Garry's Mod

Garry's Mod

Test Lab
162 Comments
logo61010 26 Apr @ 4:49pm 
any link to ai nodes + navmesh of this map
stalked_tunicate 19 Jul, 2023 @ 9:19am 
nice map
Exterminatorus (cloaker) 16 Jun, 2023 @ 7:09am 
HI EVERYONE so for the error texture white glass you need TF2 for the texture
DataRivers 22 Jan, 2023 @ 2:48pm 
hazardous waste
sunstorm750 28 Oct, 2022 @ 3:34pm 
maybe an acid pool, you know, that damaging water that every sewer map has for some reason.
j3fh4l 2 Oct, 2022 @ 9:28am 
add like things we could that we could put creatures and humans to do tests on them
shipslovetosink 7 Sep, 2022 @ 11:43am 
have you tried invis barriers?
Dandy  [author] 26 Aug, 2022 @ 9:53am 
Yeah, I'm told something broke the glass rendering. The texture is glass/glasswindow007a, which comes default from Half-Life 2, so it's probably not an issue with your install, and it's probably not your fault. Perhaps there's an issue with the specular? Try using the command mat_specular 0 and see if that helps.
zman 25 Aug, 2022 @ 7:48pm 
all the windows are solid white for me, but pretty cool map
PDA Expert 13 Jul, 2022 @ 2:14pm 
this is years old :skull:
wolf shadow 13 Jul, 2022 @ 2:09pm 
looks like what the bad guys from half life 2 wood bulid nice
AbjectBark 23 Jun, 2022 @ 11:23am 
spawn room walls are missing textures
DustedLikeYou 21 Feb, 2022 @ 5:59pm 
Used to love playing this map, unfortunately I'm having the same glass issue.:steamsad:
shipslovetosink 28 May, 2021 @ 5:25pm 
the map IS kinda useless, cause they dont reeact to anything
Dandy  [author] 28 May, 2021 @ 3:34pm 
I wonder if a new update broke the glass rendering or something. I'll boot up the game for the first time in years in order to check it out.
shipslovetosink 27 May, 2021 @ 6:01pm 
exact same problem as graff
Gruta Patala 23 May, 2021 @ 12:10am 
No, I disabled every mod but it, played the map, and they are still solid.
Dandy  [author] 22 May, 2021 @ 7:54pm 
Yeah, the file is packaged into the game's files, you wouldn't be able to file it without special editors. It was mostly a note-to-self. Did validating or disabling addons work?
Gruta Patala 21 May, 2021 @ 11:35pm 
I looked in my files for both games, and found nothing with "glasswindow007a" in them, how can I fix this?
Gruta Patala 21 May, 2021 @ 11:08pm 
Thanks, I'll try to disable every other addons except for the map, if not. Then I will try validating.
Dandy  [author] 21 May, 2021 @ 2:31pm 
Hmm... The glass texture should be a default Half-Life 2 texture that comes with Garry's Mod. Specifically, it's the glass texture glass/glasswindow007a, which comes prepackaged in all source engine games. Here are some troubleshooting steps:
We all hate doing it because it takes forever, but you might want to try validating your game files to make sure everything works. You may also want to check and see if any of your other mods are what's causing the issue, it's possible a vfx, shader, or texture replacement mod breaks something. If it's still busted, leave another comment and I'll double-check that everything's alright with the map.
Gruta Patala 21 May, 2021 @ 12:50am 
I installed and mounted all the HL2 games(except for lost coast) and the glass isn't transparent, It's just white.
Dandy  [author] 1 Mar, 2021 @ 11:24pm 
Glad you like it! I mentioned earlier on in this thread that I've got an upgraded version of this map with all-new textures and areas sitting on one of my old PCs somewhere. Maybe one day I'll dig it up and post it, but generally speaking I've moved on from Garry's Mod mapping for the time being. Maybe I'll come back to it, who knows? Garry's Mod is one of those games that never really goes away. Till then, I really appreciate all the kind comments.
koishi komeiji 28 Feb, 2021 @ 10:10am 
Legendary map.
Vork 27 Jun, 2020 @ 1:18pm 
G o t t a H a v e i t
Dandy  [author] 6 May, 2020 @ 7:32pm 
The room at spawn requires Team Fortress 2 to be installed and mounted. Regarding the glass and the AI nodes, The glass SHOULD be a default HL2 texture and the map SHOULD be properly noded. Given it seems that you're having problems, I don't know what the cause is.
ObserversEye 6 May, 2020 @ 4:01pm 
Glass isn't visible, some rooms have untextured walls. and, sadly, it says it does not have AI nodes
XenoRose 28 Mar, 2020 @ 8:12am 
can you add a interviewing place with 2 chairs and a table? if so that would be cool you should also add a containment hall
eggburger 21 Nov, 2019 @ 11:29am 
Add a small room with a chair and only a spotlight on it.

