Sid Meier's Civilization VI

Sid Meier's Civilization VI

Governments Rebalanced
33 Comments
Royal Raven 27 Feb, 2021 @ 9:27pm 
I feel like all we need from this mod is the tier 3 stuff. Could almost redo mod and call it, "Tier 3 Governments Rebalanced."
Royal Raven 27 Feb, 2021 @ 9:19pm 
Yeah only Monarchy and Merchant Republic from T2 are same as base game now. Base game T1 Autocracy and Oligarchy are different from this mod.

The funny thing about base game Autocracy and Oligarchy, it is like this mod version of Autocracy and Oligarchy, but swapped between the two government types.
MarsEco 26 Feb, 2021 @ 1:54am 
@Royal Raven sorry but you're wrong, they changed a lot more than just Tier One Gov.s lol
MarsEco 26 Feb, 2021 @ 1:53am 
Well no need for this mod anymore. They pretty much put this all in the game now. :)
Royal Raven 25 Feb, 2021 @ 6:39pm 
@Tuindwegie, looking at update. The slots are completely different than this mod, and all they changed was T1 Government.
Royal Raven 25 Feb, 2021 @ 11:34am 
@Tunidwergie, Firaxis did some changes to the Governments, I don't know if it is things from this mod. I am sure later this mod and base game things will be inter-grated, after testing the play.
Tuindwergie 25 Feb, 2021 @ 12:36am 
Has this mod now basically been implemented by Firaxis in the base game with the latest update?
Munky 4 Jan, 2021 @ 5:02pm 
Not sure where to really ask this at, so I guess I'' try here. Any mods on governors out there? I like the Government tweaks in the BBG Mod that's out there, but I like using Civilizations Expanded and this Govenment Rebalanced mod, and they are not compatible with BBG. I'd love to see a rework to the Governors to suit these other Mods. I grow tired of the Pingala and/or Magnus meta and would love to see things changed similar to what BBG did with theirs (especially Liang).
Chum 29 Dec, 2020 @ 5:11pm 
This mod is just about perfect, but I'd tweak a few things:
-Rather than switching their bonuses, I'd prefer if autocracy and oligarchy had their policy card slots switched instead. For me it makes more sense to keep the bonuses where they are but shuffle the card slots around.

-Buffing fascism is fine, but it might make the AI prioritize it a lot more than they should. It grants a whopping 3 wildcard policy slots, while the other two only grant one. Maybe change communism to have a wildcard replace a military? Alternatively, grant fascism an economic slot instead of a wildcard. Still a buff as economic slots are overall better.

-If possible, could you rename the governments to have better political nuance and refer to systems of governance rather than economic or social policies/philosophies? Look to JDR's "Rule with faith" for what I'm talking about. For example, it replaces "Fascism" with "Military Dictatorship"
Narnyay 28 Dec, 2020 @ 4:53pm 
cheers
p0kiehl  [author] 26 Dec, 2020 @ 7:27pm 
@pomegran8 - thanks!
@ NuDDen - Yes.
@ Narnyay - Yes.
Narnyay 26 Dec, 2020 @ 4:53pm 
does this mod still work?
NuDDen 23 Nov, 2020 @ 11:01am 
Is this mod compatible to "Exclusive Policies for Tier 4 Governments"?
pomegran8 6 Nov, 2020 @ 6:43pm 
@p0kiehl keep up the great work, thanks a lot
MarsEco 5 Nov, 2020 @ 5:12am 
I unsubbed and resubbed and it seems to work. IDK random.
p0kiehl  [author] 2 Nov, 2020 @ 4:48pm 
I'm not sure what issue you're having, but the mod itself is working fine.
MarsEco 31 Oct, 2020 @ 11:01am 
Hey I am playing this with this mod right now, and others, but yours is the only one that changes governments and the Oligarchy and Autocracy Bonuses are inversed. Oligarchy has the XP modifier and the combat bonus and Autocracy has the wonder modifier and yield buffs.
Don Quixote 18 Oct, 2020 @ 8:22pm 
Pokiehl, what are the odds you'd post your personal modlist as a collection? I would be super intrigued to give that a try.
fernando.porto 14 Oct, 2020 @ 6:20am 
@p0kiehl Thank you. I wanted this mod badly.
p0kiehl  [author] 12 Oct, 2020 @ 7:59am 
@fernando.porto - There was a version control mistake when I fixed the Ethiopia bug in the last update. Just updated the mod and verified it's working perfectly fine. You'll probably need to start a new game, though.
fernando.porto 12 Oct, 2020 @ 6:41am 
The Autocracy and Oligarchy bonuses didn't swap at all for me. The switch happened only visually, in the Government screen, but gameplay wise, everything is the same. I picked Oligarchy and didn't ger any of the +1 yields and kept the Oligarchy +4 combat bonus. Likewise, Autocracy still gives the bonuses to capital e doesn't give any combat bonuses. Was this tested in game?
eightroomsofelixir 10 Oct, 2020 @ 4:43pm 
Also, for the Autocracy and Oligarchy "mismatch": the "cover art" of Autocracy has a statue of Augustus on it.

