Crusader Kings III

Crusader Kings III

Currency Exchange
49 Comments
Commodus 14 Oct, 2024 @ 9:53am 
@Impulse

I think this still works thou, how its not flagged as outdated idk:P
Impulse 27 Sep, 2024 @ 7:45pm 
A dirty little update to a mod I can't play without:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3339027861

I will delete when the author updates this
The Champ 25 Sep, 2024 @ 5:32pm 
Doesnt work anymore
Blacklight2207 5 Apr, 2024 @ 6:25pm 
I found a small bug with the mod that was causing my game to sometimes crash when I tried to start the game, but I was able to fix it pretty easily.

At the end of one of my error logs it said;

[jomini_script_system.cpp:278]: Script system error!
Error: has_trait trigger [ Cannot find zelous in trait database ]
Script location: file: common/decisions/cbas_exchange_decisions.txt line: 736

If you go to line 736 of the cbas_exchange_decisions.txt in the steam workshop folder rename “zelous” to “zealous” this error will go away.
dimitrithompson456 9 Jan, 2024 @ 7:54am 
Don't know if you know, but this makes grand wedding effectively impossible. Only because it's AI enabled. It can be easily fixed by disabling the modifier that makes the character busy for six days or making decisions non available to the AI.
The Champ 17 Oct, 2023 @ 6:57pm 
The piety converting crash usually only happens with total overhaul mods and probably anything that has to do with new religions. Sometimes it works, sometimes it doesn't. If I had to guess it has something to do with the localization trying to find the right word for 'temple' or 'god' and it bugs out if theres something different.
Commodus 6 Jun, 2023 @ 5:58am 
Still works fine for me, still would like to see an update and balance pass:)
RyuVista 30 Apr, 2023 @ 1:35am 
I'm also having a crash when using getting rid of obnoxious preachers when the event completes.
Maverick7508 6 Feb, 2023 @ 3:20pm 
I am getting a crash with the Getting Rid of Obnoxious Preachers, it happens when the completion event fires.
Commodus 17 Jan, 2023 @ 5:17am 
Tested this a few times, get rid of preachers, works fine for me:)

I would appreciate a balance check in future if the author has time, the resources you get from all the decisions are rather high. They could all be cut down by 50% or increase the time by events by a large amount. Something like that should work:)

Love the mod<3
JonasK 1 Jan, 2023 @ 4:03pm 
@cbas

if I switch piety to prestige the game will crash, click in the button "get rib of obnoxious preachers"

i'm telling because this mod is very good and to you keep doing a great jog ;)
cbas  [author] 1 Jan, 2023 @ 3:25pm 
Hey guys!

@JonasK
the error: [dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2244077160.mod line: 13

this one seems to be from my mod but it's not impactfull, it's just a work around to get rid of the 'not same version' icon from the mod manager.

the other errors don't seem to be mine none of those files belong to the mod

I've also just tested the game with only currency exchange active and it works

note: I don't have the 'friends and foes DLC' yet so i'm not able to test everything but it should be working.
JonasK 1 Jan, 2023 @ 2:43pm 
Hello, this mod is very good but is causing crashes in my game exchanging piety

[dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2244077160.mod line: 13
[localization_reader.cpp:212]: Expected quotation mark (") at end of line 16 in localization/english/religion_ural_l_english.yml
[localization_reader.cpp:188]: Expected quotation mark (") at line 1142 and column 19 in localization/english/religion_ural_l_english.yml
[pdx_locstring.cpp:93]: Key is missing localization: game_concept_game_concept_alhambra_structures
soap Alcatraz 1 Dec, 2022 @ 9:48pm 
Newest update is causing crashes with exchanging piety for prestige.
cbas  [author] 13 Nov, 2022 @ 6:48am 
@BANKS
it should be working just fine!

@Aetheroth
Don't worry, only the player can trigger events from the various decisions.
The AI will pick a Decision (depending on their traits) and will receive the 'exchange' after a delay, but will not trigger any 'flavor event' or characters, that's only for the player.

Just to be clear xD
When you 'donate money to a temple' for ex, there's a chance to trigger one of those random events to deal with a character, the AI will not trigger this, it will only pick the decision and automatically trade gold for a temporary trait, Piety, and stress buff or debuff, after a small delay, bypassing those flavor events completely, and its the same for all the other Decisions.

