Hearts of Iron IV

Hearts of Iron IV

Improved Imperial Federation - Legacy
126 Comments
zepelin 26 Oct, 2024 @ 7:51pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a crappy copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Wuzzle 30 Apr, 2024 @ 2:25am 
This mod was last updated in November of 2023, it's out of date and it seems like the mod author has stopped updating his mods
Christian 29 Jan, 2024 @ 1:47pm 
i'd like to know, the decisions are always named as blocked and idk how i can remove that.
lshos132022 8 Nov, 2023 @ 12:34pm 
What has been updated today and yesterday?
GARY420 3 Apr, 2023 @ 12:30pm 
does this still work
Based Zyzz Enjoyer 27 Nov, 2022 @ 9:30am 
Hello,can i use your mod for my modpack?
Eric Blair 20 Jan, 2022 @ 11:30am 
Hi there, same problem as DarkElfLover. Ive found some elements from 2.0, for example, I cannot select any of the decisions to integrate states because I need to select the appropriate speaker, and have a number of cohesion points.
DarkElfLover 14 Aug, 2021 @ 3:45am 
I've run into an issue with the mod where even though i've picked the legacy pack it still has elements from the 2.0 version making it impossible to core any states at all
ngppgn 14 Jun, 2021 @ 9:13am 
Actually, I found the mod in my list that caused the conflict was "ze soviet and italian focus".
ngppgn 14 Jun, 2021 @ 3:22am 
Hmmm, trying to play this alongside the UMC mods -putting this on the end of the list to make sure that it's not overriden- but the new focuses still doesn't show, sadly. Guess some sort of compatch would be necessary.
wildhogs2011 24 Apr, 2021 @ 5:25am 
I am just wondering as I purported Iraq as part of the Arabian Kings focus tree but I don’t have a decision to Annex and core them like I do the others? So I am just wondering if I need to complete another focus or if I need to puppet something else as it is a pair annex like some other places? Thanks
Sigma Sandwich 31 Mar, 2021 @ 2:27pm 
eww angloids
johnsonhenry595 17 Feb, 2021 @ 12:57pm 
i cant seem to get it to work
Gumzey 14 Feb, 2021 @ 10:46am 
This mod is great
keep up the good work
Avalon 12 Jan, 2021 @ 6:57pm 
nvm deleted everything and it works now cheers
Avalon 10 Jan, 2021 @ 7:07pm 
So it keeps telling me that this mod wont work with my version of the game, idk tried unsubing and subing again. It used to work before paradox ruined the mods for me
Kadmon 7 Jan, 2021 @ 5:50pm 
Aha, i solved it by doing a fresh re installation
Kadmon 7 Jan, 2021 @ 4:51am 
for some reason, even with this as the only active mod, my focus tree doesn't change?
MaxRavenclaw 4 Jan, 2021 @ 8:49am 
Sorry, actually it's Afganistan that requires it. Meanwhile, Iran is integrated by "Integrate Persia" which requires a Federation Builder I do have.
MaxRavenclaw 4 Jan, 2021 @ 8:46am 
BTW, how does one get the Federation Builder (Persia)? I don't seem to have it but Iran requires it for integration.
MaxRavenclaw 4 Jan, 2021 @ 8:40am 
That explains why only fascist nations became Reichsprotektorates.
Fart Shartley  [author] 4 Jan, 2021 @ 6:34am 
The Dominican republic issue is a bit of an unintended quirk of the game - if a nation accepts your request to puppet them, they automatically switch their ideologies to yours, functioning as if you'd puppeted them from war. I didn't like this, as it didn't fit with the idea that the commonwealth would be doing things a bit more 'diplomatically', and put in a hidden event to revert their politics and ruling party to what it starts as in the 1936 scenario - so it would appear as though native politics are still continuing as normal despite joining the commonwealth. The issue with this is that the Dominican Republic starts fascist, and by default all fascist puppets use the fascist puppet system - hence, they become a satellite when their politics are restored.
Fart Shartley  [author] 4 Jan, 2021 @ 6:33am 
Hello again, thanks for the reports. just took a look over the files myself. Can confirm that Oregon was incorrectly left in central mexico decision like you said. Must have forgotten to delete it when copying decisions across to use as templates. just released an update to fix that.
MaxRavenclaw 3 Jan, 2021 @ 1:26pm 
Also, for some reason, the Dominican Republic has become a Satellite (part of the Fascist puppet types). I'm currently demoting it into a Reichsprotektorate. Is that intended?
MaxRavenclaw 3 Jan, 2021 @ 1:22pm 
I've just checked. integrate_west_coast looks fine. integrate_central_mexico has Oregon for some reason. Not sure if it's supposed to be another state instead of it, or nothing at all.
MaxRavenclaw 3 Jan, 2021 @ 1:18pm 
Hey, mate, for some reason, Integrate Central Mexico affects Oregon. I think the East Cost decision has a bug like that too, since the last time I played I conquered the USA late but couldn't core one of the pacific states (I forgot which one, maybe Oregon). This time I created the Dominion of North America by Uniting the Anglosphere, so the Central Mexico decision is bugged because it doesn't register Oregon compliance.

