RimWorld

RimWorld

Pop Growth
35 Comments
Artjomski 22 Apr, 2023 @ 8:23am 
Didn't know there is a population cap, i have over 300 pawns in my colony.
velascoje 18 Mar, 2023 @ 6:32am 
Yes.
Thundercraft 23 Jan, 2023 @ 1:54am 
As long as mods like this work - without issue - in 1.4, why does it matter that the author has not bothered coming around to officially update it? It's actually not necessary to make a local copy of such mods and manually update the version in the code. It just... works.

Is it really that irritating how such mods are marked in the mod-list as incompatible with the current Rimworld version? Or is it a big deal that these mods are missing the latest game-version tag? I know it requires a bit of effort, but we can just read the comments to see if someone can confirm that it works in 1.4 or whatever {latest RimWorld version}.

Either way, we can just subscribe to the No Version Warning mod to make RimWorld's version warning disappear. And just check the supported mods [github.com] list periodically.
velascoje 22 Jan, 2023 @ 3:02pm 
Unfortunate to have no 1.4 update, it is a very sensible mod and fixes a big deficiency in the storyteller. Sure, the fix to add 1.4 to the supported versions in the xml is an okay local fix, but it'd be good to know it was actively being supported.
Brown Penguin 18 Dec, 2022 @ 11:08am 
this mod still works in 1.4 been using it fine with 100 plus other mods does exactly what it should
Pestdoktor 1 Nov, 2022 @ 10:12am 
will there be an 1.4 update? Love this mod with my 50+ Colonists
VelxraTV 21 Oct, 2022 @ 2:22pm 
Please update to 1.4
jvstough 27 Aug, 2022 @ 6:00pm 
You all need to read the fucking mod description
Brown Penguin 20 Jan, 2022 @ 2:57pm 
Can you people not read the mod stops the population caps and it stops preventing you from getting pawns
PanicOregon281 17 Oct, 2021 @ 2:20am 
does this mod disable the `critical` etc checks so the game doesn't eventually start creating a lot of instant death situations?
Tory 23 Sep, 2021 @ 10:36pm 
Especially bad when it replaces the defs with old versions too. Rimworld has updated these Defs since this was made and this mod replaces those defs with old xml. It also adds 1.3 specific defs only and does not make use of loadfolders for 1.2 users.
Thundercraft 23 Sep, 2021 @ 8:52pm 
@ [author]
Would it be possible for this mod to still remove the population limit by rewriting it in the form of a bunch of patch operations? Or is there some code limitations that make this unfeasible (aside from resorting to C# code/.DLL or using libraries like Harmony or HugsLib)?

I ask that because, currently, this seems to replace all the XML code for the default versions of the Cassandra, Phoebe and Randy storytellers. And I would imagine that doing it this way makes it more likely that it will conflict with other mods. It seems unlikely that it would remove the population limit for storytellers added by mods, for one thing. And I'm certain that I've seen at least one or two mods that, for example, make changes to orbital traders that would conflict with this because they also try to replace the XML code for vanilla storytellers in their entirety.
Sauron  [author] 23 Sep, 2021 @ 2:57pm 
@jeff47 it's something else doing it. not this
Sauron  [author] 23 Sep, 2021 @ 2:56pm 
@Ϡ͢Ƿẚ̀ᴨ̴ї͏ɕ̢Θ̕ʁɘɠ͞ɵ̷ŋ́ƻ͢ȣ҉ḹ ༒ it is about your quest mods. there is nothing wrong about this mod for your error
Sauron  [author] 23 Sep, 2021 @ 2:55pm 
@TurtleShroom this mod doesn't do errors like you had
Sauron  [author] 23 Sep, 2021 @ 2:54pm 
@PremierVader it is definetly safe. But if you're playing with +300 mods or so it may not work properly because I haven't used patch operations
PremierVader 14 Aug, 2021 @ 6:13pm 
Hello I see some people are complaining about issues. Is the mod safe to use now on 1.3?
TurtleShroom 22 Jul, 2021 @ 12:14pm 
This Mod causes the game to fail. When I start a game and click to choose my Storyteller, clicking "NEXT" does nothing. The world cannot generate.

I went through my hundreds of Mods, and this was the one that did it. Whatever happened, something broke it.
Tory 20 Jul, 2021 @ 1:54am 
You need to make these changes using patch operations. Overwriting core Defs like this is a terrible thing to do. And as Blooest already pointed out this needs load folders too.
Blooest 20 Jul, 2021 @ 12:58am 
Prophelty didn't use LoadFolders. The update to 1.3 broke it for 1.2.
PanicOregon281 19 Jul, 2021 @ 10:49pm 
Same here, except i am spammed with multiple errors
I don't think something is working right with the LoadFolders, I'm getting prompts for things like

XML error: <incident MayRequire="Ludeon.RimWorld.Ideology">GiveQuest_WorkSite</incident> doesn't correspond to any field in type StorytellerCompProperties. Context: <li Class="StorytellerCompProperties_WorkSite"><incident MayRequire="Ludeon.RimWorld.Ideology">GiveQuest_WorkSite</incident></li>
jeff47 19 Jul, 2021 @ 4:30pm 
After the last update, I'm getting this error: XML error with the latest 1.2: <minColonyWealth>300000</minColonyWealth> doesn't correspond to any field in type StorytellerCompProperties_RefiringUniqueQuest.

Let me know if you need more of the log.
legendary_banana 19 Jul, 2021 @ 2:19pm 
Thanks for the update :)
Sauron  [author] 19 Jul, 2021 @ 1:17pm 
@everyone now updated v1.3
Sauron  [author] 12 Jul, 2021 @ 10:48pm 
@crack absolutely
crack 12 Jul, 2021 @ 12:31pm 
Is it safe to remove mid-game?
blovdubb 27 May, 2021 @ 2:02pm 
aka spam pawns
WaKKO151 30 Nov, 2020 @ 8:16am 
group?
Baliczek 5 Nov, 2020 @ 1:55am 
maybe you could make mod about gruping colonists symbols to grups or some sort of folders
DaveTheGenius 2 Nov, 2020 @ 12:37pm 
it simple spell (script) but quite unbreakable
Pain 14 Oct, 2020 @ 11:07am 
Usefull but at 100+ the symbols get very smal or in 2,3 or 4 layers
Dirty Mike and The Boys 13 Oct, 2020 @ 2:51pm 
Does it remove the threat spike from going over the soft or hard limits, too?
MrClint 3 Oct, 2020 @ 11:56pm 
This will be fun to test with the hotseat mod.
Joko 29 Sep, 2020 @ 7:37pm 
the 7-9 colonist unable to buy slave is Vanilla? i never had more than 6 colonist in any given name lol
KalashVodka 29 Sep, 2020 @ 3:59pm 
Works on modded storytellers?