Augustus, as the first Roman Emperor (first princeps , to be precise), was basically an Autocrat (dictatorship), a government centralizer (more bureaucratic rule, direct rule over Provinces), and a builder (all these huge construction in Rome).

Note that how these characteristics of Augustus have a nearly perfect match with the characteristic of the original Autocracy - it is named "Autocracy", it has a wonder building bonus, and it has a yield bonus in governmental buildings which implying a centralized rule.

IMHO the current Autocracy really fit its theme.
eightroomsofelixir 10 Oct, 2020 @ 4:31pm 
Wildcard means flexibility in the game. I agree with the reason for balancing but I don't think any Fascist regime/Military dictatorship were/are famous for their flexibility in policies - they were/are more like firmly stubborn.

Rip a wildcard slot from Democracy also means that, when someone else attacks, you will only have a maximum of 2 military cards. Diplomatic cards cannot really help you in the war, even in defensive and protectorate war; the original Democracy has wildcard slots to compensate the lack of military slots.

Personally, I think the number of non-diplomatic slots should be the same across the board, for it gives everyone the same card capacity in the war. The current game basically does this: both Fascism and Democracy have 6 non-diplo slots, while Communism has 7. (While under your proposed change, Fascism and Communism both have 7 and Diplomacy only has 5.)
Simp(忠于党和国家) 9 Oct, 2020 @ 11:09pm 
GOOD
fernando.porto 8 Oct, 2020 @ 7:33am 
FINALLY! Thank you so much for this. I thought I was crazy that only I NEEDED that T1 swap and nobody else seemed to care. 10/10
WolfDragon27 7 Oct, 2020 @ 11:35pm 
I know what you're getting at. Change the policies slot base on how they were function in the real world . like merchant republic and democracy focus on the economy and diplomacy, Monarchy has 2 wildcard because I'm a king. I make the law.
水镜辉夜 7 Oct, 2020 @ 9:33pm 
I think communism should have 4 economic and 2 military ,while democracy needn't change.
p0kiehl  [author] 7 Oct, 2020 @ 4:35am 
@Kex - Thanks for reporting. I just updated the mod fixing the issue, so it should work now.
Kex 7 Oct, 2020 @ 3:14am 
For some reason, causes a database error on starting a new game; disabling this mod specifically removes the error. I have RF, GS and all Scenario Packs, but no NF.
weregamer 5 Oct, 2020 @ 12:56pm 
de gustibus non disputandem est; I'm sure it's a playstyle and difficulty choice thing more than anything else. Thank you for working to create a very nontrivial mod, in any case.
p0kiehl  [author] 5 Oct, 2020 @ 2:58am 
Yes, Theocracy is nice when you're in the very niche situation you've described. But Merchant Republic has always been rated highly by the community. It had the most flexible slot loadout and the bonuses are good and versatile. I found myself nearly always choosing it because its bonuses are so flexible.

That's the issue with the second and third tiers in general - the Economic focused governments are just too flexible and good, hence the changes in this mod.

If you feel differently, then we can agree to disagree - sounds like this mod may not be to your taste.
weregamer 4 Oct, 2020 @ 10:22pm 
The tier 1 change is interesting, though I'm not sure that a specialized military early game would be attractive for my play style.

But I'm baffled why you think Merchant Republic is so great. Perhaps you doh't normally end up in a Golden Age at the time you are getting to the replacements for Monarchy, but the faith discount on Theocracy is so godlike when you are in a Monumentality Golden Age that you can spam all the settlers and builders you want without using any production on them.
Crumblus Crisp 4 Oct, 2020 @ 10:05am 
5 stars for Autocracy/Oligarchy swap alone