XCOM 2
A Better Barracks Arsenal for LWOTC
201 Comments
Landar486 7 May @ 3:14pm 
I really enjoy this version of the mod in lwotc. the swords & pistols are additions i always wanted in the base wotc version. ...any way to extend those into a separate mod for regular wotc too?
lety4ayavoropaeva 2 May @ 6:29am 
I have a question about the Demolition ability.
There are 2 mods that allow it to work on areas:
- "A Better Barracks Arsenal for LWOTC"
- "Collateral Demolition Wotc"
In the first mod, the option is disabled with the "broken" mark.
The second is super old.
Questions:
1. Maybe someone has already fixed it in some fix?
2. Is it dangerous to enable them together?
3. Do I need to build a loading sequence?
4. Does any of this work under LWOTC?
Red 21 Apr @ 6:10pm 
I'm not sure what i'm doing wrong but the Enhanced Laser Autorifle has the option to equip underbarrel launchers and shotguns but they don't appear on the weapon. Is there something I need to change in the ini's?
... 27 Feb @ 9:08am 
Oh, gotcha.
Thanks
RambelZambel 27 Feb @ 9:03am 
no shadows ops perk pack has its own perks aswell, like extended perk pack, but additional new classes with these perks, but i think they are disabled by this mod(better barracks), if not, use "disable any class gts redux", shadow ops perk pack doesnt change anything with lwotc classes, only with vanilla classes
... 27 Feb @ 9:02am 
I'm using lwotc
I'll download everything and hope for the best, thanks.
RambelZambel 27 Feb @ 8:59am 
but they should disabled anyway, if you use lwotc
... 27 Feb @ 8:59am 
The way I understand is that extended perk pack adds perks to a perk pool that other mods draw from it. So I'm assuming some weapons from this mod need extended perk pack to function properly.

But for shadow ops perk pack, what's the difference between disabling changes to the lwotc classes and not downloading the mod at all? I mean isn't that redundant?
RambelZambel 27 Feb @ 8:52am 
ah, u mean the classes from shadow ops perk pack? u can disable the classes, and disable the removing of the vanilla classes
... 27 Feb @ 8:31am 
Thanks
So the choice boils down to either changing the entire game's class system or not have the weapons.
RambelZambel 27 Feb @ 7:45am 
it should(so no crash or so), but some weapons and other things with these assigned perks doesnt work right
... 27 Feb @ 7:35am 
Does this works without perk packs?
Naxelas 9 Jan @ 8:01pm 
Quick update: I figured out the problem. In addition to the set of mods recommended, it looks like I accidentally included TLP Tier Replacer with Visual Upgrades in the mod frenzy by mistake. This mod was not involved in the error I reported.
Naxelas 9 Jan @ 7:32pm 
I must have made a mistake somewhere because it seems that the weapon skins for the alternate conventional weapons (Like the Marauder Rifle and the Hunting Shotgun) have also replaced the default skins for the weapons like the Assault Rifle and Scattergun.

At first I chalked this up to a quirk with the mod because the alt skins are indeed nicer, though it prevented me from visually distinguishing the weapons, until I unlocked mag weapons and enhanced laser weapons in the campaign, and quickly realized they too shared all the same skins, causing "mag weapons" to fire lasers for all their weapon types.