Also add a room with a mirror and a lightswitch
Dandy  [author] 7 Oct, 2019 @ 9:03am 
yes
Cardboard 7 Oct, 2019 @ 4:57am 
bad map no clicks
Dandy  [author] 16 Aug, 2019 @ 9:05pm 
I thought the room off to the side was already pretty big, perhaps I will one of these days.

I have to admit, while I do have an unfinished updated version of this map buried deep within my computer's files, I haven't been into Garry's Mod or Mapping in a long time. Me uploading a new version isn't off the table, but I'm not sure if or when I will. Even still, thanks for the suggestion, I'll make sure to add that to the list. If you have any more, feel free to leave them here in the comments, I read every single comment on all my uploads.
Astromech Droid 16 Aug, 2019 @ 8:56pm 
Can you add a extra large room for things like nukes?
PDA Expert 2 Jun, 2019 @ 1:09pm 
np
The Ball 2 Jun, 2019 @ 12:56pm 
Thanks
PDA Expert 2 Jun, 2019 @ 1:59am 
Install and mount tf2. Its free.
The Ball 2 Jun, 2019 @ 12:56am 
There is a bug which now appears on my screen. The starting area has now purple and black textures and the windows aren't even appearing. Not sure if it's just my computer's age or something else. But if it happening to others. Is there a fix?
warmainiac 23 Feb, 2019 @ 7:14am 
i think there could be some areas that test a vehicles suspension
indeepj 7 Dec, 2018 @ 10:03pm 
Myeah
The "Set Up The Laser" Section Is Revamped In Black Mesa.
If, You Didnt Know About That.
Sorry If My Capitilization Is Causing Issues, Though.
It Apparently Causes Issues For Many, But I Blame How It Basically Turned Itself Into An Instinctual Action.
Dandy  [author] 7 Dec, 2018 @ 9:38pm 
Capitalizaton much? Anyway, I've kind of been away from doing maps for a while, but I'm still collecting ideas and updates when I do inevitably come back to the map, and I do have the files still. As for your suggestions, Those are some cool ideas. I'm reminded of the "set up the laser" section in Half-Life 1.
indeepj 7 Dec, 2018 @ 9:18pm 
I Have An Idea For Two Labs. Electrical Test Lab And Laser Test Lab. (Question Is Why You Dont Seem To Update This. If You Dont Have The File, Provide Me With A Link To The New Version.)
I Think The Underwater Windows Have To Be Replaced With Different Windows? As I Am Not Good At, Knowing Fixes For These Issues.
As For The Buttons, It Might Be A Client Side Issue And Not A Server Side Issue. A Simple Fix Would Be Adding A Decal On Or Above The Buttons.
Dandy  [author] 19 Aug, 2018 @ 6:20pm 
Also as for the fire room, Yeah i'm planning on changing it a fair bit since the lava is a TF2 texture and doesn't really fit the map. The fire room (and that general area accessed through the teleporter) was easily my least favourite portion of the map, since it was poorly copy-pasted together and was just a bid to add some extra rooms, if i'll be completely honest. If anyone has any suggestions on ideas to flesh that area out a bit more, let me know.
Dandy  [author] 19 Aug, 2018 @ 6:10pm 
Yeah, apparently the game handles water in a very strange way that I've never seen before. In my updated build (that i should really work on more often) I have the water bit closed off for the time being until I find a better solution. The Source engine wasn't really built for this sort of stuff, and I'm too inexperienced to actually fix it. The issue is that water is handled based on a special kind of brush and a special texture on top to define the water's surface.
Robot Cornbread 19 Aug, 2018 @ 10:00am 
P.S. Yes, I know there are rooms with one way windows that work perfectly, the underwater ones are glitcthy because of the way the game renders water.
Robot Cornbread 19 Aug, 2018 @ 9:57am 
I think the issue with the underwater windows is that since the interior surface is the same material as the exterior, adjacent surfaces are not able to render. This means you will either have to make both sides of the surface glass or change the interior material. Also, NPCs are not effected by the burn trig. You may have it player friendly. If not, make the lava sport a flame trig instead.
Jar Of Sadness 22 Jul, 2018 @ 3:52am 
what about a room with a small lap around it to test cars, bikes, etc.
PDA Expert 30 Jun, 2018 @ 2:46pm 
@Dandy It mightve been a trigger_hurt over the room wheres the freezer suppost to be
DragonFireEFX 28 Jun, 2018 @ 8:36pm 
glad i got this on gmod cause i do test it with some other addons and im just happy someone made it
Dandy  [author] 9 Jun, 2018 @ 11:33am 
Wasn't there a freezer room in Half-Life 1? Can anyone remember how that worked?
PDA Expert 9 Jun, 2018 @ 5:55am 
I think a freezing chamber could be interesting although it would be hard to recreate I guess