So, only the player can get new characters ;)

Other note!
AI characters will not spam this, some rulers may never pick a decision, it depends on their traits, and AI 'cooldowns' are longer than the player's, still, be careful some trait combinations may surprise you.
Aetheroth 12 Nov, 2022 @ 5:33pm 
Love your mod!.

There is an issue with the fact that the AI can use this though. Some event chains can spawn up to 5 new npcs. As the AI keeps taking these decisions, and spawning in more courtiers into the world, the number of courtiers can become quite taxing on one's computer. For example, in debug mode; my character's wife's ID was about 45543 about 30 years from game start. About 100 years later, I checked one of my kids and their ID was somewhere around the 3 million mark.

My suggestion is to implement the thing that the creator of "invite debutantes" did i.e. once you pick the courtier you want, the rest get killed off instead of being added to the world population. In this mod's case, when you pay the beggars/drunks/wenches and send them on their way (instead of hiring them), they should get killed off so as not to clutter the world. Of course, if this is all intentional in order to add more pops to the world, I can understand that.
Hogan Knows PASTA! 21 Oct, 2022 @ 5:56pm 
Could we get an update? Love the mod by the way.
Commodus 9 Apr, 2022 @ 7:10am 
Grt mod! a mod that combines some extra skill points and some form of way to do something with excessive stacks of prestige and faith is just fantastic!

My only feedback and suggestions would be a balance patch:

The amount of gold you get, especially early on should really be finite, getting two lumps of 400/500 from the two decisions is just too good:P

It maybe should be no more than 100g:)

and the prestige/faith costs, mainly the prestige costs, could be doubled. Later on I've still got 20k + prestige even after the new culture reforms:/

Finally, a small amount shaved of the skill points and renown decision for balance reasons:P maybe 400 renown. Or maybe just up the cost of the decision.

All the decisions seem to give some + to opinions, something like +15 to vassals opinion on the buy favour from court, all these could probably be chopped down to +5, or possibly just make the decisions more costly.

Enjoying the mod, hopefully that's been some useful feedback:D
cbas  [author] 1 Apr, 2022 @ 4:58am 
v1.5 out!

AI will do exchanges now passively.
I've played and observed some games for each starting date and everything looks fine!

Feedback guuuuys!
Skill Less 25 Jan, 2022 @ 11:34am 
blah blah raising shit.
chicknwaff1e420 16 Jan, 2022 @ 6:06pm 
@Skill Less, its a saying you dolt
Skill Less 15 Jan, 2022 @ 5:50pm 
@donschmiddy, X4:Foundations ;) :p

But anyways I agree with you. (without that christ BS)
dogge :3c 2 Nov, 2021 @ 7:37pm 
god is among us
donschmiddy 27 Mar, 2021 @ 8:35am 
@commodus, just as your namesake you are quite oblivous to the workings of ck3 ... of course this mod changes the checksum i mean for christs sake, it quite litterally changes the game, what game have you played that allowed achievements WITH mods?
Commodus 21 Mar, 2021 @ 9:36am 
does not seem to be iron-man compat:( says achievements not available with iron-man selected.
cbas  [author] 17 Mar, 2021 @ 6:44am 
@Langhar It should be working with no issues ;)
Anarchaz 16 Mar, 2021 @ 12:15pm 
1.3?
General Gunroy 31 Jan, 2021 @ 7:57pm 
So I have been trying to run Ironman for the achievements, but if I'm wrong, you cant play with MODS and get achievements? Because it allows Ironman, but no Achievements.
cbas  [author] 14 Jan, 2021 @ 7:52am 
@ThePope - No, all stress impacts apply only on the player ;)
Maverick7508 14 Jan, 2021 @ 5:43am 
Question, does the event for chasing off preachers stress the priest/vestal/godi? I had one that had a mental break after 20 or so years, but I don't know if that was due to other events or the use of the event.
Commodus 29 Nov, 2020 @ 4:48am 
wow why is this not part of the main game, there is always an excess of faith or prestige, that is always wasted, cant wait to try this mod out!
General Gunroy 14 Oct, 2020 @ 3:12pm 
@Cbas Thank you!! :quirrel: You have literally changed the game in such a good way with this MOD, that honestly, it's incredible! 
@Fenragon No worries! :lunar2019coolpig:
Fenragon 14 Oct, 2020 @ 9:02am 
Apologies @Cbas
I thought it didn't, I was wrong!
cbas  [author] 14 Oct, 2020 @ 5:42am 
wait what?
@fenragon @General Gunroy It does work in ironman
Fenragon 13 Oct, 2020 @ 5:44pm 
@General Gunroy
No
General Gunroy 13 Oct, 2020 @ 5:42pm 
So my question here is that those this work with Ironman!
cbas  [author] 12 Oct, 2020 @ 6:28am 
@Fenragon sure man, and thanks for the input!!
Fenragon 11 Oct, 2020 @ 6:30pm 
Great mod. I love immersive events and decisions!
A few things of note:
-There are some spelling and grammar errors in the events, do you want me to start a discussion thread to notify you of the ones I find?

