Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Warlords : AI 향상 / 난이도 상승 모드 - 베타
82 Comments
skywalker 20 May @ 12:44am 
이글님 답변 감사합니다 이번에 유비로 시작하면서 이글님 밸런스 모드를 사용중인데 [...] 어 조금 지옥인거 같아서 즐겁습니다 감사합니다 혹시 순서를 밸런스 모드 > 레전더리 난이도 > 워로드 본편 이렇게 하면 되는걸가요 ?
SilverCat 19 May @ 9:18pm 
@BaldEagle
답변 감사합니다! :steamhappy:
BaldEagle  [author] 19 May @ 9:07pm 
@Silvercat 네 가능합니다 따로 글 안 남겨주셔도 되어요~~
BaldEagle  [author] 19 May @ 9:05pm 
@skywalker 세력이 추가가 되었으면 모드를 재작업해야 하는데요, 현재 모드는 스크립트상으로 플레이어 세력에 따라 AI 세력에 버프를 지정하고 있습니다. 새로운 세력을 추가했다면 거기에 맞게 LUA 스크립트를 조정해서 넣으면 될 거로 생각됩니다.
쉽게 수정할 수 있게끔 주석도 달아 놓았으니 관련 모더에게 문의해보시는거도 좋을 거 같습니다
skywalker 19 May @ 7:20am 
이글님 안녕하세요 워로드 모드 덕분에 정말 행복 햄탈워 플레이 중입니다 최근 190년 확장 모드 관련 에드온으로 삼한 (고구려 백제 신라) 확장 모드가 나왔는데 충돌을 없에기 위해서는 어떻게 해야할가요 ?
SilverCat 8 May @ 9:05pm 
BaldEagle님 답을 주실지는 모르겠으나 혹시 모드 내에 있는 엔드 게임 스크립트를 제가 쓰는 한반도 모드에서 사용해도 될까요?
Crusader 23 Dec, 2024 @ 2:55am 
이 모드 ㅈㅄ이네 쓰지마라
ConsMinus 4 Dec, 2024 @ 8:01pm 
this is the most perfect mod ive ever seen in my lifeeeeeeeeeeeeeeeeee if only it compatible with all of the DLC i cant imagine how good this game is.
Alexander Pistoletov 4 Aug, 2024 @ 9:26pm 
@BaldEagle thanks that was it.
BaldEagle  [author] 4 Aug, 2024 @ 8:04pm 
@Alexander Pistoletov, Not sure about that problem, but try this : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1995961519
Alexander Pistoletov 4 Aug, 2024 @ 7:10am 
Is this working correctly, I started a new campaing and got a blank textbox that said follow the story but both options where blank and there was no text above
Virall 28 Jan, 2024 @ 1:12am 
where can i find a description of your changes? I need to look if i could take some conflict
BaldEagle  [author] 5 Jun, 2023 @ 4:29pm 
@[GREY]Hunor this mod doesn't change any battle/unit. this mod only changes campaign AI.
[GREY]Hunor 3 Jun, 2023 @ 7:27am 
Hello Dev! using this mod. Archers refuse to shoot over their own units. I would like to revise this myself, because it would be very useful if i could use your bow over my shield walls. Where, which db. tables do I have to change to be able to do it ? thanks, anyway the best battle AI. this mod.
Dowdpride 11 Mar, 2023 @ 8:21pm 
Okay good to know, I will see if that keeps the game from crashing on launch, its mostly just me going through and figuring out what the conflicts are causing it to not boot
BaldEagle  [author] 11 Mar, 2023 @ 7:31pm 
@Dowdpride Originally my mod has improvement of AI troop recruitment, but me and TROM modder made some changes integrated into TROM which changes contain troop recruitment. from that time(which is quite few years ago) improved troop recruitment is feature of TROM, not my mod's feature. so if mod has some recruitment table about TROM units, you can delete that freely.
Dowdpride 11 Mar, 2023 @ 6:49am 
So if I base it off this one, I am correct in assuming the ai wont recruit TROM+TUP units? I am having trouble identifying which table covers recruitment priorities
BaldEagle  [author] 11 Mar, 2023 @ 1:36am 
@Dowdpride both mod doesn't much have difference now. I made them separated because there was a difference (original mod had many TROM sub-features) but now there isn't.
Dowdpride 10 Mar, 2023 @ 8:49pm 
