Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The World at War - WW2 Civilizations Pack
72 Comments
CrisW 4 May @ 1:05am 
if I want to use these new civs and the updated units in a random game / map is it just the this and the unit mod i need or do i need others to make them work properly? Im getting a weird effect that the armoury is disappearing from tech tree which makes later building additions null because i don't have access to the former.
funklemichael 22 Dec, 2024 @ 4:47pm 
the last hitler mod
Nixon#1 20 Sep, 2024 @ 1:17pm 
We need to find v11 somewhere, how is that even possible to absolutely delete it everywhere?

Where is Adolf, man?
nicovallejos 28 Jun, 2024 @ 4:25pm 
@S-Man

@JFD already lost one of the WW2 Civilizations, particularly Germany led by Hitler...
AcetheSuperVillain 11 Jan, 2024 @ 11:41pm 
should do both Chang Kai-shek and Mao Zedong, since they're not fighting on the same side.
Fņŏŕď 1 Aug, 2023 @ 5:21am 
Just fyi the Bulgarian civ bugs out the leader selection because it doesn't have two unique units or buildings.
kensw 18 Oct, 2022 @ 7:00am 
Like @Peppy and @Lurgenin Special WAW units do not work with these civs
peppy 19 Jan, 2022 @ 9:34pm 
It seems like the civs are all there but there are no WaW custom units :(
Lurgeln 12 Jul, 2021 @ 1:54am 
I can't get units from WaW Unique Units to show up with these civs. Tried using only WaW main mod, this and WaW Unique Units. Cleared cache.
Any ideas?
Love your work btw
kensw 19 Nov, 2020 @ 5:12pm 
Yes using the WAW mod and playing as Nazis. That explains it just a bit surprised
S-Man  [author] 19 Nov, 2020 @ 2:47pm 
Hey, @kensw - are you using this Civ Pack alone, or with the Main WAW mod enabled? Main WAW adds some diplo adjustments that make AI civs a bit more "irritable" than they would normally be. Purely intentional...

OTOH, there are a couple of civs in this mod where the leaders are quite afraid by disposition (Yugo, Czechs). Other civs in the pack are quite hostile by nature as well (Nazis, Turks, etc.).

I thought about lowering some of these extreme settings, but where's the fun in that??? ;)
kensw 19 Nov, 2020 @ 9:05am 
I should have mentioned just using the New civs no old ones - random map
kensw 19 Nov, 2020 @ 9:04am 
Just giving this a try - early yet
One thing I noticed - ancient start - just your mods - when I first meet a civ they are often Hostile or Afraid - this seems unusual. Has something changed?
S-Man  [author] 15 Nov, 2020 @ 7:25am 
Hello everyone! A new version (V1, Hotfix 2) has just been published!

Please go here to get more details on the changes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2243273955
S-Man  [author] 3 Nov, 2020 @ 2:13pm 
@Doomtoham - it's not hard to do, but could break compatibility with any mod that adds a tech or makes any changes to the tech tree.

And would that include adding the "Future War" Era techs? Which would require adding the Future Era to the game, but there wouldn't be any units associated with it.
Doomtoham 3 Nov, 2020 @ 11:29am 
@S-Man- I was wondering if you could make a mod that allows the techs from all of your world at war scenarios to be used in a standard game of Civilization 5? If it is possible, then can you please do it? I would really apriceate it, and I think others would as well.
S-Man  [author] 22 Oct, 2020 @ 4:07pm 
I put the links in the order I liked them:

1. Looked the coolest, I thought.

2. Probably the most "historically" accurate, as the Marine Divisions didn't exist until early 1945, when things were pretty desperate on the ground and little need for ships/subs.

3. The "bluest" of them all. Probably a U-boat crewman fighting on the ground, but I'm not too sure. Didn't look too far into it.

If you like any of these, let me know. If not, please send a link to a better pic.

Thanks!
S-Man  [author] 22 Oct, 2020 @ 4:04pm 
@wildwest_2121 - I'm in the process of building the German Marine unit. There are some varieties of pictures on what the Seebataillon uniforms look like. I can probably manage any of these:

https://www.moddb.com/mods/men-of-war-totaler-krieg-1939-45/images/kriegsmarine-marine-infanterie-19421


https://www.onesixthwarriors.com/forum/sixth-scale-action-figure-news-reviews-and-discussion-/850003-matrosenobergefreiter-2-marine-infanterie-division-bremen-1945-a.html


http://www.dragon-models.com/d-m-item.asp?pid=DRF70239


Or, if you know of any better links, let me know, so I can fix the colors. Thanks!
S-Man  [author] 16 Oct, 2020 @ 7:32am 
Thanks! The unit will go to the Unique Units mod first. Then I'll figure out a way to add it to this mod and overwrite the unit in the Unique Units mod if that mod is active.

The problem is I don't know when I'm updating either of these 2 mods next. I don't have a lot of suggestions/bug fixes on my list at the moment. Maybe a couple of weeks?