- As it is, it's a bit too easy to start a fresh save, trigger all the decisions in a row (cycle through them) and end up with a surplus of currency and a huge boost to your piety and fame levels.
It might be an idea to have the decisions have a shared cooldown or diminished returns. (Give the one who activated a stacking debuff which lowers effectiveness of new exchanges by 33% for 5 years or something.)
cbas  [author] 5 Oct, 2020 @ 6:19pm 
@H4ml3t Thanks mate!
cbas  [author] 5 Oct, 2020 @ 6:18pm 
@Dragatus thank for the input ;) I happened to be planning to normalize the exchanges. It is difficult to assess the value of each currency, piety can be more valuable for one player than for another, the same for prestige, and it also varies from the culture in which you play, I even tried to balance it via cooldown.

But now all exchanges are even, at least base costs and rewards.
Good or bad exchanges will only depend on your character's skills.
H4ml3t 5 Oct, 2020 @ 6:17pm 
Lovely mod !
Dragatus 3 Oct, 2020 @ 11:55pm 
This is quite a nice mod, but the dread gains seems too high to me. Also, the exchange rates seem inconsistent. Buy favor from local court and Donate to a small church both cost 200 gold, but one gives you 100 Prestige and 150 experience and the other gives 500 Piety and 300 experience.
Vanhal 2 Oct, 2020 @ 8:29am 
Thanks. Probably not too much, since3 you also need renown for offsetting the horrible partition nightmare at least for the first 200 years.
cbas  [author] 1 Oct, 2020 @ 1:15pm 
@vanhal its done ;) dunno if its to much, 10y for a lvl1 legacy perk. I usually get 1 every 2/3 generations, but I always play with crappy counts.
Vanhal 1 Oct, 2020 @ 6:43am 
@MIKA - yeah, but it's minuscule amount and it's gated behind several perks, so not really comparable or even very usable.

@cbas - I don't think getting AI renown is particuraly unbalanced, it will probably buy some useless perks anyways, and for AI base resources, especially gold, are much more useful, so it will actually weaken AI using it.
cbas  [author] 1 Oct, 2020 @ 6:18am 
ty guys!

@Vanhal I thought about renown, but since AI will eventually use the decisions it might get a little out of hand, but i'll test it ;)

For now I'm trying to give the 'rewards' a delay, for ex: when you trade prestige for gold you get a letter from your knights with the money collected but only after one month, or when you chose to trade piety for prestige u might find a secret or a hook on your priest, something like that, just to give some flavor xD
MIKA 1 Oct, 2020 @ 4:58am 
Love it!:bbtgem:

@Vanhal
There is ingame trait for this - Writing History - Can use the Commission Epic Decision in Diplomat/August.
Yes, its small but anyway.
Vanhal 1 Oct, 2020 @ 1:31am 
Also, could you add renown too? Renown gain was harshly axed in 1.1 and it's easy to imagine to do some dynasty advertising using gold/renown/piety, it would also immensely help at game start when the renown is incredibly scarce and incredibly needed to mitigate partition.
Vanhal 1 Oct, 2020 @ 1:27am 
Thank you for that, it always feel weird for me that even the limited exchange options from CK2 were removed even though CK3 balance resources much better than CK2.