RimWorld

RimWorld

Lord of the Rims - Wizardry (Continued)
44 Comments
Mlie  [author] 25 Apr, 2024 @ 2:13pm 
Will not be updating this mod after all, sorry
Mlie  [author] 15 Feb, 2024 @ 5:08am 
@lydocia I have no such plans, but it would be a good starting-project for anyone wanting to begin with modding
lydocia 15 Feb, 2024 @ 3:26am 
I was hoping that'd be something you'd like to take control of yourself.
Mlie  [author] 14 Feb, 2024 @ 11:51pm 
@lydocia As long as any licenses are followed I have no objections about the apparel being used in another mod
lydocia 14 Feb, 2024 @ 11:31pm 
Is it possible to add a separate mod that only adds the wizard outfit? This looks incredible but I'd like to use the look outside of the magic.
Terry the mushroom 10 Aug, 2023 @ 4:16pm 
wizardry :)
Douez 25 Oct, 2022 @ 5:12pm 
Yes, I saw that work was in progress for many of your mods but I was wondering if it was abandoned or not for version 1.4.
Some mods are on my permanent list, sometimes just for a small item, and this is one of them.

If it helps, I noticed that this mod in particular was preventing plants from growing.

I specify that English is not my mother tongue, sorry if it is bad !:Owlcat_sleepless:
Mlie  [author] 25 Oct, 2022 @ 2:31pm 
@Douez Updating all my mods, progress on the Discord server
Douez 25 Oct, 2022 @ 2:05pm 
Hello ! 1.4 version planned ?
Olivad 24 Jun, 2022 @ 12:46pm 
How do the non-istari magic casters get spells?
Keyara 7 Aug, 2021 @ 5:17pm 
Does anyone have this issue where they have the istari trait but can't cast magic?
Dylan 2 Aug, 2021 @ 11:17am 
@Mlie - Nice! Thanks for your work keeping the mods running!
Mlie  [author] 2 Aug, 2021 @ 11:16am 
@Dylan Seems to work, pushed the update now. Thanks for that!
Dylan 1 Aug, 2021 @ 1:39pm 
I am not sure if this will mess with spawning male ones so that they can have no beard (?) maybe something else is needed aswell, but it did fix my issue
Dylan 1 Aug, 2021 @ 1:37pm 
@Mlie - I think I found a solution with this patch:


<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/BeardDef[defName = "NoBeard"]/styleTags</xpath>
<value>
<li>Istari</li>
</value>
</Operation>
</Patch>

like the seer beard already there, I think the issue is that 'NoBeard' is actually a beard aswell in the vanilla game, just invisble and it has to be in the allowed list (which are only 'Istari' ones for the wizzards)
Mlie  [author] 1 Aug, 2021 @ 1:08pm 
@Dylan I think this might be something for HAR since I just define them to have no beard in the alien-race settings.
Dylan 1 Aug, 2021 @ 12:57pm 
I think there is an issue with female wizzards and the styling station - they are never happy with their looks because of a 'beard' (they sometimes never stop using the station) - I tried some things even with the character editor to see if there is a beard they are happy with, but no luck so far (I have to look more into it, but I think they may need a 'no beard'-option (?) it is ok once you change the gender with the character editor)
Douez 31 Jul, 2021 @ 6:09pm 
Someone know the way for learn the spells please ?
Magnus Vir 26 Jul, 2021 @ 2:33pm 
yup, that was the problem, after uninstalling this and reinstalling to force update its working now. thanks for the quick response time in update
Mlie  [author] 26 Jul, 2021 @ 2:28pm 
@Magnus Vir Please verify that you have the latest version as this is the error I just fixed
Magnus Vir 26 Jul, 2021 @ 12:59pm 
yes, error occurs with only wizards and supporting mods
Magnus Vir 26 Jul, 2021 @ 12:52pm 
still getting the error after updating, looked at debug menu. possibly the following 3 lines.


Getting random element from empty collection.

Failed to find Verse.ThingDef named Mote_Smoke. There are 3081 defs of this type loaded.

