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The funny thing about base game Autocracy and Oligarchy, it is like this mod version of Autocracy and Oligarchy, but swapped between the two government types.
-Rather than switching their bonuses, I'd prefer if autocracy and oligarchy had their policy card slots switched instead. For me it makes more sense to keep the bonuses where they are but shuffle the card slots around.
-Buffing fascism is fine, but it might make the AI prioritize it a lot more than they should. It grants a whopping 3 wildcard policy slots, while the other two only grant one. Maybe change communism to have a wildcard replace a military? Alternatively, grant fascism an economic slot instead of a wildcard. Still a buff as economic slots are overall better.
-If possible, could you rename the governments to have better political nuance and refer to systems of governance rather than economic or social policies/philosophies? Look to JDR's "Rule with faith" for what I'm talking about. For example, it replaces "Fascism" with "Military Dictatorship"
@ NuDDen - Yes.
@ Narnyay - Yes.
Augustus, as the first Roman Emperor (first princeps , to be precise), was basically an Autocrat (dictatorship), a government centralizer (more bureaucratic rule, direct rule over Provinces), and a builder (all these huge construction in Rome).
Note that how these characteristics of Augustus have a nearly perfect match with the characteristic of the original Autocracy - it is named "Autocracy", it has a wonder building bonus, and it has a yield bonus in governmental buildings which implying a centralized rule.
IMHO the current Autocracy really fit its theme.
Rip a wildcard slot from Democracy also means that, when someone else attacks, you will only have a maximum of 2 military cards. Diplomatic cards cannot really help you in the war, even in defensive and protectorate war; the original Democracy has wildcard slots to compensate the lack of military slots.
Personally, I think the number of non-diplomatic slots should be the same across the board, for it gives everyone the same card capacity in the war. The current game basically does this: both Fascism and Democracy have 6 non-diplo slots, while Communism has 7. (While under your proposed change, Fascism and Communism both have 7 and Diplomacy only has 5.)
That's the issue with the second and third tiers in general - the Economic focused governments are just too flexible and good, hence the changes in this mod.
If you feel differently, then we can agree to disagree - sounds like this mod may not be to your taste.
But I'm baffled why you think Merchant Republic is so great. Perhaps you doh't normally end up in a Golden Age at the time you are getting to the replacements for Monarchy, but the faith discount on Theocracy is so godlike when you are in a Monumentality Golden Age that you can spam all the settlers and builders you want without using any production on them.