Crusader Kings III

Crusader Kings III

Remove Dynasty Renown Member Limit
10 Comments
Xaze  [author] 27 Nov, 2020 @ 2:56am 
currently i dont have the time to do playtesting. The comment by crouchinglemur shows whats changed in the define file. if you change that number in the new file it should work.
Darth Xaarinth 26 Nov, 2020 @ 6:56am 
@Xaze any plans to update this mod? In 1.2.1, this mod is making all mercenary groups have 60k-100k troops in them
Lemur 4 Oct, 2020 @ 9:28am 
https://drive.google.com/file/d/1SzyPr63ATpsnIdkop6WTngCbdjC56xZ4/view?usp=sharing

here's how I'm doing it and it's working for me, I have no idea what could be different on your side
Xaze  [author] 4 Oct, 2020 @ 7:55am 
i did. tried different combinations
Lemur 4 Oct, 2020 @ 7:28am 
did you remove the full defines file from your mod?
Xaze  [author] 4 Oct, 2020 @ 6:54am 
the renamed file didnt load. the file with only the modifies value had the effect, that every other renown gain source was missing.
Lemur 4 Oct, 2020 @ 6:47am 
what I do when modding defines, is copy the defines file from the game, rename it, and inside it leave only values that I want to change
Xaze  [author] 4 Oct, 2020 @ 4:16am 
I understand what you're saying. The problem is: If i modify the file name, the game doesnt recognize it. if i just keep the one line in 00_defines.txt everything else gets removed from the dynasty renown gain. could you please clarify how to add a new/ separate defines file through modding?
Lemur 3 Oct, 2020 @ 2:24pm 
NDynasty = {
MAX_MONTHLY_PRESTIGE_GAIN_FROM_ALIVE_MEMBERS = 200 # Cap the above number
}

this is all you need in your defines file, just rename your file so game doesn't confuse it with defines file

in that way, this mod will be compatible with other mods that change defines
Lemur 3 Oct, 2020 @ 2:20pm 
did you... modify the entire defines file instead of just changing one value?