Stellaris

Stellaris

Argent Energy Betherian Stone Replacement 2.7.2
15 Comments
Maschinenmensch 3 Jul, 2024 @ 9:27am 
Nice
Maschinenmensch 3 Jul, 2024 @ 7:46am 
Nice
Doctor Verum  [author] 14 Dec, 2021 @ 1:41pm 
@Fetfrumos96 I only play Stellaris on occasion and haven't played for several months. I will presumably update at some point but I am rather busy at the moment with actual work.

I don't know precisely what Paradox has done to break this, nor do I know in which way it's "not working". Is it not showing up? Are the names still working?

This mod is a bunch of texture replacements and a bunch of localisations. Localisations shouldn't be different unless Paradox changed the betherian plant and it's nomenclature a lot. If it's the textures that are messy that probably means they either changed the way the betherian building works or the way building textures are loaded.

Normally this does NOT happen very often, so it may very well just be some compatability issue. Try moving it to the end of the load order or earlier in the load order. If it still does not work then I guess it's something new has changed. I'll fix it whenever I decide to play Stellaris again.
Fetfrumos96 12 Dec, 2021 @ 1:43pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Funy Birb Man 7 Nov, 2020 @ 9:59am 
I might get this mod
whydoIhearmetalmusicOHGOD
Doctor Verum  [author] 5 Oct, 2020 @ 12:14pm 
@resident-tt Great, I have added into the description.
Doctor Verum  [author] 3 Oct, 2020 @ 10:47am 
@Orc Merchant
I have imagined this too. It would be a very cool feature but unfortunately this is beyond my current level of expertise with Stellaris. In the future once I actually know enough and have the time I might try something like this.
Doctor Verum  [author] 3 Oct, 2020 @ 10:46am 
@♤ |_Pandora_| ♤
Excuse me but I do not actually speak Russian, this answer was made using Google Translate.
[Сделано с помощью Google Translate] Спасибо, что оценили это! Действительно, это было бы очень круто. Однако я не специалист по моддингу Stellaris, хотя теоретически я мог бы сделать генераторы отдельной системой. Все лучшее для вас!
Orc Merchant 2 Oct, 2020 @ 6:01pm 
a demon invasion event should have a chance to spawn, with other artifacts from the other realm such as the coffin of the Doomslayer
♤ |_Pandora_| ♤ 2 Oct, 2020 @ 3:45pm 
Чувак,ты сделал прекрасный мод. Вот бы ты сделал постройки на аргент энергии отдельными,а вторжения из ада появлялись под начало средних кризисов игры. Так и представля,колонии пылают в огне,телекоммуникации перегружены миллиардами голосов,молящих о помощи,но так и не получающих её. Жертвы неисчислимы. Ох,как я надеюсь на дальнейшее развитие :3
Да,я знаю,ты описал это в своём описании,мол - если будет время и желание.
Я просто мечтаю повторить нечто схожее с DOOM в Stellaris. Удачи тебе.
Doctor Verum  [author] 2 Oct, 2020 @ 1:30pm 
@TheFlyingPotato that's a shame, I shall see if I can fix it. The workshop upload system is currently complete ass, making updating files a lot harder than uploading them for some reason.

@Lex It does output fairly enormous amounts of power as long as you have a lot of the deposits. Like above where 3 plants output more than 200 energy per month. I have considered also adding the files to make the plants a bit buffed, possibly with a penalty to stability or happiness because of the "strange sightings and spooky feelings" people get when being near the fractures.
Lex 2 Oct, 2020 @ 8:38am 
Every time I see pompous phrases like "super-duper energy" and +10 energy as an effect, I laugh. Thousands of energy per month are needed with such a description (and in the game this is also a need)
Galileo 2 Oct, 2020 @ 7:45am 
What a safe form of power. I am sure nothing will enter our dimension because of our use of Argent Energy
TheFlyingPotato 2 Oct, 2020 @ 5:27am 
In your third screen the description begins with "Argemt" (m instead of n) ;)