Cities: Skylines

Cities: Skylines

Non-Terrain Conforming Props
40 Comments
󠁳 15 May, 2024 @ 3:04am 
i didnt undrstnd, does this mod just allow the props to be in the air?
Chamëleon TBN 2 Aug, 2023 @ 8:40am 
If you use Skyve the Problems with IMT, BOB and PO are completely solved.
zetu.harrys 23 Jun, 2023 @ 8:07am 
Still works fine!!!
Ellysmere Haven 26 May, 2023 @ 4:44am 
They always worked fine with PO, never ran into issues for a long time now. Although I use them for PO only, never in other mods.
c95samuel 24 Apr, 2023 @ 7:19pm 
why not in PO i used it to be able to edit them with PO XD
Chamëleon TBN 27 Mar, 2023 @ 5:08am 
DON't USE THE GENERATED PROPS in mods like BOB, Pocedural Objects or Intersection Marking Tool.

It's somehow logical and not an issue of these mods. Non Terrain Conforming Props as well as Tree & Vehicle Props are generated at a specific point in the loading process (they are not stored!) This means using these assets in mods, will lead to the issue that they cant be loaded, simply because they are not created at the moment the networks and other things are loaded.
LemonsterOG 5 Dec, 2022 @ 8:32am 
@ThornyLittleFlower -- I use both together without issue. Something else must be going on with your game.

Please share your Compatibility Report
ThornyLittleFlower 5 Dec, 2022 @ 6:36am 
Ive had a problem with blue roads and missing trees all week. I found Intersection Marking Tool had a conflict issue with another mod. After going through all my mods 1 by 1 i have found to issue was with this mod unfortunately. It is somehow conflicting with IMT.
StayHungryStayFoolish 17 Sep, 2022 @ 11:31am 

Non-Terrain Conforming Props is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
symbol54 7 May, 2022 @ 3:56pm 
sway  [author] 11 Mar, 2022 @ 12:30pm 
@Pexal
As far as I know, yes
Pexal 6 Mar, 2022 @ 4:00am 
Is this mod compatible with EML and the new Prop Anarchy mod?
Vadicus 19 Jan, 2022 @ 2:21pm 
Appreciate all your help and your time Sway!!!
sway  [author] 19 Jan, 2022 @ 1:52pm 
@Vadicus
You can find those settings in modtools: ctrl+R to open the scene explorer -> show edited prefab -> expand those three items and you will see a dropdown menu for shaders
I also wrote a simple modtools script that can change the shader settings quickly. Just use F7 to open modtools debug console, copy & paste, and run the script
https://github.com/sway2020/NonTerrainConformingProps/blob/master/other/script.cs
Vadicus 19 Jan, 2022 @ 1:29pm 
Thanks again Sway. So I would find the shader settings under Tool_Controller / Prefab_Inf ?

I wanted to change all of KingLeno's Curb Props 2 to Non-Conforming and also to fix the LODs. That all worked fine with importing the meshes after I edited them in Blender. They are all non-conforming with nice LODs.

But quickly changing the shader type within the asset creator using modtools will speed things up if there is no need to modify the meshes or textures. Thanks again.
sway  [author] 19 Jan, 2022 @ 1:07pm 
@Vadicus
I misread your question and forgot the actual steps to use the asset editor(it's been a while since my last time making any asset). Re-import the mesh/texture will work too. The modtools approach will be: loading a terrain-conforming prop->using modtools to modify the prefab info -> change the shader settings for the following fields -> save as a new prop:

m_material
m_lodMaterial
m_lodMaterialCombined
Vadicus 19 Jan, 2022 @ 12:50pm 
Thanks for the reply Sway. I dumped the meshes of the prop, modified their model and textures as I wanted, then created a new prop in the creator using a non-conforming prop template. They all worked perfectly. I'll look at a prop within the game using mod tools to see if I can change the shader to default and if that makes the asset non-conforming in game. Thanks!
sway  [author] 19 Jan, 2022 @ 10:41am 
@Vadicus
You should start with a terrain-conforming template and then change the shader instead. Terrain-conforming props are usually using the prop fence shader, and you can change to the default prop shader using modtools. Replacing the model in-game isn't an easy task
Vadicus 19 Jan, 2022 @ 9:12am 
Is there a way to change a prop to Non-Conforming with Modtools?
I'm wondering if you can create a new prop with a template that is non-conforming, replace the model and have it be such. Going to test.
sway  [author] 7 Nov, 2021 @ 12:32pm 
@Snacko
I am not aware of any existing mod that does the opposite. Quistar is working on a new Prop Anarchy mod that will have prop terrain-conform toggling feature in the future
Snacko 7 Nov, 2021 @ 10:51am 
Is there any Mod that does the opposite of this?
Converts a Non-Terrain Conforming prop to a Terrain Conforming prop?
ThornyLittleFlower 16 Sep, 2021 @ 1:59am 
❤❤❤❤😁
sway  [author] 9 Feb, 2021 @ 12:49am 
@R.Hu There is nothing I can do if you don't say what the error message was.
月山 7 Feb, 2021 @ 5:09pm 
this mod causes:steamsad: an error
vanishedelephant 10 Oct, 2020 @ 2:52am 
That corrugated fence in the sky is GLORIOUS!
Sp3ctre18 9 Oct, 2020 @ 4:49am 
YOU DID IT, BILL! NOW YOU'RE A LAW - whoops, don't need the end of that quote. This is LITERALLY AWESOME, allows so much previously restricted potential. Going to try it now.
LDtailor 6 Oct, 2020 @ 4:16am 
Mobile87. You already have a mod for that. One of the last ones from Elektrix. Don't remember the name.
mobile87 6 Oct, 2020 @ 3:55am 
Trees grass and shrubs?
sway  [author] 5 Oct, 2020 @ 7:01pm 
@Tankblaster Read the description....
Tankblaster 5 Oct, 2020 @ 3:28pm 
Does it increase load time?
LDtailor 4 Oct, 2020 @ 6:14pm 
Thanks for the reply Sway. Yeah, to be fair i was only thinking about those walls (too bad they are not props). And maybe it's not worth the trouble. I don't see any use in regular buildings. But anyway this mod is very nice and opens new possibilities with lots of assets. Thanks for sharing!
sway  [author] 4 Oct, 2020 @ 5:14pm 
@LD19 I think it's possible for buildings(and possibly networks), but they are more complicated and I have less knowledge about them, so there isn't any set plan yet. It may or may not happen. I only tried to make this mod because I am using a lot of prop fences and I wanted to reduce prop counts.
LDtailor 4 Oct, 2020 @ 1:27pm 
This is a great idea. Any chance to apply it to buildings? I'm thinking about lugo roman walls. Always thought a non-TC version would be much more useful.
Birdman 4 Oct, 2020 @ 1:40am 
WOW!
Lee the Yote 3 Oct, 2020 @ 2:13pm 
This may be the single greatest mod on the whole steam workshop
Deeheks 3 Oct, 2020 @ 7:54am 
Mille fois merci
Streamer 2 Oct, 2020 @ 9:11pm 
GREAT JOB
ARTFX 2 Oct, 2020 @ 8:30pm 
Ahhhhh yes @sway my hero!
ibasteiro 2 Oct, 2020 @ 6:43pm 
Masterpiece!
Redstone 2 Oct, 2020 @ 6:10pm 
This is truly a game-changing mod.