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, I do not know how i missed it.
It isn't even text that I can copy.
Is it a png [/img]?
Valve uses a tag system similar to HTML. The supported ones are here.
https://steamhost.cn/steamcommunity_com/comment/Guide/formattinghelp
"Women are seductive by nature" with this mod
This mod has been on my bucket list to return to for awhile.
I do have an apron model already made, it just need textures and to have a second one rigged for males (that's not super hard).
Honestly, I've just been insanely busy the past couple months with real life. Just too tired to work on anything by the time I'm home.
I also have another mod I'm working on that has eaten up the majority of any time I do put into modding. It's an overly ambitious custom race mod (hundreds of hours of work so far). That one takes precedent over this one.
I'm hoping to get back around to finish this one sometime in January.
I'd like to add texture variants. A ragged one is a frequent request.
I updated the mod to include the fix. Once again thanks for finding that.
Thank you for catching that. I copied the rags item to use as a base. I'll have to change that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2251709027
You should probably go visit the Kenshi Discord. myself and a bunch of other modders are there
I might consider doing a separate cape mod but I have a decent backlog of mods I'm working on still. I won't make a confirmation and yes I'll work on a cape but I'll certainly consider it. I certainly like the idea if there aren't any other existing cape mods.
The apron and alternate textures are definitely on the to-do. Everything else I mentioned here is just stuff I've considered but have no plans for yet. I try and put quite a bit of care into each unique model so it takes me quite a few hours to model, sculpt, rig, texture, import, and tweak so it's a rather time consuming task.
Thanks.
For certain I plan on adding an apron for the belt slot. Something that will fit over the existing dress or other armors. That will use the second faction color.
I'm thinking of adding a tattered version. Perhaps alternative texture patterns like a faction color based plaid or floral pattern could be made since that would be fairly easy.
I might do another unique dress model with a waist tie or one with some decorative frills and collar.
Possibly a plain kimono of some sort.
If you ever see this or for anyone else who cares.
The in-game model has 1,496 verts and 2,836 triangles.
Simulation model has 17,590 verts and 34,912 triangles.
Thanks. Today we generally use cloth simulation and just paint in details that the simulation misses or to alter things.