RimWorld

RimWorld

Rim of Madness - Arachnophobia (Continued)
169 Comments
MayorMcWeed 21 Jul @ 5:26pm 
thank you Mlie!!! Rimworld just isn't right without giant spiders, looking forward to the update
Mlie  [author] 19 Jul @ 10:32pm 
@Ģ◊иℤ◊⚡ℤ∀муpΛй Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
Please update vampires.
Mlie  [author] 15 Jul @ 10:30pm 
@MayorMcWeed Updating all my mods, see discord for progress
MayorMcWeed 15 Jul @ 6:56pm 
1.6?
Ghaross. 20 Jun @ 12:01pm 
Spiders queue dozens of movements at all times.
Unorthodox_fox 13 May @ 4:37pm 
would it be possible or to difficult for the cool cocoon mechanic be turned into a xeno-gene ability, the idea doesnt exist anywhere els
天哪,那是接近的 17 Mar @ 12:38pm 
致敬传奇边缘世界死灵大法师mike
Mlie  [author] 9 Aug, 2024 @ 1:33am 
@Winks1638 If someone requests it on the Discord server it will probably be added to the todo-list
Winks1638 9 Aug, 2024 @ 1:30am 
make a continued version
Mlie  [author] 9 Aug, 2024 @ 12:49am 
@Winks1638 Do what?
Winks1638 9 Aug, 2024 @ 12:12am 
are you going to do the same for Rim of Madness Werewolves?
Mlie  [author] 7 Aug, 2024 @ 3:11pm 
@TrashPanda117MC No idea, perhaps keep your prisoners separate from the spiders
TrashPanda117MC 7 Aug, 2024 @ 12:59pm 
Is there any reason these spiders keep trying to eat my prisoners? It's making it kind of difficult to run a prison labor colony.
Mlie  [author] 10 May, 2024 @ 11:25pm 
@VOIDI8-GOD If that mod is having problems then it should probably be fixed on their end. If they need something changed for their mod to work they can contact me about it
Thanks for keeping this alive
Mlie  [author] 30 Apr, 2024 @ 9:49am 
@Gold Battle Moose Should be fixed now
Gold Battle Moose 29 Apr, 2024 @ 7:16am 
Needs a desicated texture spiders are blank when theyre dead
pebblebotha 20 Apr, 2024 @ 1:36am 
NOPE. This is an arachnoPHILIA mod, sorry for the confusion, I am very much in the wrong neighbourhood.
Mismagius 5 Apr, 2024 @ 2:13am 
is it normal that the spiders attack each other very often?
WJSabey 7 Feb, 2024 @ 7:31pm 
Love this, it's just a shame that I can't find a spider or arachnid themed style pack for my colonists. Would love to make a spider cult.
Xter7856 11 Aug, 2023 @ 10:56pm 
You are doing the Great Old Ones' work updating these to 1.4. Thanks a ton.
MayorMcWeed 5 Aug, 2023 @ 11:01am 
can't play rimworld without these spiders
War 14 Jul, 2023 @ 7:03pm 
if someone knows how to make the web laying and cocooning things into xenotypes, I'd commission a mod for that. lol. I want arachnes that can cocoon victims.
RedPepperPhoenix 16 May, 2023 @ 11:38am 
When dozens and dozens of little spiders infest your map in the early first year from the man hunter pack event, gives me goose bumps and reconsider my plan on defending my colony and not have fire yet
thailyn 12 May, 2023 @ 11:49pm 
@Mlie My apologies, but I didn't remember to follow up after you updated this mod. I've re-enabled both mods now, and I do not see that error anymore in the log. Thanks for the fix!
Mlie  [author] 4 Apr, 2023 @ 11:44am 
@thailyn @Morale -10
Should be fixed now
Mlie  [author] 14 Mar, 2023 @ 10:57pm 
@Arthropod Sniffer You should probably be asking him instead of me
Pillbug Espresso 14 Mar, 2023 @ 6:35pm 
Is Jecrell really coming back to update this?
It's been 3+ months and Jecrell could just use this one to update his
thailyn 7 Mar, 2023 @ 12:00pm 
I can confirm the bug @Morale -10 reported only happens when Choose Wild Animal Spawns is also active. I haven't noticed any actual in-game issues that are probably from this error (though I don't remember seeing any spiders). I haven't made any changes with CWAS, and I'm pretty sure the Arachnophobia settings are the defaults from back in 1.3.

