Stellaris

Stellaris

Kurogane Shipset - DS Compatch
33 Comments
Cúchulainn 29 Nov, 2023 @ 4:43pm 
There's an updated mod in the description!
Snikkii 22 Dec, 2022 @ 12:01am 
This mod still works?
rainbowflesh🥩  [author] 28 Jul, 2021 @ 4:35am 
@Dekabrist Actually Realistic Ship doesn't work on my PC...So...didn't have chance to make compatch.
@unbindingewe7 No, ACG didn't do downscale ship or KGX mod support, they have their own way to downscale ship model.
[HD-3L] Unbindingewe7 26 Jul, 2021 @ 7:04am 
any chance of making this work for Aesthetic Cinematic Gameplay?
EqualTemperament 8 Jun, 2021 @ 9:02am 
Does not work for Realistic Ship mod, especially Heavy Dreadnought
LonleyShadow 14 Feb, 2021 @ 10:27pm 
Thank you very much!
rainbowflesh🥩  [author] 14 Feb, 2021 @ 11:58am 
@LonleyShadow Now fixed.
LonleyShadow 14 Feb, 2021 @ 1:20am 
I tried it with both the archive and new versions of the mod, they both have the same issues so I think this is the cause of it, no pressure though!
LonleyShadow 14 Feb, 2021 @ 12:52am 
Seems to be an issue with this, the models for the battleship and a few others are from the base game sets, any fixes?
Blakenstein 13 Feb, 2021 @ 6:40am 
Ok, well the Missile Corvette's fixed... but now all the non-combat (excluding exp cruiser), defense platforms, battleship, juggernaut and titan are all from the Reptilian ship set.
Blakenstein 12 Feb, 2021 @ 5:54pm 
@ is_rainbow♫ cheers mate. Awesome work!
rainbowflesh🥩  [author] 12 Feb, 2021 @ 3:09pm 
@Blakenstein KGX just update a new ship model,i will add it later.
Blakenstein 12 Feb, 2021 @ 9:07am 
Hey, with the KGX mod set the Missile Corvette (the first missile equipped option) is missing it's mesh and just loads in a placeholder box.
Furacao 9 Feb, 2021 @ 1:53am 
@is_rainbow♫ Awesome thank you!
rainbowflesh🥩  [author] 6 Feb, 2021 @ 6:44am 
@Furacao Locate your file dictionary while be like: driver letter:\SteamLibrary\steamapps\workshop\content\281990\2243725182\gfx\models\ships\fe_01\_fe_01_ships_entities.asset, open it as text file,locate on the text graphic "COMBAT SHIPS" "CORVETTE",and at the code block end while have a "scale = .'number' ", this number is your ship scale size,do only change the number.
Furacao 6 Feb, 2021 @ 6:29am 
Hi, could you please advise on how to change the Corvette scale locally? It being bigger than most of the other stuff is kind of bugging me and I can't figure it out.
rainbowflesh🥩  [author] 8 Jan, 2021 @ 1:18am 
@Pury Yes,the scales is fixed by origin author,the default corvetes model is actually smaller, no need too more downscale, if must be, you can change your local mod scale entries.
Pury 5 Jan, 2021 @ 8:39am 
I think it's just a different number on the scale entries on the files (Corvetes have the scale set to 0.75, and destroyers to 0.3).
rainbowflesh🥩  [author] 5 Jan, 2021 @ 5:55am 
@Pury Constructor ship will be longer, but thinner than solar station if this mod work, do a check. I review scale information and there nothing is wrong, so it's a bug, but not this compact mod bug, be sure your load order correct, if there any other mod will change ship scale, pls tell me, I need more information about this bug. Thx.
Pury 3 Jan, 2021 @ 10:09am 
Dunno if it's a problem, but Corvettes are bigger than Destroyers and other ships right now.
dasdasdweeqwe 25 Dec, 2020 @ 4:17pm 
very nice
dasdasdweeqwe 9 Dec, 2020 @ 7:20am 
nice man
rainbowflesh🥩  [author] 6 Dec, 2020 @ 6:53am 
@Daoxue Thx report, gonna fix latter
Daoxue 5 Dec, 2020 @ 2:16pm 
Hello, appreciate the compatch! Tested this on a Kurogane Expanded (New) mod enabled save: So far the only bug I have found was that the Striker Corvette model renders as a colored box.
rainbowflesh🥩  [author] 25 Nov, 2020 @ 3:25am 
@SomeoneOriginal Got it,i will make a Nekkos version soon.
paint_sniffer 22 Nov, 2020 @ 3:56pm 
I've tried this mod with Nekkos version. Doesn't seem to work
Morvran_ 9 Nov, 2020 @ 6:20am 
I'll give it a go. and let you know, though might be a few days.
rainbowflesh🥩  [author] 9 Nov, 2020 @ 4:29am 
@Morvran_ This mod may work, but not completely work,you can take a try,if not i will make a compath for nekko version.
Morvran_ 8 Nov, 2020 @ 7:06pm 
Is this only KGX? or does this also work with Nekko take-over version?
Zer0_Requiem 21 Oct, 2020 @ 6:22am 
Thank You for This!
rainbowflesh🥩  [author] 20 Oct, 2020 @ 2:51am 
@Amar Epsilon Thanks for your test.This mod added the ship model scaling code of the new KGX, and also deleted the code that was not enabled in the old mod, so it caused a mismatch to the old save. I will fix the code compatibility on the weekend.
Amar Epsilon 19 Oct, 2020 @ 8:39pm 
Tested it out with an old save, does not seem to be working on most of the ship types.
g0jira 14 Oct, 2020 @ 3:15am 
nice, i will take it for test run :)