd347h 30 Dec, 2020 @ 9:49pm 
hey my guy. just an observation, you have your channel markers on the wrong side, see your reds and on the left when your coming into the harbor. the way i remember how nav aids work is Red Right Return. meaning that on your way inland on a channel the red nav aid will be on your right hand side and the green on your left hand side. just an inaccuracy i noticed
lucassobolik 4 Oct, 2020 @ 7:03am 
cool
Creaghalls  [author] 3 Oct, 2020 @ 2:28am 
TheSavageProdigy- the harbour takes up a lot of the games resources which can mean things like that that rely on physics working well can be affected. If you are running on a low power computer there is nothing I can do
Moistoyster- thank you and yes that has been a problem since I started designing the original version, because of the fences there’s no way to get onto there except the steep grass hill at the back. I will have another look at it tho and see if I can maybe find a fix
Moister the Moist Oyster 2 Oct, 2020 @ 9:58pm 
This is pretty great! However, fire trucks can't reach the port control in case of a fire. That's a lawsuit waiting to happen, pal.
TheSavageProdigy 2 Oct, 2020 @ 6:47pm 
Ok now the winch is breaking. Stormworks pysic...
TheSavageProdigy 2 Oct, 2020 @ 6:40pm 
Crane keeps breaking on me and my friends, Likes to after a while moving in a certain direction without a single key being pressed.
Creaghalls  [author] 30 Sep, 2020 @ 11:55pm 
I believe it is 21x11 although it’s worth checking the stormworks wiki as well
Feral 30 Sep, 2020 @ 11:00pm 
What are the dimensions of the containers?
Creaghalls  [author] 29 Sep, 2020 @ 3:42am 
Cus this one is a complete different version with a load of new stuff. This way if someone preferred the old one they can still use it
Michiru_0513 29 Sep, 2020 @ 3:17am 
then way two posts when you can just update the old one
Creaghalls  [author] 29 Sep, 2020 @ 2:56am 
The other creator was me
Michiru_0513 28 Sep, 2020 @ 9:03pm 
iv seen this before from another creator so you may want to credit them
Gameknight99906 28 Sep, 2020 @ 3:44pm 
I think it is possible and your welcome
Creaghalls  [author] 28 Sep, 2020 @ 12:54pm 
the dream lol
Alistair 28 Sep, 2020 @ 12:40pm 
Imagine getting on the front page in less than an hour lol
Creaghalls  [author] 28 Sep, 2020 @ 12:10pm 
i might do that in the future as a seperate mission as i dont want it to lag out pcs that cant handle it. Thanks for the feedback
Gameknight99906 28 Sep, 2020 @ 12:06pm 
I really enjoy this harbor, and if you would like a suggestion, you might have a lot of success with having a spawner for the harbor with all of the boats in there positions