Total War: ATTILA

Total War: ATTILA

BRAN ATTILA CAMPAIGN AI SUPER SLAUGHTER VERSION
86 Comments
AliBabaHajjHasan 24 Sep, 2024 @ 7:50am 
Can use in the 652 Dark Ages mod?
carza15 17 May, 2024 @ 11:52am 
Hey, like The mightiest pocket square the same thing happened but during the Longbards turn and like griffith every building became about three times more expensive
BRAN MAC BORN  [author] 30 Dec, 2023 @ 1:33am 
lowered costs for player.
𒉭Griffith𒉭 27 Dec, 2023 @ 12:00pm 
in my game it made everything stupid expensive
The Mightiest Pocket Square 18 Jul, 2022 @ 3:08pm 
Hey, something about this mod conflicts with western roman separatists. It doesn't happen all the time, but it has happened in 2 different campaigns where the game locks-up during WRS turn. Disabling the mod and going through the end turn seems to fix it and I can re-enable after that, and unfortunately I can't see their turn to get some more info.
fodin978 10 Jul, 2022 @ 4:01pm 
Hi Bran, is it compatible with age of justinian?
cyberdavejr 9 Oct, 2021 @ 2:14pm 
YAY! No more white square! Thank Bran!
BRAN MAC BORN  [author] 9 Oct, 2021 @ 1:39pm 
Fixed resource icons.
BRAN MAC BORN  [author] 7 Oct, 2021 @ 12:18pm 
Ai will attack war regions more.
cyberdavejr 6 Oct, 2021 @ 8:16am 
Thats fine, terminus is a map overhaul, splits the WRE and ERE up into themes and the mod lets u play as them, its on the workshop if your interested but thanks for the response and thanks for the mod, cant wait to try it out today!
BRAN MAC BORN  [author] 6 Oct, 2021 @ 12:01am 
No on Radious campaign and battle-will conflict...you can add Radious unit mods. I do not know what termimus Imperium is.
cyberdavejr 5 Oct, 2021 @ 7:49pm 
Hey Bran! Im about to start a new play through with your mod, i just wanted to ask if its compatible with "radious overhaul mod" and a campaign mixup mod called "terminus total war- Imperium"? either way cant wait to try it out :)
Steinertv_ 29 Sep, 2021 @ 1:34am 
Thank you, found everything I needed.
BRAN MAC BORN  [author] 28 Sep, 2021 @ 6:55pm 
Building level tables you can lower the costs. campaign difficulties also.
Steinertv_ 28 Sep, 2021 @ 11:03am 
Hi Bran,
Thanks for taking into account my last comment and reducing building costs. However, after trying to start a dane campaign in AoC, I personally feel I would prefer to lower them further. I'll try to figure how to do so on my own through the PFM, but if it does not take too much time and it does not annoy you, could you let me know the exact name of the modifier whose value needs to be changed to further lower the building costs?
Steinertv_ 27 Sep, 2021 @ 8:04am 
Hi Bran,
I understand the point in your answer to Bram, but nevertheless I tend to agree with him that the overblown cost of buildings makes the overall campaign experience unnecessarily slow, given that the AI remains nevertheless as aggressive as I feel it should be. This is why I'm only using your mod for an ERE campaign where I had already reached a sort of endgame economically and I decided to stop expanding much beyond the starting borders. And I'm having a ton of fun just trying to hold back the massive onslaughts on every border without having to worry too much about the economy.