If I am trying to convert this to work with TROM + TUP, is it better to start from this one or the TROM one? I can't figure out what the issue is between them, im guessing its related to what the actual faction tags are?
BaldEagle  [author] 18 Feb, 2023 @ 6:06pm 
@zerground 거의 차이 없이 똑같습니다. 추후 호환성을 위해 분리해둔 것 뿐입니다
zerground 3 Feb, 2023 @ 9:06pm 
좋은 모드 정말 감사드려요 잘 쓰고 있습니다
전 트롬 없이 기존 워로드만 쓰는데 잘 작동돼요
바닐라 기준 이 모드랑 기존 워로드랑 어떤 차이가 있을까요..?
Dowdpride 19 Jan, 2023 @ 6:38pm 
Will this work with Radious and WU Kingdaisance?
BaldEagle  [author] 10 May, 2022 @ 3:57am 
@Vladimir Some minor scripts like that do acts on other campaigns.
but major script(which gives AI different bonus) doesn't act properly on other campaigns due to different faction ID, and won't give a proper experience to players because of the setup of campaign.
Vladimir 9 May, 2022 @ 11:30pm 
Is this mod only valid for the 190 campaign?I noticed that Liubei is given the option of teleporting to the west in 194 campaign. Does that mean part of the script are still functional in other starting years?
jok9jok9 10 Apr, 2022 @ 8:21pm 
감사합니다.
BaldEagle  [author] 3 Apr, 2022 @ 1:48am 
@jok9jok9 같은 내용으로 업데이트 되어 있습니다
jok9jok9 3 Apr, 2022 @ 1:00am 
최근 트롬 워로드 업뎃된거 이것도 업뎃 가능하신가요?
看什么看 11 Nov, 2021 @ 9:39am 
There are many factions allied and sent a lot of AI. Are some sites the reason for this mod
thanhga97ls 31 Oct, 2021 @ 2:49am 
Tuyệt vời nếu cung cấp quân đội được thêm vào mod này
thanhga97ls 31 Oct, 2021 @ 2:48am 
supplies
thanhga97ls 31 Oct, 2021 @ 2:47am 
Great if troops are added to this mod
BaldEagle  [author] 28 Sep, 2021 @ 9:27am 
@mutu1 관도캠페인 사용 불가합니다.
mutu1 28 Sep, 2021 @ 1:57am 
관도 켐페인에서도 사용가능한가요? ai가 강해지나용?
hyup87 3 Aug, 2021 @ 8:02am 
그렇군여.. 유비만 하는데 유비 세력이 워낙 세서.. 시시했는데
좀더 즐길 수 있을 것 같아 기대가 되네요.. 고맙습니다..
BaldEagle  [author] 2 Aug, 2021 @ 7:00pm 
@hyup87 지칭한 'AI 수정 모드' 들은 난이도 수정 / AI의 행동양식 수정 관련 모드들입니다.
예시로는 AI의 보너스를 받는 수치를 변경하는경우 (게임의 난이도가 의도대로 설정되지 않게 됨) 또는 AI의 판단 기준 수치를 변경하는경우 (AI가 이상행동을 하게됨) 모드들과 호환되지 않습니다.
결집 모드는 AI 세력에 영웅을 넣어주거나 하는것이기 때문에 상관 없이 호환됩니다.
hyup87 1 Aug, 2021 @ 10:52pm 
'더 결집 : 영웅들' 모드랑 호환이 되나요?
'더 결집 : 코어 오브젝트' 모드랑 호환이 되나요?
AI 가 장수들 처형 못하게 하는 모드랑 호환이 되나요?
AI 수정 모드들과 호환되지 않는다고 하셨는데 잘 알지 못해서 여쭤봅니다
BaldEagle  [author] 12 Jun, 2021 @ 11:11pm 
@noahlsy it might be some CPU problem then, as It makes tons of AI armies on board, and TW:TK has very weak optimization on that side. there is quite number of users that also has lags(not like CTD, but huge lag) so they uses some AI army number limitation mods so that AI couldn't much armies on field. I'm not sure which mod does that, but that modding table doesn't occupied on both TROM and this mod so it should work. I'm not sure how much army cap would be good for make some good campaign, so try on various limits (you can start modding for this time. only change the number for AI army as It is easy and doesn't make big changes on various tables)
noahlsy 12 Jun, 2021 @ 8:23pm 
@BaldEagle, I played 190 Liu Chong all the time. I have run another two campaign this afternoon, and one got crush on turn 43, the other on turn 55. I didn't operate anything for the second campaign but moving forward. While it still got crushed.

