RimWorld

RimWorld

Lord of the Rims - Hobbits (Continued)
34 Comments
Mlie  [author] 1 Dec, 2022 @ 11:59pm 
@Дота сосёт жопу Original is updated
Я з Донбасу 1 Dec, 2022 @ 11:33pm 
1.4 plz
Mlie  [author] 27 Jul, 2021 @ 9:31pm 
@Mortagon Yes, it is. As soon as it updates it should work
Mortagon 27 Jul, 2021 @ 9:31pm 
Adding the 1.2 Doors Expanded above Hobbits resolves the error even in 1.3. Looking forward to Elves and Dwarves!
Mortagon 27 Jul, 2021 @ 9:13pm 
((This is probably because Doors Expanded is still 1.2 only though and I'm 1.3))
Mortagon 27 Jul, 2021 @ 9:13pm 
Thanks for the update, but getting the followng red error: "XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoorBase"><defName>LotRH_HobbitHoleArch</defName><label>Hobbit arch</label><description>Divides rooms.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><statBases><MaxHitPoints>110</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>1.0</Flammability></statBases><size>(1,1)</size><building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenManual /><soundDoorCloseManual /></building><graphicData><texPath>BlankTex</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><enabled>false</enabled></damageData></graphicData><doorFrame><texPath>Things/Building/Door/HobbitHoleArchFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData>
Sasquatch Poopypants 27 Jul, 2021 @ 1:11pm 
Thanks for the 1.3 update!
Nomis 4 May, 2021 @ 11:40am 
Ok, good to know. Thanks for the help!
Mlie  [author] 4 May, 2021 @ 10:53am 
@Nomis [steamfolder]\steamapps\workshop\content\294100\2244226597\Sounds
You can remove them but you will get an error every time it tries to play it.
Better to replace it with a silent soundfile instead.
Nomis 4 May, 2021 @ 10:44am 
What general place would the sound files be located and could I just delete them to have no music play?
Mlie  [author] 4 May, 2021 @ 10:30am 
@Nomis You should be able to replace the sound-files in the mod with any other music-files with the same name
Nomis 4 May, 2021 @ 10:21am 
Is there a way to turn off the music that plays when a hobbit caravan arrives at your colony? As I want to stream RimWorld with this mod as well as the other LOTR races mods and don't want to run into any copywrite issues.
O R'lyeh Chiko Stan? 14 Nov, 2020 @ 5:45am 
Could not resolve cross-reference to RimWorld.FactionDef named LotRPlayerColony (wanter=factionDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
-=[SMC-V]=-SoongJr 6 Nov, 2020 @ 2:42pm 
@Diabolical damsel: you probably noticed that the party tree doesn't grow at all 😉 Please try again, it's fixed now. But be aware that there's no such thing as a "party tree grow spot" anymore (you'll get an error message about that when starting existing saves if it's placed anywhere), instead you plant it like any other tree: with a growing zone and a capable farmer. Yes you can have a field of these, no it won't make your hobbits any happier than a single one 😁
Please try it and let me know if there's any bugs, I had to rework most of the code to fix it.
-=[SMC-V]=-SoongJr 6 Nov, 2020 @ 2:36pm 
@Deathstick: empire hostility towards hobbits is fixed now. For existing saves the current goodwill is still -100, but they aren't permanently hostile anymore and you should be able to raise it through quests or dev mode.
Mortagon 27 Oct, 2020 @ 1:14am 
Thanks!
Mlie  [author] 26 Oct, 2020 @ 10:32pm 
@Mortagon Havent had time to test yet. Ill look into it
Mortagon 26 Oct, 2020 @ 5:45pm 
Excellent, are elves and dwarves compatible too?
Mlie  [author] 26 Oct, 2020 @ 1:36pm 
@Diabolical damsel No, it cannot be under roof. Like a normal tree
Mlie  [author] 26 Oct, 2020 @ 1:35pm 
@Mortagon Should be now
Mortagon 26 Oct, 2020 @ 12:46pm 
Is this compatible with the new HAR?
Diabolical damsel 25 Oct, 2020 @ 5:21pm 
can the party tree be grown indoors?
Deathstick 8 Oct, 2020 @ 6:37pm 
hmm still seems to have -100 relations with empire in my new game. Thanks for updating these though! I missed them alot.
So 2 Oct, 2020 @ 5:11am 
@Mlie It's still giving me the error I'm thinking maybe the update hasn't pushed through not sure, I'll try it later again. thanks
Mlie  [author] 2 Oct, 2020 @ 4:14am 
@So Should be fixed now, the original overwrote some vanilla defs.
So 2 Oct, 2020 @ 3:17am 
@Mlie It was alot longer but doesnt fit and there is more but I had to cut it off a bit just alot of them related to eating certain foods and thoughts. Who knows what does it lol
So 2 Oct, 2020 @ 3:15am 
@Mlie part 2:

XML RimWorld.ThoughtDef defines the same field twice: stackedEffectMultiplier.

Field contents: 0.25.

Whole XML:

<ThoughtDef><defName>AteHumanlikeMeatDirect</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit><nullifyingTraits><li>Cannibal</li></nullifyingTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. This is nasty.</description><baseMoodEffect>-25</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit></ThoughtDef>
So 2 Oct, 2020 @ 3:14am 
@Mlie Thought it was heddif but its thoughtdef. I'm not sure if this is even going to make sense but it seems that only when I put that mod in starts conflicting with eating human meats and stuff, but none of the others put up that error, I dunno really what to think. Maybe hobbits have different stomachs or something. lol

XML RimWorld.ThoughtDef defines the same field twice: stackLimit.

Field contents: 1.

Whole XML:

<ThoughtDef><defName>AteCorpse</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.0</durationDays><stackLimit>3</stackLimit><stackedEffectMultiplier>0.5</stackedEffectMultiplier><stages><li><label>ate corpse</label><description>I had to eat a corpse without even butchering or cooking it. It was horrible.</description><baseMoodEffect>-10</baseMoodEffect></li></stages><stackLimit>1</stackLimit></ThoughtDef>


Mlie  [author] 2 Oct, 2020 @ 12:00am 
@So Is it when loaded with the other LOTR mods? I dont think Ive had time to try them together yet
So 1 Oct, 2020 @ 11:48pm 
@Mlie there is some heddif duplicate errors when trying to run it I'm not sure if you've ran into this. The other LOTR mods ran fine only this one put up the errors not sure if you noticed in the code pre CE update.
Mlie  [author] 1 Oct, 2020 @ 12:51pm 
Added support for Combat Extended
ben_crossland_2009 1 Oct, 2020 @ 2:05am 
hero.
So 30 Sep, 2020 @ 9:35pm 
They make great slaves, I mean valued community members...

<.<
>.>
Trogladonis 30 Sep, 2020 @ 5:16pm 
At last, the return of the dank pipeweed.