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Really liked the missions - would be greate if there ever were a second part
I like the way you tell the story in the game. And I like the fact you used a oil platform as a base of operation. Also, the choice in Misson 5 is great. And even you just flight from A to B in Mission 6, the feeling of closure combined with the music is great!
This campaign feels very fresh in comparison to the others.
Thank for making this!
Besides that, appreciate your good work! Campaigns like these keep the game fresh
Only gripes is whenever the Kestrel is concerned:
1) On the third mission when it's going in to land, more often than not it gets shot down immediately as the MANPADs spawn in with the 'destroy boats' objective; you have no warning and little chance to deal with them until you know where they spawn and are lined up ready to take them out in the small window before they get a lock on the Kestrel - perhaps have them already spawned on approach to the island so you can take them out alongside the AA?
I quick-saved after triggering destroy boats *on miss 3? the landing party one?* and the escort def crashed and burned 3 times before I got lucky lol, still, the rest was great.
Looking forward to your projects!
v1.3.4p4
General
- Fixed: player vehicle would be stuck if spawning on oil platform
I confirm the issue is new, I reported it to the Dev, this impact any mission that start on oil rig.
https://youtu.be/bcgqoDnNvHQ
Fly it to this theme. Launch from the carrier on the drop. Fly at military power and burn it for the finish before coming in for a landing. If you time it right, the Title Drop hits right as the song ends.
It's a real mood. <3
My one issue, the game seems to almost change in tone dramatically with the skybox applied when Clouds are Enabled in the Multiplayer mod. Without Clouds on, the skybox is like another game.
I could personally do without the clouds as they tax my system too greatly, though they are beautiful... but the skybox alone shouldn't require the clouds to be enable to get right? Is there any way to get the game to look like that without the Cloud feature?
Also any way to enable clouds without the MP mod?
Crown breaker is a stand alone mission in the workshop.
tl;dr in English : in the beginning of mission 4 if you escort Kestrel in a close formation for too long, it will fly straight ahead and likely crash in whatever is in front of him (most likely the island itself). Breaking formation a few miles away from the island will allow him to manoeuver properly and prepare his approach on the city hall.
Ps: T'es L etranger de NoFrag ?
In Mission 4, Deception, the Kestrel fails to take off vertically from city hall building if coming from a saved game. It will just roll off the edge of the building into the ground. If not playing from a saved game, it will take off vertically just fine.
Tottaly recomend it
• Replaced order "Land With Direction" by a simple "Land At"
• Added Helipad on Landing waypoint
• Reduced Kestrel Orbit and Land order navspeed to 100 m/s
I played twice and didn't encountered the bug with those change. Let me know if it helps.
Seing as a quite a few parts are about VTOL on the oil rig, it would significant rework.