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I looked through the VEF git wiki and the fields for AdditionalVerbProps, and also tried changing the order of the attacks and corresponding projectiles, but after all of that I still can't figure out how to set the default attack (besides changing damage values which I would prefer not to do). Is that something that can be done?
https://gist.github.com/2c1f8c4d7bab5b6f7564820919661d99
The issue I've specifically had was melee attacks with specific but rather random melee ticks have no cooldown between hits which results in a rapid fire tick happening. This effect is noted on:
Boomalope leg attack
Thrumbkin (modded) Horn attack
Naga(modded) bite and I assume other bits as well as
Scyther blade attack.
other randomized animals I can not recall also do this as well and I assume would also be present on other creatures not yet seen in my playthrough.