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Thanks for taking into account my last comment and reducing building costs. However, after trying to start a dane campaign in AoC, I personally feel I would prefer to lower them further. I'll try to figure how to do so on my own through the PFM, but if it does not take too much time and it does not annoy you, could you let me know the exact name of the modifier whose value needs to be changed to further lower the building costs?
I understand the point in your answer to Bram, but nevertheless I tend to agree with him that the overblown cost of buildings makes the overall campaign experience unnecessarily slow, given that the AI remains nevertheless as aggressive as I feel it should be. This is why I'm only using your mod for an ERE campaign where I had already reached a sort of endgame economically and I decided to stop expanding much beyond the starting borders. And I'm having a ton of fun just trying to hold back the massive onslaughts on every border without having to worry too much about the economy.
But anyways, this is only my opinion and experience. But if I may and if I'm not wrong, you've managed to create separate campaign mods for MK1212, giving also the option to combine the funny hyperaggressive AI with a "vanilla" economy. I would really enjoy having the same option for the vanilla Attila campaign.
Thanks for keeping this up! Just wanted to let you know, I've been trying to start an Aksum campaign (but maybe others had the same issue) and basically twice on turn 4/5 all of the sassanid empire vassals rebel against it, subsequently destroying it in a matter of 2 turns..which makes the campaign extremely easy from that point onwards. Not sure it's something you wanted to achieve.