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I have to ask what kind of plane is this based on?
All the ejection you'll be getting is hitting the F key and popping your own chute;
The wings and tailfins tend to get shot off before the rest due to their placement, but I think that the fragility of the Impaler is a bit misleading given that you're able to repair it and sustain more damage than you reasonably would without repairs;
The third person HUD can be activated from the MG's sight modes, though this is a late response.
Is this supposed to have guidance and does it or am I just dumb
The allure of tools like unity though is the build once export to all but it's more of a half truth than the reality (so far). I moved from compiled languages nearly 15-20 years ago because I hated having to build everything over and over per platform and all the stupid fixes for each. Sadly it got better over time then became a tomb as tech monopolies quashed things.
which is especially important for all the particles that appear pink, since the materials in use probably use directx specific shader code and it's probably got to be translated by unity into something usable on platforms without it
currently the mac/linux impaler and talon are in the compatability version;
have fixed the minor wreck bug, but now i need to contend with the lockon reload thing
meanwhile testing a minor bugfix with the wreckage, and have not yet worked out a real fix to the minor 'lock-on icon freezes while reloading' bug but i hope to have something soon
Also can you make workshop items for those. I noticed they are links to the files but then if the game updates it will overwrite the Mac/Linux versions with the Windows one again if we put them in the appropriate folders, plus no way for updates etc.
In theory we should be able to remedy this with permissions but Steam is able to priv escalate and overwrite things anyhow (which is why I don't allow it online anymore and have it firejailed)
emu approves