Exception ticking FlyingObject_WolfSong284516 (at (74, 0, 117)):


next test i will turn off all mods and test just this mod alone
Mlie  [author] 26 Jul, 2021 @ 11:55am 
@Magnus Vir Should be fixed now
Magnus Vir 26 Jul, 2021 @ 11:42am 
casting wolf song causes the animation to get stuck in a loop. saving and reloading after this corrupts/deletes the colony. previous load before casting worked
Chillstep Rabbit 1 Jun, 2021 @ 12:11pm 
Yo how do learn spells?
bane_howlingmoon 16 Jan, 2021 @ 6:00pm 
Sorry
Mlie  [author] 15 Jan, 2021 @ 11:05pm 
@bane_howlingmoon This mod just adds a wizard. You may have commented on the wrong mod
bane_howlingmoon 15 Jan, 2021 @ 2:51pm 
How do you heat the base?? You need too many campfires to heat the base. Your people need to feed wood all the time when you have too many campfires around to heat yourself and can't do anything else except cut trees to feed the campfires..
Activist 17 Dec, 2020 @ 11:24am 
Does this work with rim of magic?
Clash 13 Dec, 2020 @ 2:20pm 
How do you learn new spells?
Dr.Astartes 6 Dec, 2020 @ 9:48pm 
so for those that are trying to get magic in their games you need the trait Istari. i havent tried wizard or hedgewizard but ive been playing as sorcerer for awhile and was not able to get any spells until i used dev mode to give myself the trait istari. otherwise im not able to find out how to get magic with the other traits. i hope this helps others :ultramarines:
O R'lyeh Chiko Stan? 14 Nov, 2020 @ 5:49am 
Could not resolve cross-reference to RimWorld.FactionDef named LotRPlayerColony (wanter=factionDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
asalia_dea 7 Oct, 2020 @ 12:16am 
Wow, i should be the one thanking you, those mods were among the first mod i tried after starting rimworld and they're my old time favorites i'm so glad they're not abandonned and you're doing an amazing job taking care of all those.
Mlie  [author] 6 Oct, 2020 @ 1:50pm 
@asalia_dea All those issues should be fixed now, thanks for the detailed descriptions!
asalia_dea 6 Oct, 2020 @ 7:15am 
Ok, nice, thanks, another thing i noticed (not sure if it can be changed easily however) is the fact that the wizard tend to want to heal random wild animals with his "healing touch" whenever they're downed or even just sleeping, he spent his time trying to heal a dying rabbit or a sleeping boar that only had a scar ^^'
Other than that it seem like the starting scenarios are hostile to the empire at the beginning (the elvish and wizard ones are at least) and the mallorn forest doesn't spawn any modded animals. But those are minor i'm just signaling them to let you now. Cheers ^^
Mlie  [author] 6 Oct, 2020 @ 3:39am 
@asalia_dea Should be fixed now. No easy way of making beards based on gender so just set the male probability to max. There were no female wizards in LOTR anyway I think, if they even had genders.
asalia_dea 6 Oct, 2020 @ 1:45am 
Hello, thanks for updating this mod. Do you think there would be a way to drop the beard or chose it ? The female Wizard look a bit weird with it and there doesn't seem to be any way to get rid of it even with prepare carefully, or maybe make it so wizard can only be male during random selection ^^'
Mlie  [author] 2 Oct, 2020 @ 11:13pm 
@ianmplinares Sorry but I have too much support-work for the ~300 mods I already updated to be working on new mods as well. Try the Rimworld Discord mod-channel and see if another modder can help you out!
ianmplinares 2 Oct, 2020 @ 4:56pm 
Hi Mlie, since you are the best modder lately I found something that maybe you could use fo a new idea for a mod...in this thread, 2 years ago, Blas88 made a few tweaks in order to improve the in game performance, but this stuff was never uploaded on steam...what a about a mode to increase performance that focused on these changes?https://www.reddit.com/r/RimWorld/comments/669r01/improving_some_performance/
https://docs.google.com/spreadsheets/d/12SVLtad9tenuEEeJUU4U9xUsTrgp4GPCe8uK8YLRJFE/edit#gid=0
dabeek 2 Oct, 2020 @ 12:54pm 
Could you do a restoration of Simple Slavery? I've waited ages for the mod owner to update it and they never did.

Thanks!
5katz 2 Oct, 2020 @ 4:10am 
thank you! :)
Mlie  [author] 2 Oct, 2020 @ 4:08am 
@5katz Added some screens and a bit more info.
Mlie  [author] 2 Oct, 2020 @ 3:56am 
@5katz Ill try to fix a bit more :)
5katz 2 Oct, 2020 @ 3:04am 
man this discription is truly extensive, thx jecrell, so uh mlie do you know what this mod does a little more detailed than "add wizardry"?