Crusader Kings III

Crusader Kings III

Basic Nessassities - Happy Heraldry
112 Comments
KylerKhan 3 Jul @ 12:11pm 
Ah glad to see you working on this mod again, just found it and it fixes it fixes one of the biggest problems I have with this game, hope your work on it for 1.16 is going smoothly
blazeknave 14 Jun @ 6:35am 
Just came back from Stellaris myself - looking fwd to seeing this in action again! Lmk if I can help!
Princess Stabbity  [author] 13 Jun @ 10:31pm 
Right, okay, looks like Admin calls it from a different script entirely, so the method the mod is using to intercept the feudal houses doesn't catch it.
I'm still a bit busy with our Stellaris mods at the moment, but once the post-4.0 patches stabilise a little, I'll shift my focus to CK3 and try to catch up.
Benedict 13 Jun @ 3:08pm 
Hey, I tried this out in vanilla, and in Elder Kings II, and it seems to have issues with generating arms for Admin houses (I've had it set to random culture appropriate in both instances, and feudal houses get proper random culturally appropriate arms, but Admins still quarter in both instances).
Altoninus 23 May @ 7:13pm 
This mod seems to be incompatible with the "Grant Cadet Branch" mod. Happy Heraldry just doesn't work with both enabled, which makes sense but, is weird because they worked fine with each other in the last patch.
Jet 15 May @ 1:30pm 
when was the added rule of fame for cadets added? didnt notice it before
Bipedleek 10 May @ 7:03pm 
I think the latest update messed up the cadet coa mechanics? It's back to the annoying old checker heraldry. Admittedly I play with other coa mods like Patrum scuta so it's entirely possible they're what's causing the problem, but they haven't in the past
Princess Stabbity  [author] 3 May @ 1:49am 
Huh... shockingly, Khans of the Steppe do not seem to require an update from this mod @.@ It should still be working! Please let me know if anything is broken after all.

@Aemilia: Sure! Although no promises on the ETA. I'm planning to come back to actively modding CK3 closer to AUH's release so I'll probably look into expanding this mod then.

@AlanKO: Oh... That sounds like a headache; it must be buried somewhere in events instead of the decision scripts then. Okay, I'll add it to my huge pile of things to look at later.
Aemilia 1 May @ 9:48am 
P.S. Habsburgs for sure were using coa of Austria after obtaining margravate although they had their own of red lion, only later displayed in quartered coas and after dissolvemnt of HRE
Aemilia 1 May @ 9:46am 
Hi, can you add option that ai took coa after the highest or primary title? Like i think its more prestigious and actually took place ( Jagiellonians using polish eagle as their coa)
AlanKO 30 Apr @ 1:00am 
Thank you for this mod, can't imagine playing without it from now on!
I noticed a bug with administrative houses. When non house head becomes head of a new noble family, bypassing the decision to create the cadet branch, like when their liege goes from feudal to admin, or being granted a theme while no noble family of theirs yet exist... Then CoA of their house and noble family is created like in vanilla, by quartering.
I may be wrong about prerequisites, but I do see a lot of freshly created quartered CoA's in admin realms.
Princess Stabbity  [author] 18 Mar @ 11:12am 
@SalahadDin: I did a quick check yesterday and the patch did not touch any of the relevant scripts, so the current version should still be compatible. Feel free to ignore the version warning.
SalahadDin 15 Mar @ 8:33pm 
I love this mod so much, please update, thanks
Princess Stabbity  [author] 20 Oct, 2024 @ 8:28am 
@blazeknave: I would love that! But sadly it's not really possible. The separate features of a CoA cannot be saved to variables, so partial changes like that cannot be done in soft code ._.
blazeknave 8 Oct, 2024 @ 1:14am 
I love this mod - thank you! Have you considered an option to retain certain features of the original CoA? Like, barony or random generated but always same color set?.. or reuse the primary charge with barony colors? some way to create a shared continuity, while reapeing the benefits of the happiness already in this heraldy?
Princess Stabbity  [author] 2 Oct, 2024 @ 8:30am 
Okay, I tweaked the scripts a bit. CWTools is being incredibly unhelpful with CK3 syntax right now, so I don't know if there are still any errors. Please let me know if the fix worked ._.
Princess Stabbity  [author] 30 Sep, 2024 @ 12:44pm 
Hmm... Noted. I didn't get a change to create any branches in my test game, so I'll have to set something up in debug mode.
Koivuka 28 Sep, 2024 @ 8:53am 
Game rule which makes cadet branch creation harder does not work. Or at least i don't need an additional level of fame to create them.
Em 28 Sep, 2024 @ 12:19am 
yep. same for me as Lukyn:thronesdiplomacy:
Lord_Lukyn 27 Sep, 2024 @ 1:51pm 
For me "Create cadet branch" decision is broken. Game rule on default. Another mod I use is Patrum Scuta.
Princess Stabbity  [author] 27 Sep, 2024 @ 11:31am 
UPDATE!

It *should* be updated to the latest version of the game! But I haven't tested anything yet. I'll be playing a campaign with a mostly modless setup just to see al the expansion features, so if I do run into issues in the next couple of days, I'll try to update it >.<
Jet 30 Mar, 2024 @ 12:02am 
id like to request compatibility with gamerule changer mid game mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826829936&tscn=1711756244
Jet 26 Mar, 2024 @ 2:39pm 
gamerule editor doesnt work for the cadet house rule, and cadet houses are still making the 4 square combo coat of arms. is this safe to remove?
Jet 23 Mar, 2024 @ 3:04pm 
Does leaving the game rule regarding cadet houses at default override the 'be exalted to create cadet house; mod?
Princess Stabbity  [author] 7 Mar, 2024 @ 6:45am 
AAAAAAAAAAAAA!
Fixed it! >.<

The mod should be up to date now. The Clan and Struggle issues should be resolved and I believe the compatibility with More Game Rules is still working, but I haven't verified that myself yet.

