Crusader Kings III

Crusader Kings III

Control Your Allies Army
63 Comments
Sol 30 Jul @ 1:08am 
[03:59:49][E][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:file: common/on_action/war_on_actions.txt line: 19 (on_join_war_as_secondary)
Sol 30 Jul @ 1:07am 
[03:55:34][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'MESSAGE_CLICK_TOOLTIP' is defined in both 'localization/english/messages_l_english.yml' and 'localization/english/messages_ll_english.yml'.
[03:55:34][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'MESSAGE_CLICK_TO_HIDE' is defined in both 'localization/english/messages_l_english.yml' and 'localization/english/messages_ll_english.yml'.
[03:55:34][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'MESSAGE_CLICK_TO_SHOW' is defined in both 'localization/english/messages_l_english.yml' and 'localization/english/messages_ll_english.yml'.
Sol 29 Jul @ 11:33pm 
Given how bad the AI is, if we could control ally armies there would be more "WAH GAME TOO EZ" posts. Pick the cry you wish to hear more of, I guess.
AndrewMiE 12 Jul @ 9:12am 
god the fucking AI is so bad in this game its making me want to stop playing. they would resolve so many issues if they just let us control ally armies.
heromedel 12 Jul @ 8:05am 
Wish there was a working mod like this or one to improve the AI
Podoliński Jebaka 8 Dec, 2024 @ 2:17pm 
Is it working already?
Solutos Lupus 20 Oct, 2024 @ 12:15am 
Would you be able to update this mod? or give permission for someone else to take over?
lotherius 3 Oct, 2024 @ 4:41pm 
Really all this does (when I looked at the code) is intercept your ally joining the war, blocking their army creation and spawning an army of equal number under your ownership. So it's pretty simple. It however does not seem to be working. I'm sure it would be an easy fix for someone to do though.
[MLG] xxGetRektScrubZxx 10 Aug, 2024 @ 6:03pm 
Lazy ahh dev
Don Porleone 16 Jun, 2024 @ 9:34am 
people, start asking other to fix this mod, here clearly don't work.
Lord von Games 14 May, 2024 @ 7:46am 
but that is how I'd expect a Minotaur to ask... . In all seriousness though... the AI is horrid here, and it would be great to have something like this back. Though I'd prefer the ability to "target" a focus and then have the AI go to the focus points as they are able. Fact that we don't coordinate with our allies is beyond stupid.
instantgaming 24 Apr, 2024 @ 9:57am 
@KingMinotaur

Silly boy, that's no way to ask the author to update the mod.
KingMinotaur 15 Apr, 2024 @ 4:26pm 
I see you're online. get your ass in the coding program! this ai is fucking dogshit!
Czaritsa 20 Mar, 2024 @ 3:19am 
Somebody please adopt this mod
Seth9408 21 Dec, 2023 @ 1:45pm 
stop demanding for updates, the developer has a life too.
Lil cumstain 14 Nov, 2023 @ 9:00pm 
Would be wonderful if you would please update this mod.
rcket ratoon 1 Aug, 2023 @ 11:15am 
ai always insanely stupid im losing my sht, pls update or someone else :steamsad:
Eshminima 21 May, 2023 @ 3:42pm 
Somebody gotta update this mod since the Dev quit modding
SuperNova 24 Sep, 2022 @ 10:56am 
Is there anyone that could pick up this mod? I imagine they don't care about this mod anymore since it hasn't even been looked at since 2020.
Flapples 2 Sep, 2022 @ 6:30pm 
mod doesnt work
door 27 Aug, 2022 @ 8:52pm 
facts Aftershock4g
Aftershock4g 26 Jun, 2022 @ 9:40pm 
stop playing vrchat and update the mod you hack
Kimlin 5 Apr, 2022 @ 4:32pm 
Ha this mod let’s me control my enemies Ally armies. Crazy.
AveNoir 9 Feb, 2022 @ 7:52am 
pls update
LegionRIP 31 Dec, 2021 @ 3:37pm 
does anyone know if there is a mod that lets you see the battle result of the army you are leading for your liege?
RHSoldat 2 Nov, 2021 @ 11:41am 
Looks like the MOD does have some BUGS... it worked for me as long as I was the "first" Ruler... but once I died, my Son did not got any military force at all... I called my Ally to Arms, the said they would but nothing happend... no force at all...
Dr Jimothy 25 Oct, 2021 @ 6:27am 
Comrade your mod no longer works and the description has been cut off by the most recent update. Is anyone aware of a fan continuation of this mod or anything similar?
Tiberios Horatios 22 Sep, 2021 @ 7:55pm 
yes, please update :-)
Ever-Grinning Bear 22 Jun, 2021 @ 6:32pm 
Could you do an update to toggle this, it would be a god send of a mod
BajaBlastMeBabe 20 May, 2021 @ 3:14am 
So does this just trigger automatically or is there a key bind to turn it off and on?
Xplayer 4 May, 2021 @ 10:11am 
Would you be able to update this please?
Kallaste 13 Mar, 2021 @ 4:22pm 
Does it work when you are called to war as an ally, or only when you yourself call allies to war?
Velar 10 Feb, 2021 @ 3:31pm 
This is helpful when you are in one major war but it starts to break down after you invite new allies to the war / invite allies to other wars while in an active war. So if you have like a large scale battle and need to mass troops this is perfect but if its a long battle when you need to call new allies / have other battles you should just turn it off. I toggle it for when I need it.
Fly_Squirrell 21 Jan, 2021 @ 1:02pm 
I would find this more realistic if say one of your commanders is leading the armies or you were the one to bring them there. Either way this will be very useful for revolts and uphill wars.
Oh Dear God 10 Jan, 2021 @ 1:14am 
Same thing happened to me, @eterit. My enemy's allies got put under my control.