I'll do some debugging myself and get back to you.
Fart Shartley  [author] 28 Dec, 2020 @ 12:13pm 
Glad to hear that you got it sorted!
MaxRavenclaw 28 Dec, 2020 @ 9:01am 
It was something on my side. I had to reinstall everything before things started working again. Now both this mod and my submod work fine. Cheers!
MaxRavenclaw 25 Dec, 2020 @ 9:21am 
Bloody hell, very odd. I'll do some more experimenting on my side. Thanks for the heads up.
MaxRavenclaw 25 Dec, 2020 @ 9:20am 
That'd be much appreciated, though I wouldn't blame you if you don't have the time to. I was merely hoping something would come to your mind, didn't want to impose beyond that.
Fart Shartley  [author] 25 Dec, 2020 @ 9:20am 
Sorry if this doesn't seem to be particularly helpful, but after deleting all but the mtg localisation and the focus tree files from your mod, things seem to be working perfectly on my end:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2334177847

or at least, the localisation seems to be working fine. Were you running into other problems? did it appear like this for you at all?
Fart Shartley  [author] 25 Dec, 2020 @ 9:05am 
@MaxRavenclaw thanks for the info, I'll take a look and see if I can pin down what's causing the issue
MaxRavenclaw 25 Dec, 2020 @ 8:17am 
Well, I did a workaround where I kept adding stuff from your mod until the issue was solved, since it was clearly caused because the game thought something was missing. But I don't like my mod essentially being your mod with a few files edited on top, I'd rather make it so people also have to download your mod. If you already have my mod, go in the folder and delete everything except the MTG localisation files and the UK national focus file and you should have the same problem, even if your mod is also installed. It's very odd.
Fart Shartley  [author] 25 Dec, 2020 @ 7:20am 
@MaxRavenclaw just downloaded your mod to test it myself, and it seems to be working for me - localisation and all. did you fix the issue?

