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You can check out the project here.
https://www.facebook.com/kenshiodyssey/
If you have any questions at all or want to chat, hit me up on Discord. AmokHarvest#4416
I have had the same complication as theRejected7 in the past, but with some specific structures from other mods. 1 of the structures used to not have this issue.
I too don't know what causes it.
Said issue does seem to be rare but when it occurs it can be save ruining.
(Lost a entire cannibal play through to it once.)
Best advice is if using mod related structures, have more than 1 save ready.
This way when building of any modded structures is complete you can have a backup in case the base results in crashing.
Do note a base that has modded structures could cause crashing if the zone it is in is loaded at any point. (Likely something to do with loading said structures into the world.)
igabod made me aware of your mod just today. So sorry if a bit late.
I've been working on some .xml collision file export scripts. Currently the scripts are in Unity and allow exportation of Unity physics colliders for a gameobject and it's children to the physx xml format kenshi uses.
ATM it properly (mostly) exports Box, Sphere, Capsule, Mesh, and Complex colliders.
Convex are still a WiP
I am looking into porting it to the Blender IO plugin though that's at least a few days off from now.
Anyways, I 've been posting my progress on the Kenshi Discord and hopefully will have something usable for modding within a couple weeks.
Thought I'd share.
also noticed crafting benches can't be built in the large house bottom floor, only on the top floor
in the text above it says (Things missing that will be added in future;) is this one of them or is it a bug
2 had stair misses(Kenshi issue I cant fix),
1 worked perfectly,
1 allowed me onto the upper level but not inside.
This tells me the model is fine, the error is in the Navmesh being generated when the building is placed. Unfortunately the green highlight is supposed to stop buildings being placed in unstable positions to avoid exactly these errors, and the new buildings don't have that built in.
It means that until I figure out how to set that for the new mesh you may need to trial and error building placement.
What it could be;
-There is a problem with old collision files existing as Kenshi generates .bin files that don't seem to be updated with new .xml files - I fix it by manually deleting the bin files, it might mean you need to import save.
-The stairs can miss the connection to the ground mesh, I think its angle based so moving the building can fix it. The green box is supposed to limit that but I've found new models don't always work with the green box. moving the building/placing a new one might fix it.
This goes without saying that your work would be credited on the mod's main page with your name and a link to your mod's page.
Hoping the best :)
-WoodenApplepie