Deku, pls update.
Chr32 22 Dec, 2020 @ 2:52pm 
could you update the mod to 1.2.2
Helomi 21 Nov, 2020 @ 4:03am 
I think this mod is not compatible with multiplayer.
I declared war and enemy 's ally join war but his army was under my control. IDK why
Does someone have same experience?
Daddy Takeda 31 Oct, 2020 @ 7:36am 
Its all good until you realise that you can't divide your ally army, so it dies quickly due to attrition.
MGunnarsen2002 26 Oct, 2020 @ 10:48am 
i think "Control Allied Armies" would be more appropriate. btw, the singular possessive of "ally" is "ally's"
Krahar 18 Oct, 2020 @ 1:35pm 
thanks Deku now go get get shigaraki!
hs.asdfgh 18 Oct, 2020 @ 10:26am 
need update plz~
crome 15 Oct, 2020 @ 5:53pm 
Yea - this a great idea for a mod but the implementation is not there
Krahar 15 Oct, 2020 @ 4:31pm 
and now it needs update lol
GorishiDan 14 Oct, 2020 @ 2:26pm 
Adding the line below fixed it - but there are still some issues with the mod - my ally's army is solely comprised of levies alone even tho they have nearly 10 regiments of men-at-arms but somehow those dont come into play with this mod active - would be nice if control was not handed over to the player immediately, but like, let the AI do its thing, raise its army, gather, once they're done gathering, them shift control to the player so we can have their army's full strength to back us up, not just weak levies
VALLE 14 Oct, 2020 @ 1:19pm 
The bug is related to the lack of check if the character joining the war is allied to the player. What you guys could do is manually fix it by adding a line on the file.

There's a file called 'call_upon_allies_on_actions' in the workshop folder of this mod. In that file, there is a line:
limit ={
is_ai = yes
}


You need to modify to this:
limit ={
is_ai = yes
any_player = { is_allied_to = PREV }
}
GorishiDan 14 Oct, 2020 @ 1:39am 
the concept of this mod is interesting, useful to counter the current dumb state the AI of CK3 is, but it's confusing - i tried it out and somehow gained control of an army that wasn't even part of the war at all not even allied to the one i was waging war against.. could you fix it?
teg07c 12 Oct, 2020 @ 7:37pm 
Have a bug where I can control army that belongs to main enemy's ally.
VALLE 11 Oct, 2020 @ 12:32pm 
I've been having a bug that I get control of the enemies allies army, not just my allies.
crome 10 Oct, 2020 @ 10:27pm 
Running into a bug where the enemy army is always starving, even if they are "well supplied".
Verburmite 8 Oct, 2020 @ 8:24pm 
GOD I WISH THIS WAS IRONMAN COMPATIBLE