This seems a little too dissonant for me, so I was wondering if anyone could tell what error I made in overwriting the default skins in activating either this mod or its listed companion weapon skin mods recommended to be downloaded with it.
RambelZambel 9 Jan @ 6:33am 
for what is the shadow op perk pack needed? cause it conflicts with true primary secondaries(no ammo usage for primary pistols).
lety4ayavoropaeva 9 Nov, 2024 @ 6:06pm 
Hi!
Does the Turbulent Plasma Semi-Auto Pistol reduce the accuracy of the character entirely or only for pistol shots?
Does the Master-Crafted Laser Autopistol reduce the chance of critical damage entirely to the character or only for pistol shots?
rubyeye 8 Oct, 2024 @ 2:10am 
I'm glad I found this mod. I'm really loving the new weapons they bring to my LWotC playthrough. Thanks for making it. :steamthumbsup:
Gerishnakov 8 Sep, 2024 @ 5:55am 
LWOTC is a total overhaul mod. You're going to really struggle getting a mod setup made with LWOTC in mind to work without it.
Gibbler 7 Sep, 2024 @ 9:41pm 
@Gerishnakov One of the mods I wanted was conflicting with lwotc so I started a new campaign without lwotc and tweaked all the mods I had that didn't hard require lwotc but had some holes without them/ were too powerful. This was one of them but I didn't foresee this problem showing up. Im thinking of foregoing them now, as theyre usually straight upgrades to the vanilla weapons
Gerishnakov 7 Sep, 2024 @ 5:51am 
@Gibbler Why are you using a mod marked as "for LWOTC" without LWOTC?
Gibbler 7 Sep, 2024 @ 12:39am 
I know it's because im not using lwotc, but for some reason, the tier 3 master laser and turbulent plasma weapons arent showing up as buildable in the game. The strange thing is that the tier 2 enhanced laser and prototype plasma weapons did show up and are buildable. Is there a way to make them buildable through commands?
Gerishnakov 3 Aug, 2024 @ 5:51am 
Anyone know of a relatively easy way to remove the new Advent weapons and their loot crates from this? I just want the new XCOM weapons and maybe the Trigger Happy PCS.
Kinsect 16 Jun, 2024 @ 7:02pm 
Say will we need the Laser and Coil weapons mod to use this mod if were not using LWOTC?
Kinsect 13 Jun, 2024 @ 10:55am 
Oh yeah does this also work with ETC weapons? (EU 1.5 tier weapons)
Kinsect 12 Jun, 2024 @ 7:30pm 
since this cover's the Bayonet's do we still need Underbarrel Attachments for EU Weapons and Underbarrel Attachments for WOTC Coilguns?
WhyYouDoThis 6 Jun, 2024 @ 10:20am 
Well I usually never build Res & Dev until much later in the game. But thanks a lot for the info @VoidWalker74 & @Rui.
VoidWalker74 31 May, 2024 @ 2:41pm 
@Rui Just checked and can confirm that their in Res & dev now. Looks like a bunch of other projects moved there as well. No idea why it's suddenly changed but thanks for finding them though
Rui 30 May, 2024 @ 4:40am 
the people who dont get the projects in the proving ground, please check that you have the Combined Workshop Laboratory or Mod Jam for that matter. For some reason its moved to that facility
F3r4lH0g 26 May, 2024 @ 2:21pm 
I'm also having this issue, they're dropping in missions but not showing up in the proving ground.
Wroxetter 4 May, 2024 @ 8:38am 
@Kiruka, I'm Having the same problem as @WhyYouDoThis and @Bluntinstrument, It worked on my last play-through but my new game all crates are not appearing in the proving ground. Did anyone figure out the problem?
4rrakis 20 Apr, 2024 @ 2:28pm 
For what? the regular A Better Barracks mod already hast most of what this one offers, and the rest are modifications specific for LWotC.
DeBlue 20 Apr, 2024 @ 9:43am 
Is this also compatible with the non-long war mod? The regular A Better Barracks WOTC?
Hanter 13 Apr, 2024 @ 9:39am 
For those who are wondering about compatibility with Musashi's RPG Overhaul (which also changes weapons and upgrades), it works!

Nothing game breaking, but there's a slight balance issue with sniper rifles and cannons from this mod. I made a bridge mod in case anyone else is interested.
BluntInstrument 16 Mar, 2024 @ 1:39pm 
@WhyYouDoThis, my crates disappeared from the proving grounds halfway through my latest campaign. They were working last week and this week they vanished.
WhyYouDoThis 12 Mar, 2024 @ 12:03am 
Unlock Crates are not showing up in Proving Grounds. I am using Long War of the Chosen 1.1 Beta. I have all the dependencies. It was working fine couple of months back.
Noire 25 Feb, 2024 @ 12:06am 
I just gave up using this mod, since basedamage doesn't seem to applied proeprly, ABBA_SHOTGUN which is hunting shotgun does same damage, but having ability of single reload and normal reload(not full) at the same time, same to hunting rifle etc.. Tried deleting all mods on workshop folder, and downloaded whole mod for LWOTC, this mods, and other requirements too, but seems no work same as Battle Rifles and Strike Rifles for LWOTC
Grog 12 Dec, 2023 @ 10:05am 
@Kiruka, nevermind! I didn't have TLP DLC, so that was my problem. Downloaded that and now it is fixed.
Grog 7 Dec, 2023 @ 2:09pm 
@Kiruka Awesome mods! Wow, just wow. I'm playing a ModJam LWOTC campaign now, and I have some cosmetic issues with this mod in particular:
My alloy sword is invisible
The icon in the loadout is a rainbow 'img:' file (as if the icon is not found)
The hunting shotgun and marauder auto-rifle are bot not painted: they are just pink and changing the color on them does not work.