A more complete stack trace for your reference, if you decide to investigate the bug.

Arachnophobia :: Spider Biome Settings Adjusted :: Current Factor: 1
System.NullReferenceException: Object reference not set to an instance of an object
at Arachnophobia.WorldComponent_ModSettings.ResolveSpiderDefSettings () [0x0006f] in <2ed8b7f0058f45109fbd45d3a824acab>:0
at Arachnophobia.WorldComponent_ModSettings.WorldComponentTick () [0x00006] in <2ed8b7f0058f45109fbd45d3a824acab>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility.RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0(RimWorld.Planet.World)
Morale -10 14 Feb, 2023 @ 6:57am 
Choose Wild Animal Spawns give this mod red warnings no matter what order I out these two in and they also seem to pop up a little randomly too sometimes...

Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Mlie.ChooseWildAnimalSpawns
- Mlie.RimofMadnessArachnophobia

System.NullReferenceException: Object reference not set to an instance of an object
at Arachnophobia.WorldComponent_ModSettings.ResolveSpiderDefSettings () [0x0006f] in <2ed8b7f0058f45109fbd45d3a824acab>:0
OutoftheLoop 2 Feb, 2023 @ 8:41pm 
Get back. You eight legged freaks!
Mlie  [author] 3 Dec, 2022 @ 11:46am 
@Dester Seeing that Jecrell is planning on taking back their mods Im not really inclined to put in any more time on it
Dester 3 Dec, 2022 @ 11:40am 
Any updates when this will be fixed? See previous comment below
JohnMcHobo 10 Nov, 2022 @ 9:45pm 
I got a bug on this one:
My colonies egg sacks kept disappearing, but my spider roster grew until I bought a whole batch of egg sacks from a trader and watched it hatch.
Here is the issue: Both spiders and giant spiders skip the spiderling life stage and spawn fully grown with a random age in years assigned to them.
The rest of the mod seems to work fine.
Crying with Fear 30 Oct, 2022 @ 1:18pm 
it's been a while since I've played with this mod so can someone remind me if spiders spawn on map creation and if so is it in caves? or is it an event/chance that they wander on to the map were your colony is?
Otis 29 Oct, 2022 @ 3:16am 
i can not make them feed them selves for the life of me, i have a farm of 30 animals they could eat and 1000s of meat but they ignore both.
Baleur 24 Oct, 2022 @ 5:40pm 
Hell yes my dude!!
Frosum 23 Oct, 2022 @ 9:49am 
Many thanks for continuing this mod, one of my favorites.
Valikdu 27 Sep, 2022 @ 5:49pm 
Hey, I've noticed that, with CE, the spider silk has sort of very high stats;
I thought it was working as intended, but then after an experience with another mod, I've realized that the spider silk item had not bee CE-ified.
I threw together a quick patch to change the stats of silk foe CE:
https://pastebin.com/GHzfetsV
Mlie  [author] 13 Sep, 2022 @ 1:01am 
@ (=◉‿‿◉=) I see, then its on my todo-list. Any fixes will be mentioned here
(≡◉‿‿◉≡) 13 Sep, 2022 @ 12:13am 
I actually posted in page 9 of this comment section lol
Mlie  [author] 12 Sep, 2022 @ 7:52am 
@ (=◉‿‿◉=) Havent had any reports of that, can you link to the mod and describe how to replicate it?
(≡◉‿‿◉≡) 12 Sep, 2022 @ 7:46am 
It's been a while but is the compatibility with zombieland already fixed? spiders non stop drinking the zombies and they starve to death.
Mlie  [author] 10 Sep, 2022 @ 10:15pm 
@Mugi Can you replicate it with this mod only to rule out a mod conflict?
Mugi 10 Sep, 2022 @ 7:49pm 
Pawns seem to get cocooned but the cocoon doesn't even show up. They get a hediff, but no graphics
ParasiticSquid 20 Aug, 2022 @ 10:40am 
What about animal genetics continued compat? Currently the spiders from the egg sack have random genetics due to the egg sack apparently not counting as a normal egg
Mlie  [author] 19 Aug, 2022 @ 10:32pm 
@Montepogey No idea, never heard of that mod
Montepogey 19 Aug, 2022 @ 8:25pm 
Is this compatible at all with Predators Unleashed?
David Mitchell 28 Jul, 2022 @ 10:44am 
Can you save colonists in Cocoons