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"Years" old bug still in the game... power left time does not take into account the fuel mass.
I just tested with 4 gravity gens in-game with a test fuel of 5KG per ingot vs 1KG per ingot and it said 26 minutes for both despite one lasting 5 times longer with a thruster set to max.
The way i worked around this bug in my reactor mod was to run a resource first through the assembler on a ratio, it fixed two bugs at once the other one been the Gas Generators only working with an "Ore" but i want to use an "Ingot" in the reactors.
to have a fair balanced drain temporarily set your reactor to the same MW output as the vanilla one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947052152
Can i please add them to my mod for Gas Reactors ?
I'll be keeping an eye on this one. Can't wait for the inevitable containment failure to blow the ass end of my ship into the next quadrant...
Have you taken a look at the assorted exploding reactors/jumpdrives/gas-tanks mods for inspiration? Maybe see if some of their scripts might work here?
Or at lest this is what my scientist friend said, he rambled on for hours about Dark Matter, Anti-Matter, Dark Energy, Dark Flux and Anti-Flux and a few other things that was right over my head.
if you're looking for inspiration then check out the wikipedia article, lots of stuff on how antimatter rides along radiation belts and can be collected in space.
consider a large collector with only a few connection points, and upgrades to make them either more power efficient, or faster at collection with more power draw.
again though yeah, so many possibilities and mechanics with this.
I was going to go with "fluorine-18" but I don't think it emits that much,
then I saw something on lasers making antimatter . . .
If I read correctly somewhere, there isn't too much am in space, might work though,
I will have to double check to see if large block sizes will cause lots of lag (I know having too many mount points will cause a ton of lag, So it might have only a few of them.)
I cannot really think how I would make it so you cannot store it in vanilla containers though (or make it explode if it is in one. preferably by how much is in it).
but then I am not too experience when it comes to scripting in SE.
Though if it is possible, I would make it so it doesn't blow up instantly.
(excuse: all am containers would have backup batteries)
(also would be nice if I could make it not auto output into vanilla containers, lol)