Any suggestions on how to fix? I've already deleted the mod and reverified files to redownload it. I have all the required dependencies, including wsr. I'm basically using this collection of mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000400389 with maybe a few changes.
Kinsect 17 Nov, 2023 @ 2:59pm 
hottt3 26 Aug, 2023 @ 4:17pm 
@Shady Suspicious Smiling Man Thanks for the reply!
Shady Suspicious Smiling Man 26 Aug, 2023 @ 12:37pm 
@hottt3

You require a certain amount of engineers and scientists to open them for free, if you scroll down to the unavailable section, you can see the requirements of opening higher tier boxes vs paying to open them. (also each tier of engineering or science research counts towards the number).

someone else correct me if I'm wrong but there is no difference in opening them for free or not, its just a "do we have the manpower to open it for free, or we need to put more effort into this?" situation
hottt3 24 Aug, 2023 @ 1:29pm 
Thanks for the mod!
I have two options - to open a crate for free or to open it for the resources. I don't understand what's the difference? Could somebody explain, please?
fallenscion 18 Aug, 2023 @ 7:43pm 
Any recommendations for stat tweaks to balance with standard WOTC play?
Mars 5 Jul, 2023 @ 5:29am 
Does this mod give Vektor Rifles squadsight?
p6kocka 3 Jul, 2023 @ 12:06pm 
Ketaros 2D Package is missing in the REQUIRED ITEMS.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1557951815&searchtext=ketaros
Without this mod some of the icons are missing. (like Semi auto pistol´s Easy handling ability)
Mak 8 May, 2023 @ 8:44am 
I got a small cosmetic suggestion for the ADVENT weapons.

In LWOTC with Mod Jam none of the ADVENT units actually use weapons with these specific models like the Shotgun or SMG but they do use equivalent weaposn with different models.

So I suggest an extra config to change these weapons to the models used by those enemies if you have that mod (Kind of like the Mercenary lasers pack is optional for the Master Crafted laser weapons)

So for example, the ADVENT SMG would swap out to the models used by the Pathfinders, the Shotgun would use the models used by the Assault Troopers etc.

Im sure that can also be done manually with WSR and I might try to do it later but jsut thoguht Id share it.
Stukov81-T.TV 9 Apr, 2023 @ 1:26pm 
to answer my own question ... WSR can be used to add more things to the loot crates

+CHANGE_TEMPLATE=(TEMPLATE=IRI_Advent_SonicRifle, REWARD_DECKS[0]=T2EAdventWeaponLoot)
Stukov81-T.TV 9 Apr, 2023 @ 1:25pm 
@Shadow Kaixa you can try Weapon Skin Replacer:
+CHANGE_TEMPLATE=(TEMPLATE="ABBA_PISTOL_CV", NUM_UPGRADE_SLOTS=1)

this should work
Stukov81-T.TV 9 Apr, 2023 @ 1:24pm 
@jess I had to change: +ABBA_PISTOL_LASER_REQUIRED_TECHS = "MagnetizedWeapons" to ABBA_PISTOL_LASER_REQUIRED_TECHS = "MagnetizedWeapons"

and similar things (removing the + does the trick) .. i play CI with prototype armoury
Shadow Kaixa 14 Mar, 2023 @ 12:23pm 
is there anyway to add upgrade parts to the semi-auto pistol?