Anyways! I'm so sorry it took me so long. I've reinstalled CK3 and I'm super excited to get into all the stuff I've missed over the past year and all the upcoming content too. I'm planning to revive all the CK3 mod projects as well, so hopefully I won't fall out of the loop again!
Princess Stabbity  [author] 7 Mar, 2024 @ 4:52am 
Oooops, I've been away from CK3 for some time. An update is way overdue >.< Sorry! I'll try to push one later today.
rayancoelho 4 Mar, 2024 @ 10:51pm 
Could you please update the mod to the new patch, 1.12.1? Many thanks in advance!
Børni 14 Jan, 2024 @ 3:11am 
Great mod, but it could use an update for Clan governments, the new rule in Legacy of Persia is that Clans can not form cadet branches unless they are independent from their dynasty head, but this mod invalidates that rule.
Parysz 15 Jun, 2023 @ 3:27am 
Does it work on 1.9?
Jet 5 Jun, 2023 @ 2:46am 
can be added to existing game? im interested in cadet limits. Is there more than fame reqs? maybe indy?
Viv 22 May, 2023 @ 11:33pm 
Hi there, love this mod. I was wondering if its possible to have an option to add a game rule for cadet branches getting the CoA of their primary title? So if a cadet branch is formed they would get whatever their duchy/kingdom/empire CoA instead.
White Out 7 May, 2023 @ 12:32pm 
As far as I'm concerned this is a must have mod. Thank you for making it
Lorian 4 Apr, 2023 @ 3:04pm 
I like the @Hendrixx suggestion about the names. That would help a lot with immersion:D
CS 22 Mar, 2023 @ 6:15am 
yooooo i needed this
Hendrixx 18 Dec, 2022 @ 10:04am 
for the most part though this mod is absolutely perfect at accomplishing what it does. additions would be welcome but you certainly have one of those "if it aint broke, don't fix it" kinda mods going haha.
Hendrixx 18 Dec, 2022 @ 10:03am 
i would absolutely love to see a feature that makes it so when cadet branches are created they do not use the current hyphenated naming scheme. so instead of becoming "Karling-Paris" theyd be something like d'Valois. following the way random low born houses are generated by culture.
Princess Stabbity  [author] 13 Nov, 2022 @ 1:29am 
Ooops! I just found out why I wasn't getting notifications. Apparently I wasn't subscribed to the thread XD

Yes, it's still working fine. My CK3 modding was on pause for the past couple of months, so I haven't gotten around to updating the version check, but it's inconsequential, you can ignore it.

On a side-note, I've been debating whether I should do something more with this mod as it's currently pretty basic after the copy-paste functionality became obsolete.

Is there there anything anyone would like to see added to Happy Heraldry, or do you think its narrow scope is fine as is and it doesn't need expanding?
Torture Devices R Us 2 Nov, 2022 @ 7:29pm 
it works fine
Doc 6 Oct, 2022 @ 6:15am 
How'd that compatibility check go?
Princess Stabbity  [author] 11 Sep, 2022 @ 6:02pm 
Oh, oops!
I believe it should still be compatible, but just in case, I'll double-check tomorrow.
rayancoelho 9 Sep, 2022 @ 4:36am 
Could you please update the mod to 1.7?
Riaman 14 Jul, 2022 @ 7:47pm 
can a game rule be added in which european christians will use mixing haraldy where as rest of people will still carry out only capital barony
Princess Stabbity  [author] 5 Jun, 2022 @ 8:56pm 
Nope, doesn't need an update! It's still playable as is. I'll do a version bump in the next couple of days to get rid of the warning.
GoatScream 5 Jun, 2022 @ 1:32am 
Update needed?
Princess Stabbity  [author] 17 May, 2022 @ 3:18pm 
@jsh20234
Maybe I should, but I don't have time for this mod right now. For now, I guess you could try the previous version that still had that feature: 2.0 Backup [drive.google.com]
jsh20234 17 May, 2022 @ 10:28am 
I remember this mod can copy realm or capital emblem and apply player character's herald just push right mouse button.
However, this funcion is no longer exist. It's very convenient to change emblem of my character because I use a COA mod so I want to change my character's emblem by inside COA mod..
So here is my question. Can you recover that funcion?
INyaFACE 19 Mar, 2022 @ 9:29am 
thx for your help.
Princess Stabbity  [author] 19 Mar, 2022 @ 9:23am 
@INyaFACE: Hmm... I think the only conflict that would cause is with the difficulty settings (that add extra requirements to founding houses). If you load TCT after this mod, the effect of difficulty options would be disabled. But the scripted effect itself should be fine, so it's not a game-breaking conflict.
INyaFACE 17 Mar, 2022 @ 4:47am 
seems that 'The Catholic Trinity' mod is using the 'create_cadet_branch_decision' in its '00_religious_interactions.txt file'. might this be a compatabilty problem (and if so, could this be solvend via load order)?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2730456007

haven't started a game with the mod, yet. just wanted to avoid messing my game up. thx :)
Princess Stabbity  [author] 3 Mar, 2022 @ 5:51am 
@Dom: It means simply that they copy the source CoA. So if you choose the capital barony option, a new house will use the barony crest as its own, without quartering.
For comparison, in vanilla, a new cadet house uses their dynastic crest quartered with their capital barony.