Stellaris

Stellaris

Kurogane Shipset - DS Compatch
33 kommentarer
Cúchulainn 29. nov. 2023 kl. 16:43 
There's an updated mod in the description!
Snikkii 22. dec. 2022 kl. 0:01 
This mod still works?
rainbowflesh🥩  [ophavsmand] 28. juli 2021 kl. 4:35 
@Dekabrist Actually Realistic Ship doesn't work on my PC...So...didn't have chance to make compatch.
@unbindingewe7 No, ACG didn't do downscale ship or KGX mod support, they have their own way to downscale ship model.
[HD-3L] Unbindingewe7 26. juli 2021 kl. 7:04 
any chance of making this work for Aesthetic Cinematic Gameplay?
EqualTemperament 8. juni 2021 kl. 9:02 
Does not work for Realistic Ship mod, especially Heavy Dreadnought
LonleyShadow 14. feb. 2021 kl. 22:27 
Thank you very much!
rainbowflesh🥩  [ophavsmand] 14. feb. 2021 kl. 11:58 
@LonleyShadow Now fixed.
LonleyShadow 14. feb. 2021 kl. 1:20 
I tried it with both the archive and new versions of the mod, they both have the same issues so I think this is the cause of it, no pressure though!
LonleyShadow 14. feb. 2021 kl. 0:52 
Seems to be an issue with this, the models for the battleship and a few others are from the base game sets, any fixes?
Blakenstein 13. feb. 2021 kl. 6:40 
Ok, well the Missile Corvette's fixed... but now all the non-combat (excluding exp cruiser), defense platforms, battleship, juggernaut and titan are all from the Reptilian ship set.
Blakenstein 12. feb. 2021 kl. 17:54 
@ is_rainbow♫ cheers mate. Awesome work!
rainbowflesh🥩  [ophavsmand] 12. feb. 2021 kl. 15:09 
@Blakenstein KGX just update a new ship model,i will add it later.
Blakenstein 12. feb. 2021 kl. 9:07 
Hey, with the KGX mod set the Missile Corvette (the first missile equipped option) is missing it's mesh and just loads in a placeholder box.
Furacao 9. feb. 2021 kl. 1:53 
@is_rainbow♫ Awesome thank you!
rainbowflesh🥩  [ophavsmand] 6. feb. 2021 kl. 6:44 
@Furacao Locate your file dictionary while be like: driver letter:\SteamLibrary\steamapps\workshop\content\281990\2243725182\gfx\models\ships\fe_01\_fe_01_ships_entities.asset, open it as text file,locate on the text graphic "COMBAT SHIPS" "CORVETTE",and at the code block end while have a "scale = .'number' ", this number is your ship scale size,do only change the number.
Furacao 6. feb. 2021 kl. 6:29 
Hi, could you please advise on how to change the Corvette scale locally? It being bigger than most of the other stuff is kind of bugging me and I can't figure it out.
rainbowflesh🥩  [ophavsmand] 8. jan. 2021 kl. 1:18 
@Pury Yes,the scales is fixed by origin author,the default corvetes model is actually smaller, no need too more downscale, if must be, you can change your local mod scale entries.
Pury 5. jan. 2021 kl. 8:39 
I think it's just a different number on the scale entries on the files (Corvetes have the scale set to 0.75, and destroyers to 0.3).
rainbowflesh🥩  [ophavsmand] 5. jan. 2021 kl. 5:55 
@Pury Constructor ship will be longer, but thinner than solar station if this mod work, do a check. I review scale information and there nothing is wrong, so it's a bug, but not this compact mod bug, be sure your load order correct, if there any other mod will change ship scale, pls tell me, I need more information about this bug. Thx.
Pury 3. jan. 2021 kl. 10:09 
Dunno if it's a problem, but Corvettes are bigger than Destroyers and other ships right now.
dasdasdweeqwe 25. dec. 2020 kl. 16:17 
very nice
dasdasdweeqwe 9. dec. 2020 kl. 7:20 
nice man
rainbowflesh🥩  [ophavsmand] 6. dec. 2020 kl. 6:53 
@Daoxue Thx report, gonna fix latter
Daoxue 5. dec. 2020 kl. 14:16 
Hello, appreciate the compatch! Tested this on a Kurogane Expanded (New) mod enabled save: So far the only bug I have found was that the Striker Corvette model renders as a colored box.
rainbowflesh🥩  [ophavsmand] 25. nov. 2020 kl. 3:25 
@SomeoneOriginal Got it,i will make a Nekkos version soon.
paint_sniffer 22. nov. 2020 kl. 15:56 
I've tried this mod with Nekkos version. Doesn't seem to work
Morvran_ 9. nov. 2020 kl. 6:20 
I'll give it a go. and let you know, though might be a few days.
rainbowflesh🥩  [ophavsmand] 9. nov. 2020 kl. 4:29 
@Morvran_ This mod may work, but not completely work,you can take a try,if not i will make a compath for nekko version.
Morvran_ 8. nov. 2020 kl. 19:06 
Is this only KGX? or does this also work with Nekko take-over version?
Zer0_Requiem 21. okt. 2020 kl. 6:22 
Thank You for This!
rainbowflesh🥩  [ophavsmand] 20. okt. 2020 kl. 2:51 
@Amar Epsilon Thanks for your test.This mod added the ship model scaling code of the new KGX, and also deleted the code that was not enabled in the old mod, so it caused a mismatch to the old save. I will fix the code compatibility on the weekend.
Amar Epsilon 19. okt. 2020 kl. 20:39 
Tested it out with an old save, does not seem to be working on most of the ship types.
g0jira 14. okt. 2020 kl. 3:15 
nice, i will take it for test run :)