But anyways, this is only my opinion and experience. But if I may and if I'm not wrong, you've managed to create separate campaign mods for MK1212, giving also the option to combine the funny hyperaggressive AI with a "vanilla" economy. I would really enjoy having the same option for the vanilla Attila campaign.
BRAN MAC BORN  [author] 17 Aug, 2021 @ 9:28am 
Play Normal campaign.You need to make as many trade agreements as possible. This was a economically depressed time. A time of ruin and war. Also know as the Dark Ages.
Bram000777 17 Aug, 2021 @ 8:42am 
Hi,thanks for creating this mod! But when I try to play with it all my buildings become 10 times more expensive. So if a building costs 1k it costs now 10k. But I don't get extra income. Do you know how I can fi this? Thanks a lot in advance!
BRAN MAC BORN  [author] 5 Jul, 2021 @ 1:10pm 
Vassals will be more loyal.
Steinertv_ 5 Jul, 2021 @ 12:26am 
Hi Bran,
Thanks for keeping this up! Just wanted to let you know, I've been trying to start an Aksum campaign (but maybe others had the same issue) and basically twice on turn 4/5 all of the sassanid empire vassals rebel against it, subsequently destroying it in a matter of 2 turns..which makes the campaign extremely easy from that point onwards. Not sure it's something you wanted to achieve.
BRAN MAC BORN  [author] 2 Jul, 2021 @ 12:43pm 
Better chance of AI resettling.
BRAN MAC BORN  [author] 19 Jun, 2021 @ 12:54am 
BRAN MAC BORN  [author] 6 Jun, 2021 @ 9:08pm 
Higher army upkeep when in enemy territory.
BRAN MAC BORN  [author] 27 May, 2021 @ 1:19am 
Ai hordes will attack settlements more. Defensive factions will focus better on defending regions. Factions will recruit better units.
BRAN MAC BORN  [author] 11 May, 2021 @ 3:47pm 
More defensive deployables added-spikes and sharp stones. Raised some starting personality traits for some barbarian factions. Romans get more authority trait. Natural disasters will have bigger impact.
BRAN MAC BORN  [author] 20 Apr, 2021 @ 2:01am 
Ai armies will have better units.
BRAN MAC BORN  [author] 15 Mar, 2021 @ 3:45am 
you can try.
⬷๏⦕Ω⦖๏⤐ 14 Mar, 2021 @ 11:33pm 
does this work with ancient empires or will it crash?
BRAN MAC BORN  [author] 4 Jan, 2021 @ 11:24am 
Most likely you will be swarmed.
Martin Mertens 4 Jan, 2021 @ 2:23am 
what happens if i play this on legendary will it become to unfair for the player?
BRAN MAC BORN  [author] 27 Dec, 2020 @ 7:56pm 
Lowered building penalty costs by 35%
Giseler 27 Dec, 2020 @ 7:13pm 
@Bran is there a way to combat the inflation or some event or script later in the game? like ParTimer im paying 12k just for a farm... and i noticed lionheart does not have those massive construction cost, hmm wouldnt make for good content i suppose
BRAN MAC BORN  [author] 26 Dec, 2020 @ 3:16am 
Improved AI defensive behavior-they will defend regions better.
Swords 22 Dec, 2020 @ 8:35am 
Thanks Bran!
BRAN MAC BORN  [author] 22 Dec, 2020 @ 1:21am 
Improved Battle length
BRAN MAC BORN  [author] 18 Dec, 2020 @ 12:28pm 
Ai gets small food boost to stay in mid to late campaign
BRAN MAC BORN  [author] 16 Dec, 2020 @ 4:13pm 
Better chance of Occupy and Colonizing by AI.
BRAN MAC BORN  [author] 16 Dec, 2020 @ 1:08am 
Fixed PFM error in campaign personalities table. Mod Works again.
BRAN MAC BORN  [author] 15 Dec, 2020 @ 11:18pm 
I see that working on it.
Zaccardo 15 Dec, 2020 @ 2:30pm 
Since the update the mod won't load from the launcher. No other mods activated. Just stuck in the attila load screen
BRAN MAC BORN  [author] 15 Dec, 2020 @ 1:54am 
Lowered building costs penalties and building upkeep penalties.
BRAN MAC BORN  [author] 15 Dec, 2020 @ 1:28am 
Improved ambush chances.
BRAN MAC BORN  [author] 15 Dec, 2020 @ 12:51am 
Raised AP damage of arrows by 5%. Added new battle weather effects.
ParTimer 14 Dec, 2020 @ 2:38pm 
Ok, thanks.
BRAN MAC BORN  [author] 14 Dec, 2020 @ 12:47pm 
The starting money is correct. That is to jump start the AI to build things. Money will be gone soon when you recruit units and build.Yes things are very expensive and that is because in this time period the empire was economically destroyed by inflation and taxes. Money was practically worthless and that was what led to the downfall of the Western Empire-Government destruction of the economy.
ParTimer 14 Dec, 2020 @ 6:54am 
So there is this weird bug where the buildings costs right at the start of the game are enormous, I am talking like 20-30k, also the income is huge too(western roman empire about 15k . Has anyone else encountered this? Is it supposed to be like this or is it a bug?
BRAN MAC BORN  [author] 11 Dec, 2020 @ 11:29pm 
Great balls of Fire! Lionheartx10 series Yeah!!!!!!!!!!! https://www.youtube.com/watch?v=PU8jJNtls70
BRAN MAC BORN  [author] 6 Dec, 2020 @ 9:22pm 
Updated Religious difference penalties.
BRAN MAC BORN  [author] 5 Dec, 2020 @ 6:06am 
Building costs raised 15%.