Will let you know when I'm updating the unit. Will also send a link to the collaboration site so you can see what the unit looks like before I publish the mod updates. Will help me make sure the unit looks like you want it to. I'd definitely appreciate the feedback, as my art "skills" are not my strongest asset...
wildwest_2121 15 Oct, 2020 @ 2:09pm 
Yea for sure. Adding the skin to the German marine will give it some ethnic diversity. Whatever is easiest for you. These mods that you have created are amazing.
S-Man  [author] 15 Oct, 2020 @ 11:37am 
This model is being used for the SS Infantry unit that my "WAW: Unique Units" companion mod adds.

However, since this Civ Pack mod can technically be played without any WAW mods active, I suppose I could add the unit to the German civ in this mod, so that it would appear in games that don't use WAW mods.

Can also "adjust" the color of the uniforms a bit (give them a more blue/gray tone ?) so they look just a bit different from the SS Infantry when WAW mods are active?

I may also add it to the Unique Units mod if it looks cool.

I'm assuming you want this marine unit to replace the game's normal marine unit?
wildwest_2121 15 Oct, 2020 @ 8:57am 
@S-Man. This is the ethnic units mod. The first unit is German marine. This is specifically the units skin I'm trying to add.


https://steamuserimages-a.akamaihd.net/ugc/598162105647938072/D4DD8E6333F1D7145E4654FED54242C36456ECF1/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
S-Man  [author] 15 Oct, 2020 @ 6:41am 
@Fnord - I downloaded that Terran Dominion mod (along with its concomitant Spear of Adun mod), adding this mod and the Doctrine mod as well. Played a test game over 100 turns and haven't seen a problem yet.

Were there any other mods you had enabled at the time you had problems changing city production?
S-Man  [author] 15 Oct, 2020 @ 6:37am 
Thanks, @wildwest_2121! It's quite easy to add a unit, especially if it already exists in another mod. If it doesn't exist, it's also pretty easy to change the appearance of a unit that has about the correct shape of the unit you want. If it's a unit that doesn't exist and there's no unit close enough to reskin, then creating a new model from scratch is almost impossible. The tools are ancient, unsupported, undocumented, and there's probably less than 100 people in the world who know how to use them.

Do you have a picture or two I could look at and see if I can find a similar unit to reskin?

There are a bunch of unit models here:

https://forums.civfanatics.com/resources/categories/civ5-units.128/
wildwest_2121 14 Oct, 2020 @ 5:39pm 
Let me just start by saying i love your mods and what you have brought to CIV V. How hard is it to add a unit for a civilization ? for Instance i want to add a unique skin for the marine unit for Germany. The inspiration comes from the ethnic units mod.

Thanks!
S-Man  [author] 14 Oct, 2020 @ 11:48am 
New version just posted. Change notes can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2243273955

Hopefully, this will take care of those CTD's some of you have been experiencing. Please let me know if you see anything else.

Thanks!
Fņŏŕď 13 Oct, 2020 @ 2:20pm 
Cool glad I could help.
S-Man  [author] 13 Oct, 2020 @ 5:59am 
I'm wrapping up work on a different mod, and hope to have that wrapped up in the next couple of days. I'll download the Terran Dominion mod and see if I can find the source of the conflict. I can't imagine what it could be, but will try to figure out how to fix things on my side to get them to work together.

Will take a look at the Doctrines mod as well. It looks quite interesting when comparing it to the Main WAW mod - like something that "should" work well together.

Hopefully sometime this week.
Fņŏŕď 10 Oct, 2020 @ 3:33pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133645211&searchtext=doctrine

This was one of the other mods I was looking at. It looks interesting. I wasn't sure if it would work so I removed it. It looks like it could add some interesting features to a game.
S-Man  [author] 10 Oct, 2020 @ 1:37pm 
I couldn't find the "new terran alliance" civ on Steam or Civfanatics. Could you provide a link, so I can download it and test it against the Main WAW mod and see what the conflict is?

The the Main WAW borrowed heavily from "Future Worlds." In the earliest version, I used a compatibility script to allow Main WAW and that mod to work together. But as the scope of WAW expanded, there were just too many conflicts/crashes, so ultimately I decided just to pull out parts of that mod, making WAW kind of a "Future Worlds Minus."

I really wasn't too interested in expanding the "Future" eras anyways, wanting to focus on the world war eras and their aftermaths.
Fņŏŕď 10 Oct, 2020 @ 6:07am 
I didn't realize how extensive your mod was at first it alters the tech tree and I actually had some mods that altered that like real future era. I don't think the Doctrine mod would work with it either. I got rid of my more ambitious mods and it worked. The one mod that caused a real bad bug was the new terran alliance civ it made it so i couldn't use workers at all.
S-Man  [author] 10 Oct, 2020 @ 12:28am 
It's a pain to do a "differential diagnosis" on mod conflicts - very time consuming. I'm glad it's working!