I did not level up faction rank for the second campaign, and all other mods I'm using are reskin or UI. I dont think I use any mods that can affect AI. And I dont run into this problem when I play TROM along. This is very odd, as the save file doesn't look like it's broken, where a extra save with random general will show up.

I start to suspect if it's my CPU cannot afford that many calculation for AI and it automatically turn off the game. Anyway, hope my feedback can help you to some extends. And again, very nice mod, feel sorry not being able to use it:(
BaldEagle  [author] 12 Jun, 2021 @ 6:51pm 
@noahlsy and what was your faction, and faction rank? the only mid-game scripts this mod has interact with the faction rank. and this mod only works in 190 timeline campaign.
noahlsy 12 Jun, 2021 @ 9:29am 
@BaldEagle, very appreciate your instant reply.

The other main mods I have been using that might affect AI are the Gathering mod series: core object, sandbox, UI and heroes, and the 1.7.1 bug fix mod from Alex Zhao.

The reason I am asking is I really enjoy this mod as the AI are definitely more reasonable in my 30 turns campaign, so I want to keep playing with this mod. Thank you for your great effort.
BaldEagle  [author] 11 Jun, 2021 @ 3:03pm 
@noahlsy there was no crash on campaign startup and AI confed. feature works successfully which means the starting turn's script works well. after that, the warlords mod does not much thing which could bring CTD. I suspect 'progression' feature could make some problem so I checked lua code but there was no change in original game / TROM. so it might not the problem.
If you give me some information of mods you use on campaign it'll be helpful to find the problem causes ctd, currently there is nothing reported for similar ctd on early-mid game (turn 30~) from other users now.
noahlsy 11 Jun, 2021 @ 12:22am 
Hey, I would like to know if this is compatible with the latest TROM?

Just had one campaign with both mods and played for around 30 turns, then it keeps crushing before I get into the next turn. Not sure if this is an accident or some innate conflicts.
BaldEagle  [author] 22 May, 2021 @ 1:50am 
@ttanonu 서량도 랜덤입니다. 다만 동탁의 사망의 문제와 원본 트롬 워로드의 필요 모드인 TROM에서의 동탁 관련 개입/이벤트때문에 동탁이 버프를 받을 세력이 될 확률은 공손찬처럼 낮습니다. 마등이 버프를 받는다면 한수를 합병하고 시작하기 떄문에 차이점을 알 수 있습니다. 만약 동탁이 버프를 받는상황인데도 그리 잘 못큰다면 의도되지 않은 사항이니 조정이 필요할듯 합니다.
ttanonu 21 May, 2021 @ 4:04am 
안녕하세요 너무재미나게하고있어요! 한가지 궁금한것이 계속해본결과 마등이 무조건 동탁 먹고 서량의 패자가 되던데 의도가 된건가요??? 하북은 공손찬 원소 랜덤이던데 서량은 무조건 마등이네요 ㅎㅎ
grim 11 Apr, 2021 @ 4:32pm 
훌륭한 모드 감사드립니다
BaldEagle  [author] 6 Apr, 2021 @ 5:11am 
@elenion 저는 TROM 모더가 아니라서 TROM 병종관련한것은 잘 모르겠네요. 이 모드는 캠페인 수정사항만 있기 때문에 어느 병종모드건 호환이 가능합니다. TROM의 병종 서브모드 같은경우 TROM 모더께 문의해보시는게 좋을 것 같습니다.
elenion 5 Apr, 2021 @ 9:37pm 
안녕하세요 바닐라 병종모드를 만들어보던중 트롬 병종템플릿구성이 깔끔하고 직관적인거같아 이걸 기반으로 만들어보고싶습니다. 가능한지 문의드립니다
BaldEagle  [author] 28 Mar, 2021 @ 5:59pm 
@NTLuck It's a one of 'fixed' function of this mod. as Liu Bei's starting province on 190 makes the end game not that interesting as other factions.
as mod data table couldn't be changed on some scriptable condition, there will be no plan to change that function when player plays Liu Yan.
NTLuck 27 Mar, 2021 @ 6:05pm 
Started a 190 game as Liu Yan and Liu Bei keeps showing up in Ba commandery no matter which option in the dialogue I choose. It wouldn't be a problem if he doesn't magically gain control of Jia Long's counties on turn 2 when on turn one its clearly Jia Long's
Gold 14 Mar, 2021 @ 8:51pm 
ye ,I'm just wasting time waiting for Trom