The imperial Federation functions as a cosmetic tag rather than a new country, changing appearance only, so it shouldn't affect the focus tree in any way
MaxRavenclaw 24 Dec, 2020 @ 12:25pm 
Hey, I've been trying to integrate my King George's Party mod with your glorious mod, but I'm having a weird issue I was hoping you might know something about. Normally, when I create a mod for another mod that changes national focuses, it works fine, even if my mod only has the national focus file, but for some reason, if I try that with your mod, the localisation gets messed up and a bunch of other things. I suspect this might be because the imperial federation becomes another nation or something, but I'm not sure. Do you have any idea why this might happen? Did you do something special compared to other focus mods when implementing this?
Fart Shartley  [author] 16 Dec, 2020 @ 11:05am 
@Mo2gen you get 20 stability back once the coring is complete, making it only a temporary loss. You only get a net loss of stability for particularly valuable territories that have a lot of building slots or population.
Mo2gen 16 Dec, 2020 @ 9:28am 
I think the -20 Stability (becasue of 70 day 2% stability) drop for one territory is too much
MaxRavenclaw 15 Dec, 2020 @ 10:32am 
I gave up and just played for normal. Didn't get any cool formable nations, but I got to have the USA be an integrated puppet called King George's Land, and that was worth it. Didn't even have to play Fascist, just fought them over some trade conflict with Mexico. Cool mod, allows me to core a lot of stuff with the decisions. Sadly, not everyone agreed but it's still a cool thing. Good job making it!
Fart Shartley  [author] 15 Dec, 2020 @ 9:08am 
correction: polynesia can be formed by a dominion as well - meaning you could potentially give all the required territory to NZ whilst they are a puppet, and they should form polynesia
Fart Shartley  [author] 15 Dec, 2020 @ 9:06am 
@MaxRavenClaw nations need to be independent to form formable nations, making it somewhat difficult to push them in the correct direction whilst playing as the UK. The easiest one to do would probably be Mutapa - by alllying portugal after South Africa gets free, and letting them push across the required territories (as they only need to control them, not own them). Then you can puppet mutapa, and even backstab portugal to get the cores back.
MaxRavenclaw 14 Dec, 2020 @ 6:52am 
Is there a way to get New Zealand to form Polynesia, British Malaya to form the Greater Indonesian Confederacy and South Africa to form Mutapa while playing as the UK?
Edge of Butter 14 Dec, 2020 @ 6:49am 
@Fart Shartley Hey, thanks for getting back to me. The decisions weren't appearing at all. I'm going for a playthrough now so if it happens again I'll take some screenshots. It could just be something simple I'm overlooking.
Fart Shartley  [author] 13 Dec, 2020 @ 2:29pm 
@FUZE ANTATIC should be compatible with MTG expanded as that mod only deals with tech
AlphaLoures 12 Dec, 2020 @ 11:49pm 
Hi, is this mod compatible with MTG expanded?
TriggerMaru 4 Dec, 2020 @ 8:54am 
I figured out what the problem was, i didn't flip to the kings party, thank you.
Fart Shartley  [author] 4 Dec, 2020 @ 7:11am 
I've also just finished a patch for this to work with RT56. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308476433
Fart Shartley  [author] 4 Dec, 2020 @ 7:09am 
@Aleppo Death Squad The imperial conference requires them to have the same ideology as you do - so If you've empowered the king's party and flipped non-alligned, the focus should update to require the dominions to be non-alligned. If it hasn't updated properly, try reloading your save? might be a weird game bug, I'm not sure what could be causing it
TriggerMaru 3 Dec, 2020 @ 5:47pm 
I am playing as non-aligned Britain, when I try to do the "Hold the Imperial Conference" it says that Canada, New Zealand, South Africa and Australia must have democratic ruling parties. Is this intended or am i out of luck for the imperial confrerence?
Fart Shartley  [author] 3 Dec, 2020 @ 11:15am 
@Edge of Butter are the decisions not appearing at all - not even the category, or have you just been unable to take them? Decisions are currently set to appear under the following circumstances:

1. Edward VII is either planning to, or has married wallis
2. You have not done the fascist or communist focuses
3. Commonwealth countries need to be your subjects, naturally

I'll take a look over the files again in case I've left an oversight
Edge of Butter 3 Dec, 2020 @ 9:29am 
@Fat Shartley Once again love the mod, only issue I am having is the non-aligned break with crown. I'm not getting the decisions to secure the Dominions. It appears that I am just getting the vanilla course.

Took a look at the event folder but it's a bit beyond my limited comprehension at this time of the evening.

Anyway sorry to bother you with it, I'll just work around it in the meantime by Toolpack puppeting the Dominions once they leave.