Do you know which mods were conflicting? I'd like to take a look at those and see if I can recreate the problems, so if there's anything I can adjust on my side, it might make it better for other players with the same problems.

Thanks!
Fņŏŕď 9 Oct, 2020 @ 3:28pm 
It took some fiddling but I got it to work finally. I had some conflicting mods.
Fņŏŕď 9 Oct, 2020 @ 1:19pm 
No it instantly crashes the game when I try, unfortunately.
S-Man  [author] 9 Oct, 2020 @ 6:56am 
@Fnord this mod can be played alone, without any WAW mods. However, if you want to use the "Unique Units" mod, you definitely need to also enable the Main WAW mod.

Did enabling them all fix the city production screen problem?
S-Man  [author] 9 Oct, 2020 @ 6:41am 
Yeah, Nick, map size can definitely be a problem for an ancient game like Civ5 - which has the old limits on memory usage. It's one of the reasons I tend to avoid Huge maps when playing for fun. I still go into advanced setup and add the AI civs on a Large map, so there are still about the same number of civs, just they're competing on a smaller playing field.

Overall, the total number of cities on the map is still lower, but you do get some of the "feel" of playing on the Huge map due to all the extra civs. It also means earlier and more often conflict, due to the lack of "lebensraum..."
Hatemonger 8 Oct, 2020 @ 2:55am 
I need to use a small map for this lol.
Hatemonger 8 Oct, 2020 @ 2:55am 
S-Man - I tired all of the mods that I was using, none of them gave me any problems.
Pretty sure it's my gaming laptop that can't handle an old game like civ 5, my scenario has too many cities for big Civs like the Soviet Union, USA, United Kingdom with their colonies, and China.
Fņŏŕď 7 Oct, 2020 @ 4:56pm 
When i tried to change the production it simply wouldn't open. You need all three mods to run the units? Ah ty.
S-Man  [author] 7 Oct, 2020 @ 12:16pm 
@Kustosz - yes, I realize the artwork isn't perfect. I've explained many times in my mods that I'm definitely NOT an artist. So, if I can recycle artwork that is "good enough" for the purpose, I tend to go that route. Simply a time saver in an area I have no real skill in.

I put Składkowski in as the head of government, as it was my understanding that in the Second Polish Republic, the role of President was largely ceremonial, and the Prime Minister held the real power. Sort of why Churchill runs Britain, but not King George VI.

I have no problem changing this around, but again, I'm trying to limit my involvement in producing new artwork. However, if you'd like to collaborate with me to try and improve the Polish civ here, please drop by the collaboration site:

https://forums.civfanatics.com/threads/smans-world-at-war-ww2-scenario-civilizations-pack.663320/
S-Man  [author] 7 Oct, 2020 @ 12:07pm 
@Fnord - I don't understand what you mean by "bugged city production."

Now, this map does not require ANY World at War mods to work. However, if you enable the "Unique Units" companion mod, that mod definitely requires the Main World at War mod to also be enabled.

What other mods did you have enabled when you had the problem?
S-Man  [author] 7 Oct, 2020 @ 12:05pm 
@yung myth 신화 - I'm hoping that in the next version of this mod, I'm able to add in a compatibility script for the YNAEMP (v25) map series. This will provide several maps to play the civs on. Maybe a few weeks from now, I'm hoping.
S-Man  [author] 7 Oct, 2020 @ 12:04pm 
@jhouck_04: I guess I'd recommend clearing the game cache first. Instructions:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1562440077/1744478429696414681/

After that, start Civ5 again, the enable only the Main World at War mod, then play a test game (duel sized map, start in the Industrial/Le Belle Epoque Era). Play just a few turns to make sure it works. Best way to check that is to look at the Tech Tree and see if all the new Techs are loaded. If they're in the game, the rest of the changes should be as well.

If that works, add another mod, one at a time, and see how they play out. If one of them is causing a problem, maybe you'll know which one if you add them slowly like this.

If for some reason Main WAW doesn't work after clearing cache, we really need to look at your log files. I'll walk you through that if we need to.

Good luck!
Doomtoham 6 Oct, 2020 @ 4:09pm 
I have all the expansions for Civilization 5, yet when I load up the mod, nothing appears to let me play the game with these mods installed.
Kustosz 6 Oct, 2020 @ 3:55pm 
Felicjan Składkowski is portrayed as Józef Piłsudski, that's a missconception. Also it might be a better idea to put Ignacy Mościcki in there as a Polish leader.
Fņŏŕď 6 Oct, 2020 @ 2:48pm 
Just FYI when I tried to use the add on units mod for this it bugged the city production. A shame really.
yung myth 신화 6 Oct, 2020 @ 11:59am 
Is there a good map these can go with so it would be accurate?
S-Man  [author] 6 Oct, 2020 @ 10:11am 
@ jhouck_04 - what is happening? Is the game crashing? Do you have BNW installed? Please describe what you're seeing. Thanks.